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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Cascade your whole deck. Using Azor's Gateway to dump 5 different CMC cards into Exile will allow you to amass insane amounts of mana; you'll be able to block/tap with Vizir of Tumbling Sands to use Azor's Gateway again during your opponent's turn and stay on the defensive. If you don't have the Gateway yet, filter through your deck with cards like Opt, Pull from Tomorrow and Search for Azcanta in the early game. You have 1-7 CMC cards to toss into the Gateway, so use them wisely; when Discarding for Azor's, try to prefer instants, so you can push out an early Cryptic Serpent to bash your opponent or defend your table position. You can replace Pull from Tomorrow with Essence Scatter for more countering power. If you can set up your engine (Azor's Gateway, Sunbird Invocation and Metallurgic Summonings) You'll be able to cast a cascading avalanche of free spells that summon massive Constructs for you. If Gearhulk comes out, it can likely blow up your opponent by hitting any combination of 5-6 mana CMCs or it draws you three cards.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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