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{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{R}
Aria of Flame
Enchantment
When Aria of Flame enters the battlefield, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{6}{U}{U}
Beacon of Tomorrows
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
{3}{U}{U}
Body of Knowledge
Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever Body of Knowledge is dealt damage, draw that many cards.
* / *
{6}{R}
Brass's Bounty
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{R}{R}
Bulwark
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
{X}{R}
By Force
Sorcery
Destroy X target artifacts.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{2}{R}{R}
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Coral Atoll
Land
Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

{T}: Add {C}{U}.
{X}{X}{X}{R}{R}
Crackle with Power
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
--
Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

{T}: Add {C}{R}.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{R}
Dragonmaster Outcast
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1 / 1
--
Dwarven Mine
Land - Mountain
({T}: Add {R}.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
{X}{R}{R}
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
{3}
Elementalist's Palette
Artifact
Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette.

{T}: Add one mana of any color.

{T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.
{8}{U}{U}{U}{U}
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{X}{R}
Fall of the Titans
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.
{X}{R}{R}
Fanning the Flames
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
--
Frostboil Snarl
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.

{T}: Add {U} or {R}.
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{U/R}{ // }{4}{U}{R}
Invert // Invent
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.



Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
{X}{U}{U}{R}
Invoke the Firemind
Sorcery
Choose one --

• Draw X cards.

• Invoke the Firemind deals X damage to any target.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{R}
Jaya's Greeting
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{3}{U}
Learn from the Past
Instant
Target player shuffles their graveyard into their library.

Draw a card.
{3}{U}{U}
Metallurgic Summonings
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.

{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
{X}{U}{U}
Mind Spring
Sorcery
Draw X cards.
{2}{U}{R}
Mizzix of the Izmagnus
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{X}{U}
Multiple Choice
Sorcery
If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
{3}{U}
Reef Worm
Creature - Worm
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
0 / 1
{X}{X}{R}
Release the Gremlins
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{R}
Searing Touch
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}
Solve the Equation
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
{7}
Sphinx-Bone Wand
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
{3}{R}
Spiraling Embers
Sorcery - Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
{X}{U}{U}
Stolen by the Fae
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{6}{U}{U}{U}
The Magic Mirror
Legendary Artifact
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
--
Thriving Bluff
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Thriving Isle
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
{5}
Venser's Journal
Artifact
You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.
--
Volatile Fjord
Snow Land - Island Mountain
({T}: Add {U} or {R}.)

Volatile Fjord enters the battlefield tapped.
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1

{X}{2}{R}{R}
Avalanche
Sorcery
Destroy X target snow lands.
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{X}{X}{R}
Bonfire of the Damned
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{X}{R}
Crater's Claws
Sorcery
Crater's Claws deals X damage to any target.

Ferocious -- Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
{X}{R}
Demonfire
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent -- If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
{X}{R}
Devil's Play
Sorcery
Devil's Play deals X damage to any target.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{X}{U}{U}
Displacement Wave
Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
{X}{U}{U}{U}
Distorting Wake
Sorcery
Return X target nonland permanents to their owners' hands.
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{X}{R}
Dwarven Catapult
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
{X}{U}{U}
Entrancing Melody
Sorcery
Gain control of target creature with mana value X.
{X}{U}{U}
Fascination
Sorcery
Choose one --

• Each player draws X cards.

• Each player mills X cards.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{X}{R}
Flaming Gambit
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.

Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{2}{R}{R}
Flowstone Slide
Sorcery
All creatures get +X/-X until end of turn.
{X}{R}{R}
Ghired's Belligerence
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
{X}{R}
Ghitu Fire
Sorcery
You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Ghitu Fire deals X damage to any target.
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
{X}{R}
Lava Burst
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
{X}{U}{U}{U}
Lullmage's Domination
Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with mana value X.
{X}{X}{U}{U}{U}{U}
Mass Manipulation
Sorcery
Gain control of X target creatures and/or planeswalkers.
{X}{R}
Purphoros's Intervention
Sorcery
Choose one --

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
{X}{R}{R}
Ravaging Blaze
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
{X}{U}{U}
Reality Spasm
Instant
Choose one --

• Tap X target permanents.

• Untap X target permanents.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{X}{R}{R}
Shatterskull Smashing
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
--
Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.
{X}{R}
Subterranean Tremors
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
{X}{R}{R}
Titan's Revenge
Sorcery
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{X}{U}
Venarian Glimmer
Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
{X}{R}{R}
Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.