Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{1}{W}
Mystic Visionary
Creature - Human Nomad Mystic
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
2 /
1
{1}{W}
Mystic Visionary
Creature - Human Nomad Mystic
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
2 /
1
{1}{W}
Mystic Visionary
Creature - Human Nomad Mystic
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
2 /
1
{1}{W}
Mystic Visionary
Creature - Human Nomad Mystic
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
2 /
1
{3}{W}
Mystic Zealot
Creature - Human Nomad Mystic
Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
2 /
4
{3}{W}
Mystic Zealot
Creature - Human Nomad Mystic
Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
2 /
4
{3}{W}
Mystic Zealot
Creature - Human Nomad Mystic
Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
2 /
4
--
Nantuko Monastery
Land
{T}: Add {C}.
Threshold -- {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
{2}{G}
Taoist Hermit
Creature - Human Mystic
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 /
2
{2}{G}
Taoist Hermit
Creature - Human Mystic
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 /
2
{2}{G}
Taoist Mystic
Creature - Human Mystic
Taoist Mystic can't be blocked by creatures with horsemanship.
2 /
2
{2}{G}
Taoist Mystic
Creature - Human Mystic
Taoist Mystic can't be blocked by creatures with horsemanship.
2 /
2
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.