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Select Main Deck Cards

{5}{B}
Bog Hoodlums
Creature - Goblin Warrior
Bog Hoodlums can't block.

When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
4 / 1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{1}{B}
Bog Initiate
Creature - Human Wizard
{1}: Add {B}.
1 / 1
{3}{B}{B}
Bog Naughty
Creature - Faerie
Flying

{2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
3 / 3
{3}{B}{B}
Bog Naughty
Creature - Faerie
Flying

{2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
3 / 3
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{5}{B}
Bog Serpent
Creature - Serpent
Bog Serpent can't attack unless defending player controls a Swamp.

When you control no Swamps, sacrifice Bog Serpent.
5 / 5
{1}{B}{B}
Bog Smugglers
Creature - Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{4}{B}
Bog Tatters
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 / 2
{2}{B}
Bog Witch
Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
1 / 1
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
--
Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Bog Wreckage: Add one mana of any color.
{3}{B}
Bogbrew Witch
Creature - Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
1 / 3
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{2}
Bubbling Cauldron
Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
{3}{B}
Dredge the Mire
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
{4}{B}
Farbog Boneflinger
Creature - Zombie
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
2 / 2
{2}{B}
Farbog Revenant
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{2}{B}
Farbog Revenant
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{B}
Festering Newt
Creature - Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}
Genju of the Fens
Enchantment - Aura
Enchant Swamp

{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
{1}{B}{B}
Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
{4}{B}
Hound of the Farbogs
Creature - Zombie Dog
Delirium -- Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
5 / 3
{4}{B}
Marshland Bloodcaster
Creature - Vampire Warlock
Flying

{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
3 / 5
{6}{B}
Marshmist Titan
Creature - Giant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
4 / 5
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
--
Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

{T}: Add {B}.
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{B}
Rank Officer
Creature - Zombie Soldier
When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.

{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
3 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.