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Select Main Deck Cards

{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{3}{R}{R}
Battle Squadron
Creature - Goblin
Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.
* / *
--
Blighted Gorge
Land
{T}: Add {C}.

{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

{2}{R}, {T}: Brash Taunter fights another target creature.
1 / 1
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{R}{R}
Conspicuous Snoop
Creature - Goblin Rogue
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.

As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
2 / 2
{5}
Eldrazi Monument
Artifact
Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Gempalm Incinerator
Creature - Goblin
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2 / 1
--
Goblin Burrows
Land
{T}: Add {C}.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 / 3
{4}
Goblin Charbelcher
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{1}{R}{R}
Goblin Chieftain
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.
2 / 2
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{3}{R}{R}
Goblin Dark-Dwellers
Creature - Goblin
Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 / 4
{3}{R}
Goblin Goon
Creature - Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.
6 / 6
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 / 2
{1}{R}
Goblin Recruiter
Creature - Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1 / 1
{3}{R}
Goblin Ringleader
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{2}{R}
Goblin Sharpshooter
Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to any target.
1 / 1
{2}{R}{R}
Goblin Trashmaster
Creature - Goblin Warrior
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.
3 / 3
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{R}{R}
Goblin Wardriver
Creature - Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2 / 2
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{3}
Heraldic Banner
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.

{T}: Add one mana of the chosen color.
{3}{R}
Horde of Boggarts
Creature - Goblin
Menace (This creature can't be blocked except by two or more creatures.)

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
* / *
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{2}{R}
Izzet Chemister
Creature - Goblin Wizard
Haste

{R}, {T}: Exile target instant or sorcery card from your graveyard.

{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
1 / 3
{2}{R}{R}{R}
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman
Haste

{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 / 3
{2}{R}
Krenko, Tin Street Kingpin
Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
1 / 2
{2}{R}
Legion Warboss
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
2 / 2
{2}{R}
Light Up the Stage
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Madblind Mountain
Land - Mountain
({T}: Add {R}.)

Madblind Mountain enters the battlefield tapped.

{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
{2}
Magewright's Stone
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
--
Mikokoro, Center of the Sea
Legendary Land
{T}: Add {C}.

{2}, {T}: Each player draws a card.
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{3}{R}{R}
Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{R}{R}
Muxus, Goblin Grandee
Legendary Creature - Goblin Noble
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4 / 4
{X}{R}{R}
Nahiri's Lithoforming
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
{3}{R}
Outpost Siege
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
{2}{R}
Pashalik Mons
Legendary Creature - Goblin Warrior
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.

{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
2 / 2
{1}{R}
Price of Progress
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Quest for the Goblin Lord
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
{3}
Quietus Spike
Artifact - Equipment
Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{X}{R}{R}
Shatterskull Smashing
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
--
Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.
{3}{R}{R}
Skirk Fire Marshal
Creature - Goblin
Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
2 / 2
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{R}
Stingscourger
Creature - Goblin Warrior
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{R}
Torch Courier
Creature - Goblin
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.
1 / 1
{2}{R}
Valakut Awakening
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
--
Valakut Stoneforge
Land

Valakut Stoneforge enters the battlefield tapped.

{T}: Add {R}.
{2}{R}
Valakut Exploration
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.

At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
--
Wheel of Fate
Sorcery
Suspend 4--{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}{R}
Zo-Zu the Punisher
Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2 / 2