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{4}{G}{W}
Ajani Unyielding
Legendary Planeswalker - Ajani
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

-2: Exile target creature. Its controller gains life equal to its power.

-9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
L: 4
{4}{W}{W}{B}{B}
Ashen Rider
Creature - Archon
Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.
5 / 5
{X}{X}{X}
Astral Cornucopia
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.

{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
{G}{W}{U}{B}
Atraxa, Praetors' Voice
Legendary Creature - Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{3}{W}{W}
Avenging Huntbonder
Creature - Human Warrior
Double strike

Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
3 / 3
{1}{W}{W}
Basri Ket
Legendary Planeswalker - Basri
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

-2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

-6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
L: 3
{3}{W}
Basri's Lieutenant
Creature - Human Knight
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3 / 4
{3}{G}{U}
Bioessence Hydra
Creature - Hydra Mutant
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.

Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
4 / 4
--
Blast Zone
Land
Blast Zone enters the battlefield with a charge counter on it.

{T}: Add {C}.

{X}{X}, {T}: Put X charge counters on Blast Zone.

{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{G}{G}{G}{U}{U}{U}
Body of Research
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
{2}{G}
Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{2}
Chainbreaker
Artifact Creature - Scarecrow
Chainbreaker enters the battlefield with two -1/-1 counters on it.

{3}, {T}: Remove a -1/-1 counter from target creature.
3 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}{W}
Conclave Mentor
Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.
2 / 2
{2}{B}{G}
Corpsejack Menace
Creature - Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
4 / 4
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{4}
Empowered Autogenerator
Artifact
Empowered Autogenerator enters the battlefield tapped.

{T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
{2}{G}{U}
Ezuri, Claw of Progress
Legendary Creature - Phyrexian Elf Warrior
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
3 / 3
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{1}{G/U}{G/U}
Gilder Bairn
Creature - Ouphe
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
1 / 3
{1}{B}{G}
Grakmaw, Skyclave Ravager
Legendary Creature - Hydra Horror
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0 / 0
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{X}{G}
Hungering Hydra
Creature - Hydra
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.

Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0 / 0
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{X}{G}{U}
Hydroid Krasis
Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
0 / 0
{2}{G}
Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
{4}{G}
Iridescent Hornbeetle
Creature - Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3 / 4
{3}{G}{G}
Ironscale Hydra
Creature - Hydra
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
5 / 5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{5}{W}{B}{G}
Karador, Ghost Chieftain
Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.
3 / 4
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{W}{B}{G}
Kathril, Aspect Warper
Legendary Creature - Nightmare Insect
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
3 / 3
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.

{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{2}{G}
Managorger Hydra
Creature - Hydra
Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1 / 1
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
--
Nesting Grounds
Land
{T}: Add {C}.

{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
{2}{W}
Nils, Discipline Enforcer
Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.

Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2 / 2
{1}{W}{W}
Nine Lives
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.

When there are nine or more incarnation counters on Nine Lives, exile it.

When Nine Lives leaves the battlefield, you lose the game.
{3}{W}{U}
Oath of Teferi
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{2}{G}
Oran-Rief Ooze
Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2 / 2
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{4}{G}{G}
Pathbreaker Ibex
Creature - Goat
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
3 / 3
{2}{G}{W}{W}
Phytohydra
Creature - Plant Hydra
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{3}{G}{G}
Primal Command
Sorcery
Choose two --

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{4}{G}
Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{5}{G}{G}
Protean Hulk
Creature - Beast
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
6 / 6
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}
Replicating Ring
Snow Artifact
{T}: Add one mana of any color.

At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{1}{B}{G}
Sarulf, Realm Eater
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3 / 3
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
{G}{U}
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{3}{G}
Slippery Bogbonder
Creature - Human Druid
Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
{5}{G}
Slurrk, All-Ingesting
Legendary Creature - Ooze
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.

Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)
0 / 0
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{G}
Solidarity of Heroes
Instant
Strive -- This spell costs {1}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
{3}{U}
Spark Double
Creature - Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
{4}{U}{U}
Teferi, Temporal Archmage
Legendary Planeswalker - Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.
L: 5
{2}{W}{U}
Teferi, Who Slows the Sunset
Legendary Planeswalker - Teferi
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.

-2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

-7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
L: 4
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}{U}{B}
The Trickster-God's Heist
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- You may exchange control of two target creatures.

II -- You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III -- Target player loses 3 life and you gain 3 life.
--
Thriving Isle
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 / 3
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
{1}{G}{G}{G}
Vivien, Arkbow Ranger
Legendary Planeswalker - Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

-3: Target creature you control deals damage equal to its power to target creature or planeswalker.

-5: You may reveal a creature card you own from outside the game and put it into your hand.
L: 4
{3}{U}{U}
Voracious Greatshark
Creature - Shark
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
5 / 4
{1}{G}{U}
Vorel of the Hull Clade
Legendary Creature - Human Merfolk
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
1 / 4
{4}{G}{G}
Vorinclex, Monstrous Raider
Legendary Creature - Phyrexian Praetor
Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
{G}{G}{G}
Yorvo, Lord of Garenbrig
Legendary Creature - Giant Noble
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0 / 0
{6}{W}{W}
Zetalpa, Primal Dawn
Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
4 / 8

{3}{G}
Armorcraft Judge
Creature - Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
3 / 3
{4}{G}
Battlefront Krushok
Creature - Beast
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
3 / 4
{X}{G}
Capricopian
Creature - Goat Hydra
Capricopian enters the battlefield with X +1/+1 counters on it.

{2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
0 / 0
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{G}
Swarm Shambler
Creature - Fungus Beast
Swarm Shambler enters the battlefield with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0 / 0
{4}{U}
Torrent Elemental
Creature - Elemental
Flying

Whenever Torrent Elemental attacks, tap all creatures defending player controls.

{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
3 / 5