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{R}
Barge In
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
{2}{B}
Belle of the Brawl
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
3 / 2
{2}{R}
Blow Your House Down
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{B/R}{B/R}{B/R}{B/R}
Elite Headhunter
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
2 / 3
{3}{R}
Embereth Paladin
Creature - Human Knight
Haste

Adamant -- If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
4 / 1
{3}{R}
Embereth Paladin
Creature - Human Knight
Haste

Adamant -- If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
4 / 1
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{R}{W}
Inspiring Veteran
Creature - Human Knight
Other Knights you control get +1/+1.
2 / 2
{B}
Lash of Thorns
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
{3}{B}
Locthwain Paladin
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Adamant -- If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.
3 / 2
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.



You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{R}
Ogre Errant
Creature - Ogre Knight
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3 / 4
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{W/B}{W/B}{W/B}{W/B}
Resolute Rider
Creature - Human Knight
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.

{W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 / 2
{1}{R}{ // }{R}
Rimrock Knight // Boulder Rush
Creature - Dwarf Knight // Instant - Adventure
Rimrock Knight can't block.



Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{1}{R}{ // }{R}
Rimrock Knight // Boulder Rush
Creature - Dwarf Knight // Instant - Adventure
Rimrock Knight can't block.



Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink



You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 / 1
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Tempting Witch
Creature - Human Warlock
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{2}, {T}, Sacrifice a Food: Target player loses 3 life.
1 / 3

{3}{W}
Ardenvale Paladin
Creature - Human Knight
Adamant -- If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
2 / 5
{1}{R}
Bloodhaze Wolverine
Creature - Wolverine
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
2 / 1
{W}
Deafening Silence
Enchantment
Each player can't cast more than one noncreature spell each turn.
{2}{G}{G}
Fierce Witchstalker
Creature - Wolf
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
4 / 4
{1}
Locthwain Gargoyle
Artifact Creature - Gargoyle
{4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
0 / 3
{1}{B}
Malevolent Noble
Creature - Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
2 / 2
{U}
Mantle of Tides
Artifact - Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Memory Theft
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
{3}{U}
Mistford River Turtle
Creature - Turtle
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
1 / 5
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{U}
Opt
Instant
Scry 1.

Draw a card.
{1}{B}{G}
Savvy Hunter
Creature - Human Warrior
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.
3 / 3
{3}{G}
Tall as a Beanstalk
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{2}{W}{W}
True Love's Kiss
Instant
Exile target artifact or enchantment.

Draw a card.
{3}{B}
Wicked Guardian
Creature - Human Noble
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
4 / 2
{3}{B}
Wicked Guardian
Creature - Human Noble
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
4 / 2
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1