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Select Main Deck Cards

--
Alchemist's Refuge
Land
{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.
1 / 1
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
--
Barkchannel Pathway
Land
{T}: Add {G}.
--
Tidechannel Pathway
Land

{T}: Add {U}.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{2}{B}
Bontu the Glorified
Legendary Creature - God
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4 / 6
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{2}{B}{B}{G}{G}
Casualties of War
Sorcery
Choose one or more --

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land

{T}: Add {G}.
--
Deathcap Glade
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {G}.
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{2}{B}{B}
Eradicator Valkyrie
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers

Boast -- {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4 / 3
{1}{G}
Evolutionary Leap
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{B/G}{B/G}
Fiend Artisan
Creature - Nightmare
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1 / 1
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{1}{B}{B}
Force of Despair
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Gemrazer
Creature - Beast
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample

Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4 / 4
{1}{G}{G}
Great Sable Stag
Creature - Elk
This spell can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
3 / 3
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
--
Hall of Oracles
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
--
High Market
Land
{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
{0}
Jeweled Lotus
Artifact
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
{4}{B/P}{B/P}{B/P}
K'rrik, Son of Yawgmoth
Legendary Creature - Phyrexian Horror Minion
({B/P} can be paid with either {B} or 2 life.)

Lifelink

For each {B} in a cost, you may pay 2 life rather than pay that mana.

Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
2 / 2
{2}{U}
Kefnet the Mindful
Legendary Creature - God
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.

{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5 / 5
{1}{G}
Life's Legacy
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{3}{B}{G}{U}
Muldrotha, the Gravetide
Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
6 / 6
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{2}{U}{U}
Overcharged Amalgam
Creature - Zombie Horror
Flash

Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
3 / 3
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}
Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
{1}{B}{B}
Phyrexian Crusader
Creature - Phyrexian Zombie Knight
First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 / 2
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{2}{G}{G}
Questing Beast
Legendary Creature - Beast
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4 / 4
{2}{B}{B}
Rankle, Master of Pranks
Legendary Creature - Faerie Rogue
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number --

• Each player discards a card.

• Each player loses 1 life and draws a card.

• Each player sacrifices a creature.
3 / 3
{1}{B}{G}{U}
Rayami, First of the Fallen
Legendary Creature - Vampire
If a nontoken creature would die, exile that card with a blood counter on it instead.

As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
5 / 4
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{3}{B}{B}
Sidisi, Undead Vizier
Legendary Creature - Zombie Naga
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
4 / 6
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{X}
Stonecoil Serpent
Artifact Creature - Snake
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
{U}
Suspend
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Sword of Fire and Ice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}
{1}{G}
Sylvan Caryatid
Creature - Plant
Defender, hexproof

{T}: Add one mana of any color.
0 / 3
{1}{U}
Tale's End
Instant
Counter target activated ability, triggered ability, or legendary spell.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Resilience
Artifact
{T}: Add {C}.

{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.
1 / 1
--
Undergrowth Stadium
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {G}.
{2}{B}
Varragoth, Bloodsky Sire
Legendary Creature - Demon Rogue
Deathtouch

Boast -- {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
2 / 3
{3}{B}
Vengeful Reaper
Creature - Angel Cleric
Flying, deathtouch, haste

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 / 3
{1}{G}{U}
Venomthrope
Creature - Tyranid
Flying, deathtouch, hexproof
2 / 2
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.

{T}: Add {G} or {U}.
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)

Zagoth Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)