Agonizing Syphon deals 3 damage to any target and you gain 3 life.
{1}{B}
Aid the Fallen
Sorcery
Choose one or both --
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
{B}
Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 /
1
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 /
1
{2}{B}
Barony Vampire
Creature - Vampire
3 /
2
{1}{B}
Blightbeetle
Creature - Insect
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.
1 /
1
{1}{B}
Blightbeetle
Creature - Insect
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.
1 /
1
{1}{B}{B}
Bloodthirsty Aerialist
Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
2 /
3
{3}{B}
Creeping Chill
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
{1}{B}
Dark Remedy
Instant
Target creature gets +1/+3 until end of turn.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{3}{B}
Herald of the Dreadhorde
Creature - Zombie Warrior
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
3 /
2
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 /
1
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 /
2
{B}
Lash of Thorns
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
{6}{B}
Lotleth Giant
Creature - Zombie Giant
Undergrowth -- When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
6 /
5
{3}{B}
Lurking Deadeye
Creature - Human Assassin
Flash
When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
4 /
2
{1}{B}
Masked Blackguard
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
2 /
1
{1}{B}
Masked Blackguard
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
2 /
1
{3}{B}{B}
Massacre Girl
Legendary Creature - Human Assassin
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4 /
4
{3}{B}{B}{B}
Massacre Wurm
Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6 /
5
{2}{B}
Nightsquad Commando
Creature - Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
2 /
3
{2}{B}
Nightsquad Commando
Creature - Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
2 /
3
{2}{B}
Nightsquad Commando
Creature - Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
2 /
3
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{3}{B}
Sanguine Indulgence
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
{3}{B}
Sanguine Indulgence
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}
Undercity Scavenger
Creature - Ogre Warrior
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
3 /
3
{1}{B}
Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
{3}{B}
Vindictive Vampire
Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
2 /
3
{2}{B}
Vizier of the Scorpion
Creature - Zombie Wizard
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
1 /
1
{6}{B}{B}
Void Beckoner
Creature - Nightmare Horror
Deathtouch
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8 /
8
{2}{B}
Vraska's Finisher
Creature - Gorgon Assassin
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3 /
2
{1}{B}
Walking Corpse
Creature - Zombie
2 /
2
{1}{B}
Walking Corpse
Creature - Zombie
2 /
2
{1}{B}
Walking Corpse
Creature - Zombie
2 /
2
{B}{B}
Yarok's Fenlurker
Creature - Horror
When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.
{2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn.