Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on Blood Researcher.
2 /
2
{1}{B}{G}
Blood Researcher
Creature - Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on Blood Researcher.
2 /
2
{1}{B/G}
Cram Session
Sorcery
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{1}{B}{B/G}{G}
Daemogoth Woe-Eater
Creature - Demon
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
7 /
6
{1}{B}{B/G}{G}
Daemogoth Woe-Eater
Creature - Demon
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
7 /
6
{1}{B}{B/G}{G}
Daemogoth Woe-Eater
Creature - Demon
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
7 /
6
{B}{G}
Deadly Brew
Sorcery
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
{1}{B}
Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
{1}{B}
Flunk
Instant
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{B}
Hunt for Specimens
Sorcery
Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{1}{B}
Hunt for Specimens
Sorcery
Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{B}{G}
Infuse with Vitality
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
{B}{G}
Infuse with Vitality
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
{4}{G}
Karok Wrangler
Creature - Elf Druid
Magecraft -- Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
3 /
3
{1}{B}
Leech Fanatic
Creature - Human Warlock
As long as it's your turn, Leech Fanatic has lifelink.
2 /
2
{2}{B}{B}
Mage Hunters' Onslaught
Sorcery
Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.
{2}{B}{B}
Mage Hunters' Onslaught
Sorcery
Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.
{B}
Professor's Warning
Instant
Choose one --
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W/B}{W/B}
Silverquill Pledgemage
Creature - Vampire Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
3 /
1
{1}{W/B}{W/B}
Silverquill Pledgemage
Creature - Vampire Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
3 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}{G}
Tend the Pests
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
{B}{G}
Tend the Pests
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
{B}
Unwilling Ingredient
Creature - Frog
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
1 /
1
{B}
Unwilling Ingredient
Creature - Frog
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
1 /
1
--
Access Tunnel
Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
{1}{W}
Beaming Defiance
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}{G}{U}
Biomathematician
Creature - Human Wizard
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
2 /
2
{1}{G}{U}
Biomathematician
Creature - Human Wizard
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
2 /
2
{1}{R}
Blood Age General
Creature - Spirit Warrior
{T}: Attacking Spirits get +1/+0 until end of turn.
2 /
2
{3}{W}
Defend the Campus
Instant
Choose one --
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
{W}
Detention Vortex
Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
{W}
Detention Vortex
Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
{1}{B}
Essence Infusion
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
{2}{W}{B}
Exhilarating Elocution
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
{W}{B}
Humiliate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
{X}{U}
Multiple Choice
Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
{1}{B/G}{B/G}
Pest Summoning
Sorcery - Lesson
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
{1}{B/G}{B/G}
Pest Summoning
Sorcery - Lesson
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
{1}{G}{G/U}{U}
Quandrix Cultivator
Creature - Turtle Druid
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
3 /
4
{3}
Reflective Golem
Artifact Creature - Golem
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
2 /
3
{3}{R}{W}
Relic Sloth
Creature - Beast
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
4 /
4
{1}{W/B}{W/B}
Silverquill Pledgemage
Creature - Vampire Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
3 /
1
{1}{W/B}{W/B}
Silverquill Pledgemage
Creature - Vampire Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
3 /
1
{3}{B}
Specter of the Fens
Creature - Specter
Flying
{5}{B}: Target opponent loses 2 life and you gain 2 life.
2 /
3
{2}{W}{B}
Spiteful Squad
Creature - Human Warlock
Deathtouch
Spiteful Squad enters the battlefield with two +1/+1 counters on it.
When Spiteful Squad dies, put its counters on target creature you control.