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{2}{W}
Angel of Eternal Dawn
Creature - Angel
Flying

When Angel of Eternal Dawn enters the battlefield, it becomes day.

It can't become night.

Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2 / 4
{2}{W}
Angel of Eternal Dawn
Creature - Angel
Flying

When Angel of Eternal Dawn enters the battlefield, it becomes day.

It can't become night.

Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2 / 4
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{4}{W}
Blessed Light
Instant
Exile target creature or enchantment.
{2}{W}{W}{W}
Cavalier of Dawn
Creature - Elemental Knight
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
4 / 6
{3}{W}{W}
Celestial Ancient
Creature - Elemental
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
3 / 3
{3}{W}{W}
Celestial Archon
Enchantment Creature - Archon
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.
4 / 4
{2}{W}{W}
Celestial Convergence
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
{2}{W}{W}
Celestial Crusader
Creature - Spirit
Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.
2 / 2
{2}{W}{W}
Celestial Crusader
Creature - Spirit
Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.
2 / 2
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{5}{W}{W}{W}
Celestial Force
Creature - Elemental
At the beginning of each upkeep, you gain 3 life.
7 / 7
{4}{W}{W}
Celestial Judgment
Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{1}{W}{U}
Celestial Regulator
Creature - Angel Advisor
Flying

When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2 / 3
{1}{W}{U}
Celestial Regulator
Creature - Angel Advisor
Flying

When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2 / 3
{2}{W}
Celestial Unicorn
Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
3 / 2
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one --

• Cure Wounds -- You gain 2 life.

• Dispel Magic -- Destroy target enchantment.

• Gentle Repose -- Exile target card from a graveyard.
1 / 3
{2}{W}
Dawnglare Invoker
Creature - Kor Wizard
Flying

{8}: Tap all creatures target player controls.
2 / 1
{X}{G/W}
Dawnglow Infusion
Sorcery
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
{4}{W}
Dawning Angel
Creature - Angel
Flying

When Dawning Angel enters the battlefield, you gain 4 life.
3 / 2
{1}{W}
Daybreak Chaplain
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{3}{W}{W}
Daybreak Chimera
Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying
3 / 3
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{2}{W}
Expose to Daylight
Instant
Destroy target artifact or enchantment. Scry 1.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{3}{W}
Light of Day
Enchantment
Black creatures can't attack or block.
{W}
Light of Hope
Instant
Choose one --

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{W}
Light the Way
Instant
Choose one --

• Put a +1/+1 counter on target creature or Vehicle. Untap it.

• Return target permanent you control to its owner's hand.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{1}{W}
Starlight Invoker
Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
1 / 3