Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
2
{3}{R}{W}
Aurelia, the Law Above
Legendary Creature - Angel
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
4 /
4
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
{1}{W}
Aysen Bureaucrats
Creature - Human Advisor
{T}: Tap target creature with power 2 or less.
1 /
1
{2}{W}{W}{U}{U}
Azor, the Lawbringer
Legendary Creature - Sphinx
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6 /
6
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 /
2
{2}{W}
Defender of Law
Creature - Human Knight
Flash
Protection from red
2 /
1
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 /
1
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 /
2
{W}
Law-Rune Enforcer
Creature - Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
1 /
2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 /
2
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}{W}
Martial Law
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
{W}
Mask of Law and Grace
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
{2}{W}{W}
Palace Jailer
Creature - Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2 /
2
{2}{W}
Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
{3}{W}
Sphere of Law
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.