{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
--
Arcane Lighthouse
Land
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
1 /
1
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
1 /
1
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
1 /
1
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
1 /
1
{3}{U}
Efficient Construction
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{3}{U}
Efficient Construction
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{3}{U}
Efficient Construction
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{3}{U}
Efficient Construction
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 /
2
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 /
2
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 /
2
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 /
2
{4}
Golden Guardian
Artifact Creature - Golem
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
4 /
4
--
Gold-Forge Garrison
Land
(Transforms from Golden Guardian.)
{T}: Add two mana of any one color.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
4 /
4
{4}
Golden Guardian
Artifact Creature - Golem
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
4 /
4
--
Gold-Forge Garrison
Land
(Transforms from Golden Guardian.)
{T}: Add two mana of any one color.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
4 /
4
{4}
Golden Guardian
Artifact Creature - Golem
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
4 /
4
--
Gold-Forge Garrison
Land
(Transforms from Golden Guardian.)
{T}: Add two mana of any one color.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
4 /
4
{3}
Golem Foundry
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
{3}
Golem Foundry
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
{3}
Golem Foundry
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
{3}
Golem Foundry
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Karn's Bastion
Land
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Karn's Bastion
Land
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}
Titan Forge
Artifact
{3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
{3}
Titan Forge
Artifact
{3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
{3}
Titan Forge
Artifact
{3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
{3}
Titan Forge
Artifact
{3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.