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{5}
Alhammarret's Archive
Legendary Artifact
If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}{B}{B}
All Hallow's Eve
Sorcery
Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{B}{B}
Archfiend of Ifnir
Creature - Demon
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 4
{5}{B}{B}{B}
Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}{B}{B}
Balthor the Defiled
Legendary Creature - Zombie Dwarf
Minion creatures get +1/+1.

{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
2 / 2
{U}{B}
Bladestitched Skaab
Creature - Zombie Soldier
Other Zombies you control get +1/+0.
2 / 3
{2}{B}{B}
Bladewing's Thrall
Creature - Zombie
Bladewing's Thrall has flying as long as you control a Dragon.

When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
3 / 3
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{4}{B}
Bone Miser
Creature - Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token.

Whenever you discard a land card, add {B}{B}.

Whenever you discard a noncreature, nonland card, draw a card.
4 / 4
{2}{B}{B}
Boneyard Scourge
Creature - Zombie Dragon
Flying

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
4 / 3
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.

Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{1}{B}
Call of the Ring
Enchantment
At the beginning of your upkeep, the Ring tempts you.

Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
{B}
Call to the Netherworld
Sorcery
Return target black creature card from your graveyard to your hand.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{B}
Champion of the Perished
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
1 / 1
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
--
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B}.

{2}, {T}: Add {B} for each black creature card in your graveyard.
{B}
Cryptbreaker
Creature - Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1 / 1
{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{B}{B}
Damn
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.

Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{X}{W}{U}
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{X}{X}{B}
Dark Salvation
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
{4}{B}{B}
Dark Withering
Instant
Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
{3}
Desecrated Tomb
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{U}{B}
Diregraf Captain
Creature - Zombie Soldier
Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.
2 / 2
{2}{B}
Diregraf Colossus
Creature - Zombie Giant
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2 / 2
{3}{B}
Draugr Necromancer
Snow Creature - Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.

You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
4 / 4
{X}{B}{B}
Dread Summons
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
{X}{B}{B}
Dread Summons
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
{1}{B}
Dreadhorde Invasion
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
{2}{B}
Dying to Serve
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
{2}{B}{B}
Ebondeath, Dracolich
Legendary Creature - Zombie Dragon
Flash

Flying

Ebondeath, Dracolich enters the battlefield tapped.

You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
5 / 2
{X}{U}{U}
Empty the Laboratory
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
{2}{B}{B}
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{3}{B}
Feast of Sanity
Enchantment
Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
{W}{B}
Feast of the Victorious Dead
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
{2}{B}
Fell Stinger
Creature - Zombie Scorpion
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
3 / 2
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{2}{W}
Frantic Purification
Instant
Destroy target enchantment.

Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{B}{B}
From Under the Floorboards
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
{5}{B}
Gempalm Polluter
Creature - Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4 / 3
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{B}{B}
Gisa's Bidding
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}{B}
Gleaming Overseer
Creature - Zombie Wizard
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.
1 / 4
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.

When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 / 6
{6}{B}{B}
Gorex, the Tombshell
Legendary Creature - Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.

Deathtouch

Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
4 / 4
{B}
Graf Harvest
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{4}
Grimoire of the Dead
Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
{2}{B}
Haunted One
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{2}{B}
Headless Rider
Creature - Zombie
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 / 1
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land

{T}: Add {U}.
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{4}{B}
Incarnation Technique
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)

Mill five cards, then return a creature card from your graveyard to the battlefield.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{1}{U}{B}
Invasion of Amonkhet
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
--
Lazotep Convert
Creature - Zombie

You may have Lazotep Convert enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.
{2}{B}{B}
Invasion of Innistrad
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
--
Deluge of the Dead
Enchantment

When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.

{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
{W}{B}
Invasion of New Capenna
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
--
Holy Frazzle-Cannon
Artifact - Equipment

Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.

Equip {1}
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Jet Medallion
Artifact
Black spells you cast cost {1} less to cast.
{W}{W}{B}{B}
Kaya's Wrath
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{U}{B}
Lazotep Chancellor
Creature - Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 / 3
{2}{B}{B}
Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.
{3}{B}{B}
Liliana's Mastery
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
{2}{B}{B}
Liliana's Reaver
Creature - Zombie
Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
4 / 3
{2}{B}{B}
Liliana, Untouched by Death
Legendary Planeswalker - Liliana
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.

-2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.

-3: You may cast Zombie spells from your graveyard this turn.
L: 4
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
--
Living End
Sorcery
Suspend 3--{2}{B}{B}

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{1}{B}{B}
Lord of the Undead
Creature - Zombie
Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2 / 2
{1}{U}{B}
Master of Death
Creature - Zombie Wizard
When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
3 / 1
{2}{B}
Midnight Reaper
Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
3 / 2
{3}{B}{B}{B}
Mikaeus, the Unhallowed
Legendary Creature - Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 / 5
{3}
Mirage Mirror
Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{1}{U}{U}
Mirrormade
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
{2}{W/U}{W/U}
Mirrorweave
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
{2}{W}{W}
Mondrak, Glory Dominus
Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
--
Morphic Pool
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {B}.
{3}{U}{B}
Narfi, Betrayer King
Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.

{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4 / 3
{3}{U}
Necroduality
Enchantment
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
{3}{W}{B}{B}
Necromancer's Covenant
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.
{1}{B}
Necromancer's Stockpile
Enchantment
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
{6}{B}
Necrotic Hex
Sorcery
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
{3}{W}{U}{B}
Nevinyrral, Urborg Tyrant
Legendary Creature - Zombie Wizard
Hexproof from artifacts, creatures, and enchantments

When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn.

When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
3 / 6
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{4}{B}{B}
Noosegraf Mob
Creature - Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0 / 0
{3}{B}{B}
Noxious Ghoul
Creature - Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
3 / 3
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}{B}{B}
Open the Graves
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{3}{B}{B}
Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{B}{B}{B}
Phylactery Lich
Creature - Zombie
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
5 / 5
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{1}{B}{B}
Phyrexian Crusader
Creature - Phyrexian Zombie Knight
First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 / 2
{2}{B}
Plague Belcher
Creature - Zombie Beast
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.
5 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}{B}
Prized Amalgam
Creature - Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
3 / 3
{2}{W}{B}
Ratadrabik of Urborg
Legendary Creature - Zombie Wizard
Vigilance, ward {2}

Other Zombies you control have vigilance.

Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3 / 3
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{W}
Reconnaissance
Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{B}{B}
Relentless Dead
Creature - Zombie
Menace (This creature can't be blocked except by two or more creatures.)

When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.

When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
2 / 2
--
Resurgent Belief
Sorcery
Suspend 2--{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{2}{B}{B}
Risen Executioner
Creature - Zombie Warrior
Risen Executioner can't block.

Other Zombie creatures you control get +1/+1.

You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.
4 / 3
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{5}{B}{B}
Scourge of Nel Toth
Creature - Zombie Dragon
Flying

You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
6 / 6
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
{B}
Shambling Ghast
Creature - Zombie
When Shambling Ghast dies, choose one --

• Brave the Stench -- Target creature an opponent controls gets -1/-1 until end of turn.

• Search the Body -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
--
Shattered Sanctum
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {B}.
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 / 1
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{2}{B}
Silversmote Ghoul
Creature - Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

{1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
3 / 1
{4}{B}{B}
Sins of the Past
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{B}
Songs of the Damned
Instant
Add {B} for each creature card in your graveyard.
{3}{B}
Soulless One
Creature - Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
* / *
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{4}{W}{W}
Storm of Souls
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
--
Tainted Isle
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Activate only if you control a Swamp.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{B}{B}{B}
The Book of Vile Darkness
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

{T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
{4}{U}{U}
Titan of Littjara
Creature - Illusion
As Titan of Littjara enters the battlefield, choose a creature type.

Titan of Littjara is the chosen type in addition to its other types.

Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6 / 6
{3}{B}
Tomb Tyrant
Creature - Zombie Noble
Other Zombies you control get +1/+1.

{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
3 / 3
{2}{B}{B}
Tombstone Stairwell
World Enchantment
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{3}{B}
Tormod, the Desecrator
Legendary Creature - Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)
4 / 2
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{4}{B}{B}
Twilight's Call
Sorcery
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Each player returns all creature cards from their graveyard to the battlefield.
{11}
Ulamog, the Infinite Gyre
Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
{2}{B}
Unbreathing Horde
Creature - Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
{B}{B}
Undead Augur
Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
2 / 2
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{1}{W}{U}{B}
Varina, Lich Queen
Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.

{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4 / 4
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {B}.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Vizier of the Scorpion
Creature - Zombie Wizard
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.
1 / 1
{3}{B}{B}
Vogar, Necropolis Tyrant
Legendary Creature - Zombie Giant
Menace

Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.

When Vogar dies, draw a card for each +1/+1 counter on it.
4 / 4
{W}{U}{B}
Void Rend
Instant
This spell can't be countered.

Destroy target nonland permanent.
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 / 3
{2}{B}
Wand of Orcus
Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip {3}
{1}{B}
Wight
Creature - Zombie Soldier
Wight enters the battlefield tapped.

Life Drain -- Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
3 / 2
{2}{U}{B}
Wilhelt, the Rotcleaver
Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3 / 3
{B}{B}
Withered Wretch
Creature - Zombie Cleric
{1}: Exile target card from a graveyard.
2 / 2
{6}{B}
Writhing Necromass
Creature - Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard.

Deathtouch
5 / 5
{3}{B}{B}{B}
Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
{1}{B}
Zombie Infestation
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
{1}{B}{B}
Zombie Master
Creature - Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."
2 / 3

{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{1}{B}
Shadow of the Grave
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.