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{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{8}{R}{R}
Decree of Annihilation
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{8}{R}
Dragonstorm
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{8}{R}
Dragonstorm
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{8}{R}
Dragonstorm
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.

Kaervek's Torch deals X damage to any target.
{5}{R}{R}
Kilnmouth Dragon
Creature - Dragon
Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)

Flying

{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
5 / 5
{5}{R}{R}
Kilnmouth Dragon
Creature - Dragon
Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)

Flying

{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
5 / 5
{5}{R}{R}
Kilnmouth Dragon
Creature - Dragon
Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)

Flying

{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
5 / 5
{4}
Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

{2}: Masticore deals 1 damage to target creature.

{2}: Regenerate Masticore.
4 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.

{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{1}{W}
Morningtide
Sorcery
Exile all graveyards.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{3}{W}
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{1}{W}
Rune of Protection: Artifacts
Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.