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Zeige Revision 46. There is a more recent version of this deck.
Commander: Vito, Thorn of the Dusk Rose. Player removal mono-black deck.
This deck works with few but letal combo that makes you remove a player or win the game, the rest of the list are cards that makes the deck faster or your opponents slower. The commander's ability of dealing damage as you gain life is powerful, but not enough to conclude a match with a normal lifegain deck, so I changed the idea of the deck. There are lots of cards that make ridiculous things with the commander's ability in one turn, not throught the whole match, so I decided to fill my deck with combos with Vito, Thorn of the Dusk Rose. I fill this kind of deck takes full advantage of the commander's passive ability.
Deadly Combos
- (Vito, Thorn of the Dusk Rose) + (Exquisite Blood)
You need to deal 1 damage to a player or gain 1 life with these pieces on the battlefield to win the game, for this purpose Nightmare's Thirst and Erebos's Intervention are perfect as they are instants spell that can make you gain life before one of the combo pieces is removed as well as the extort ability of Crypt Ghast, Basilica Screecher and Thrull Parasite.- (Bolas's Citadel) + (Sensei's Divining Top) + (Aetherflux Reservoir)
The first two pieces works togheter and makes you draw a card paying 1 life as long as you have life and make you easier to find the last combo piece or other cards. With Aetherflux Reservoir you can cast Sensei's Divining Top as long as you have cards in your grimoire each time gaining more and more life until you spend 50 HP to kill players doing 50 damage each or until your opponents die for thecommander triggered ability.- (Vito, Thorn of the Dusk Rose) + (Blood Tribute)
Casting Blood Tribute with the commander in ther battlefield and tapping a vampire as Vito, Thorn of the Dusk Rose just remove a player, no matter how much life he or she has and gives you half of the target player's life which can sustain you to go on through the match or to activate Aetherflux Reservoir.- (Vito, Thorn of the Dusk Rose) + (Exsanguinate)
Casting Exsanguinate with X = 5 deals 5 damage to all opponents and 15 damage to target player which can be deadly if you duoble the effect with Alhammarret's Archive or Sanguine Bond.- (Vito, Thorn of the Dusk Rose) + (Gray Merchant of Asphodel)
The effect is similar to casting Exsanguinate except that it depends on your devotion to black. Considering that it's quite easy to have devotion = 3, you can cast Gray Merchant of Asphodel with the same amount of damage of the example with Exsanguinate just paying the creature's mana cost. Again, you can double the damage with Alhammarret's Archive or Sanguine Bond.Other synergies
There are other cards that make the deck work better and do other little combos such as:
- (Phyrexian Arena) + (Alhammarret's Archive)
Each turn you draw three cards and lose 1 HP.- (Liliana of the Dark Realms) + (Dread Presence)
The Planeswalker guarantee you to have a Swamp in your hand each turn so that you can trigger Dread Presence ability, mostly used to draw cards (This combo mimics the effects of Phyrexian Arena).- (K'rrik, Son of Yawgmoth) + (Crypt Ghast or Basilica Screecher or Thrull Parasite)
K'rrik, Son of Yawgmoth makes possible to use the extort ability without paying mana, but life. Against 2 opponents at least this is still convenient because you regain the life spent while other players suffer 1 damage. This way you can benefit from the extort ability for each spell you cast. Creatures with extort can also help conclude the game with the Exquisite Blood combo as they let you gain life as you cast a spell. This creatures on the battlefield can replace Aetherflux Reservoir to win the game.- (Insidious Dreams) + (Bolas's Citadel)
Insidious Dreams can make you put the combo cards among the top cards of your deck. If you have Bolas's Citadel on the battlefield you can play them in the same turn without spending additional mana giving you a great chance to cast your combo spells in one turn.Enhancing mana pool
- Crypt Ghast
- Cabal Coffers
- Cabal Stronghold
- Bubbling Muck
- Arcane Signet
- Sol Ring
- Pristine Talisman gain life
- Jet Medallion
- Liliana of the Dark Realms
Draw cards
- Phyrexian Arena
- Dread Presence when you play a Swamp
- Erebos, God of the Dead
- Arguel's Blood Fast // Temple of Aclazotz
- Read the Bones
- Night's Whisper
- Sign in Blood
- Barren Moor
- War Room
- Castle Locthwain
- Sensei's Divining Top
Damage output
Mainly, the damage output of the deck comes from the commander's triggered ability, which deals damage equal to the gained life.
- Vito, Thorn of the Dusk Rose triggered ability
- Sanguine Bond has the same effect of Vito, Thorn of the Dusk Rose
- Alhammarret's Archive doubles the life gained as well as the damage output of Vito, Thorn of the Dusk Rose and Sanguine Bond
- Sorin Markov can set an opponent's life to 10 giving you the chance to kill him with a trigger from Gonti's Machinations or Gray Merchant of Asphodel with low devotion.
Gain life engines
Other than the combo pieces (Exquisite Blood, Blood Tribute, Exsanguinate, Gray Merchant of Asphodel), there are several cards in the deck that can trigger the commander's triggered ability such as:
- creatures with extort ability (Crypt Ghast, Basilica Screecher and Thrull Parasite)
- creature with life link or cards that provide them this ability (Whip of Erebos and Shadowspear)
- artifacts that makes you gain life (Aetherflux Reservoir and Pristine Talisman)
- instant spells that makes you gain life (Nightmare's Thirst, Erebos's Intervention and Vraska's Contempt)
- Gonti's Machinations requires a little time to be ready
- Tavern Swindler let you gain 3 life each turn on average
- Sangromancer can let you gain huge amounts of life if a board clear is cast when many creatures are on the battlefield
- Dread Presence can use it's triggered ability to deal 2 damage to any target and let you gain 2 life
- Sorin Markov first ability is similar to the first part of the triggered ability of Dread Presence
- Elixir of Immortality let you gain 5 life
Tutors
- Grim Tutor
- Beseech the Queen has a constraint on the number of lands you control
- Dark Petition costs 2 if the spell mastery effect is triggered
- Insidious Dreams tutors more cards and puts them on the top of your library
- Dimir House Guard it's a creature and tutors cards that cost 4 mana
Removals
- Mutilate is a board clear
- Toxic Deluge is a board clear
- Defile
- Dismember
- Drag to the Underworld
- Slaughter Pact costs 0
- Vraska's Contempt gain life, can trigger Exquisite Blood
- Feed the Swarm can destroy an enchantment
- New Blood gains control of target creature
- Murderous Rider // Swift End is a creature removal and a creature
- Erebos's Intervention gain life, can trigger Exquisite Blood
- Nightmare's Thirst gain life, can trigger Exquisite Blood
- Vampire Hexmage can be used against plainswalkers or counter-based engines
- Shriekmaw can be returned to your hand and cast again
Playing with graveyard
There are some cards that makes you cast again your creatures spells such the commander without paying additional mana, Gray Merchant of Asphodel, Dimir House Guard.
- Phyrexian Reclamation returns creatures to hand
- Victimize returns two creatures to the battlefiled by sacrificing one
- Sanguine Indulgence returns two creatures to hand, its cost can be reduced by gaining 3 life
- Witch's Cottage is a land that returns one creature to your hand
- Whip of Erebos returns to battlefield, but then exiles the creature
- Elixir of Immortality shuffles graveyard in the grimoire
- Mortuary Mire is a land that returns one creature on top of your library
- Command Beacon return yout command to your hand from the command zone
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