Cycling {1} ({1}, Discard this card: Draw a card.)
{4}{U}{U}
Boon of the Wish-Giver
Sorcery
Draw four cards.
Cycling {1} ({1}, Discard this card: Draw a card.)
{3}{W}{W}
Doomskar
Sorcery
Destroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{W}
Drannith Healer
Creature - Human Cleric
Whenever you cycle another card, you gain 1 life.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{W}
Drannith Healer
Creature - Human Cleric
Whenever you cycle another card, you gain 1 life.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{2}{W}{W}{U}{U}
Dream Trawler
Creature - Sphinx
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
3 /
5
{2}{W}{W}{U}{U}
Dream Trawler
Creature - Sphinx
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
3 /
5
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{R}
Footfall Crater
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{R}
Go for Blood
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling {1} ({1}, Discard this card: Draw a card.)
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land
{T}: Add {U}.
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land
{T}: Add {U}.
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land
{T}: Add {U}.
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land
{T}: Add {U}.
{U}{R}
Improbable Alliance
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
{U}{R}
Improbable Alliance
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
{U}{R}
Improbable Alliance
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 /
4
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 /
4
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land
{T}: Add {W}.
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
{1}{W}
Sejiri Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
--
Sejiri Glacier
Land
Sejiri Glacier enters the battlefield tapped.
{T}: Add {W}.
{1}{W}
Sejiri Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
--
Sejiri Glacier
Land
Sejiri Glacier enters the battlefield tapped.
{T}: Add {W}.
{2}{W}{W}
Shatter the Sky
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
{2}{W}{W}
Shatter the Sky
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
{1}{R}
Shredded Sails
Instant
Choose one --
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Shredded Sails
Instant
Choose one --
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{U}
Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{U}
Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{U}
Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
3 /
1
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
3 /
1
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
3 /
1
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
3 /
1
{2}{R}{W}
Zenith Flare
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
{2}{R}{W}
Zenith Flare
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{3}{W}{W}
Doomskar
Sorcery
Destroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{W}{W}
Doomskar
Sorcery
Destroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{R}
Redcap Melee
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
{R}
Redcap Melee
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
{1}{R}
Shredded Sails
Instant
Choose one --
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Shredded Sails
Instant
Choose one --
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Soul-Guide Lantern
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
{1}
Soul-Guide Lantern
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.