Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{U}
Arcane Flight
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{3}{U}
Aven Augur
Creature - Bird Wizard
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
2 /
2
{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying
When Aven Surveyor enters the battlefield, choose one --
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.
2 /
2
{4}{U}
Battleground Geist
Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
3 /
3
--
Blighted Cataract
Land
{T}: Add {C}.
{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
{2}{U}{U}
Bone to Ash
Instant
Counter target creature spell.
Draw a card.
{1}{U}{U}
Callaphe, Beloved of the Sea
Legendary Enchantment Creature - Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
* /
3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 /
1
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{U}
Comparative Analysis
Instant
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Target player draws two cards.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}{U}
Donal, Herald of Wings
Legendary Creature - Human Wizard
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
3 /
3
{1}{U}
Downpour
Instant
Tap up to three target creatures.
{U}
Downsize
Instant
Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one --
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3 /
1
{U}
Drowned Rusalka
Creature - Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
1 /
1
{2}{U}{U}
Dungeon Geists
Creature - Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3 /
3
{4}{U}
Enhanced Awareness
Instant
Draw three cards, then discard a card.
{1}{U}
Facet Reader
Creature - Human Wizard
{1}, {T}: Draw a card, then discard a card.
1 /
2
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
{T}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{2}{U}
Hysterical Blindness
Instant
Creatures your opponents control get -4/-0 until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}
Mercurial Kite
Creature - Bird
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2 /
2
{2}{U}{U}
Mist Raven
Creature - Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 /
2
{3}{U}{U}
Murder of Crows
Creature - Bird
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
4 /
4
{3}{U}
Muse Drake
Creature - Drake
Flying
When Muse Drake enters the battlefield, draw a card.
1 /
3
{2}{U}
Nebelgast Herald
Creature - Spirit
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2 /
1
{1}{U}{U}
Neutralize
Instant
Counter target spell.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Niblis of Frost
Creature - Spirit
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3 /
3
{2}{U}
Of One Mind
Sorcery
This spell costs {2} less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
{1}{U}
Rattlechains
Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2 /
1
{1}{U}
Riddleform
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}{U}
Roaming Ghostlight
Creature - Spirit
Flying
When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
3 /
2
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 /
3
{1}{U}
Shacklegeist
Creature - Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
2 /
2
{1}{U}
Shriekgeist
Creature - Spirit
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
1 /
1
{2}{U}
Siren Lookout
Creature - Siren Pirate
Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 /
2
{3}{U}{U}
Siren of the Fanged Coast
Creature - Siren
Flying
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.
1 /
1
{2}{U}
Skywing Aven
Creature - Bird Soldier
Flying
Discard a card: Return Skywing Aven to its owner's hand.
2 /
1
{3}{U}{U}
Soul Seizer
Creature - Spirit
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1 /
3
--
Ghastly Haunting
Enchantment - Aura
Enchant creature
You control enchanted creature.
1 /
3
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
1 /
1
{3}{U}{U}
Sphinx's Disciple
Creature - Human Wizard
Flying
Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card.
2 /
2
{1}{U}
Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{U}
Stymied Hopes
Instant
Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{U}
Sweep Away
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 /
2
{3}{U}{U}
Teller of Tales
Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
3 /
3
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters, draw a card.
1 /
1
{3}{U}
Tower Geist
Creature - Spirit
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 /
2
{1}{U}
Turn the Tide
Instant
Creatures your opponents control get -2/-0 until end of turn.
{2}{U}
Uncovered Clues
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
2 /
2
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying
When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 /
4
{3}{U}
Weave Fate
Instant
Draw two cards.
{2}{U}
Whisk Away
Instant
Put target attacking or blocking creature on top of its owner's library.
{5}{U}{U}
Windreader Sphinx
Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
3 /
7
{4}{U}
Windstorm Drake
Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
3 /
3
{2}{U}
Wingspan Mentor
Creature - Human Wizard
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.
{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.