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Select Main Deck Cards

{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Base Camp
Land
Base Camp enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 / 2
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{R}
Brighthearth Banneret
Creature - Elemental Warrior
Elemental spells and Warrior spells you cast cost {1} less to cast.

Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
1 / 1
{3}{B}
Brutal Hordechief
Creature - Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
3 / 3
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 / 2
{W}{B}
Chief of the Scale
Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
2 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{1}{G}
Decorated Champion
Creature - Elf Warrior
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
2 / 2
{2}
Dolmen Gate
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
{1}{G}{G}
Druids' Repository
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{R}
Frenzied Saddlebrute
Creature - Orc Warrior
Haste

All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
5 / 4
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.

When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 / 6
{3}{G}
Gorm the Great
Legendary Creature - Giant Warrior
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)

Vigilance

Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
2 / 7
{2}{R}{G}
Grand Warlord Radha
Legendary Creature - Elf Warrior
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
3 / 4
{2}{G}
Harvest Season
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
{R}{W}
Honored Crop-Captain
Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
3 / 2
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{3}
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{2}{R}{W}
Iroas, God of Victory
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.
7 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}{W}
Jazal Goldmane
Legendary Creature - Cat Warrior
First strike

{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
4 / 4
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{1}{R}
Kargan Intimidator
Creature - Human Warrior
Cowards can't block Warriors.

{1}: Choose one that hasn't been chosen this turn --

• Kargan Intimidator gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.
3 / 1
{1}{R}{W}
Kargan Warleader
Creature - Human Warrior
Other Warriors you control get +1/+1.
3 / 3
{2}{B}{R}{G}
Kresh the Bloodbraided
Legendary Creature - Human Warrior
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
3 / 3
{3}{R}{R}
Lovisa Coldeyes
Legendary Creature - Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
3 / 3
{1}{B}{R}{G}
Madrush Cyclops
Creature - Cyclops Warrior
Creatures you control have haste.
3 / 4
{2}{B}
Mardu Strike Leader
Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{1}{B}
Mindblade Render
Creature - Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
1 / 3
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{2}{R}
Najeela, the Blade-Blossom
Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3 / 2
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{3}
Obsidian Battle-Axe
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip {3}
{2}{R}{R}
Ogre Battledriver
Creature - Ogre Warrior
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
3 / 3
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{3}{R}
Outpost Siege
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{R}{G}
Radha, Heir to Keld
Legendary Creature - Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.

{T}: Add {G}.
2 / 2
{3}{B}
Raiders' Spoils
Enchantment
Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
{1}{G}{W}{ // }{1}{W}{B}
Ready // Willing
Instant // Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)



Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
{W}
Reconnaissance
Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
{1}{R/G}{R/G}{R/G}
Rubblebelt Raiders
Creature - Human Warrior
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
3 / 3
{B}{R}
Rushblade Commander
Creature - Azra Warrior
Warriors your team controls have haste.
2 / 2
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{G}{W}
Shanna, Sisay's Legacy
Legendary Creature - Human Warrior
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.
0 / 0
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}{G}
Sosuke, Son of Seshiro
Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3 / 4
{2}{G}{U}{R}
Surrak Dragonclaw
Legendary Creature - Human Warrior
Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.
6 / 6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{B}
Thrasher Brute
Creature - Orc Warrior
Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
4 / 3
{4}{B}
Thrilling Encore
Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{1}{R}{G}
Tuya Bearclaw
Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
2 / 2
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.
{2}{G}
Yasova Dragonclaw
Legendary Creature - Human Warrior
Trample

At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
4 / 2
{2}{R}{W}{B}
Zurgo Helmsmasher
Legendary Creature - Orc Warrior
Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7 / 2