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Select Main Deck Cards

{X}{2}{G}{U}
Altered Ego
Creature - Shapeshifter
This spell can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
0 / 0
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{R}{G}
Apocalypse Hydra
Creature - Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0 / 0
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{6}{R}{R}
Avatar of Fury
Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.
6 / 6
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{6}{R}{R}
Bogardan Hellkite
Creature - Dragon
Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5 / 5
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{3}{B}{G}{ // }{G}{U}
Bound // Determined
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.



Other spells you control can't be countered this turn.

Draw a card.
{3}{G}{U}
Bring to Light
Sorcery
Converge -- Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{G}
Consign to Dust
Instant
Strive -- This spell costs {2}{G} more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{6}{B}{B}
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{1}{R}{R}
Dualcaster Mage
Creature - Human Wizard
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
2 / 2
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{4}{G}{G}
Greenwarden of Murasa
Creature - Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5 / 4
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{X}{G}{U}
Hydroid Krasis
Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{3}{U}{R}
Izzet Chronarch
Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{5}{G}{U}{R}
Maelstrom Wanderer
Legendary Creature - Elemental
Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
7 / 5
{5}{R}{R}{R}
Magmatic Force
Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
7 / 7
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Mythos of Brokkos
Sorcery
If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.

Return up to two permanent cards from your graveyard to your hand.
{2}{U}{U}
Mythos of Illuna
Sorcery
Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
{5}{U}{U}
Nexus of Fate
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
{1}{B}
Nezumi Graverobber
Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
2 / 1
--
Nighteyes the Desecrator
Legendary Creature - Rat Wizard

{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
2 / 1
{4}{B}{B}
Noxious Gearhulk
Artifact Creature - Construct
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5 / 4
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{5}{B}{B}{B}
Razaketh, the Foulblooded
Legendary Creature - Demon
Flying, trample

Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
8 / 8
{4}{G}{G}
Realm Seekers
Creature - Elf Scout
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
0 / 0
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{4}{G}
Rude Awakening
Sorcery
Choose one --

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
{5}{B}{B}
Rune-Scarred Demon
Creature - Demon
Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
6 / 6
{5}{R}
Ryusei, the Falling Star
Legendary Creature - Dragon Spirit
Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5 / 5
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{3}{R}
Shaman of the Great Hunt
Creature - Orc Shaman
Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4 / 2
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}
Spell Shrivel
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{G}{G}
Stone-Seeder Hierophant
Creature - Human Druid
Landfall -- Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.

{T}: Untap target land.
1 / 1
{1}{U}{U}{R}
Suffocating Blast
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
{2}{G}{U}{R}
Surrak Dragonclaw
Legendary Creature - Human Warrior
Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.
6 / 6
{2}{G}{G}
Surrak, the Hunt Caller
Legendary Creature - Human Warrior
Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
5 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{G}{U}
Thrasios, Triton Hero
Legendary Creature - Merfolk Wizard
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)
1 / 3
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{3}{R}{R}
Urabrask the Hidden
Legendary Creature - Phyrexian Praetor
Creatures you control have haste.

Creatures your opponents control enter the battlefield tapped.
4 / 4
{1}{G}{G}
Yavimaya Dryad
Creature - Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
2 / 1
{U}{B}{R}{G}
Yidris, Maelstrom Wielder
Legendary Creature - Ogre Wizard
Trample

Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
5 / 4
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.