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Select Main Deck Cards

{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
--
Bonders' Enclave
Land
{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{X}{U}{U}{U}
Commander's Insight
Instant
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
{U}{U}
Counterspell
Instant
Counter target spell.
{5}{G}{G}
Dawnglade Regent
Creature - Elk
When Dawnglade Regent enters the battlefield, you become the monarch.

As long as you're the monarch, permanents you control have hexproof.
8 / 8
{4}{U}{U}
Draining Whelk
Creature - Illusion
Flash

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
1 / 1
{4}{U}{U}
Dream Eater
Creature - Nightmare Sphinx
Flash

Flying

When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4 / 3
{2}{G}
Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 / 1
{5}{G}{G}
Giant Adephage
Creature - Insect
Trample

Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
7 / 7
{G}
Gilded Goose
Creature - Bird
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{1}{G}, {T}: Create a Food token.

{T}, Sacrifice a Food: Add one mana of any color.
0 / 2
{1}{G}
Golden Hind
Creature - Elk
{T}: Add {G}.
2 / 1
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{G}{G}
Keeper of Fables
Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
4 / 5
{3}{G/U}{G/U}
Keruga, the Macrosage
Legendary Creature - Dinosaur Hippo
Companion -- Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
5 / 4
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{G}{U}
Maraleaf Pixie
Creature - Faerie
Flying

{T}: Add {G} or {U}.
2 / 2
{3}{U}{U}
Mesmerizing Benthid
Creature - Octopus
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.
4 / 5
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}
Opaline Unicorn
Artifact Creature - Unicorn
{T}: Add one mana of any color.
1 / 2
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
{G/U}{G/U}{G/U}{G/U}{G/U}
Overbeing of Myth
Creature - Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.
* / *
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{4}{G}{G}{G}
Pelakka Wurm
Creature - Wurm
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.
7 / 7
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{4}{G}{U}
Progenitor Mimic
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
0 / 0
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{3}{U}
Reef Worm
Creature - Worm
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
0 / 1
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{5}{G}{U}
Simic Sky Swallower
Creature - Leviathan
Flying, trample

Shroud (This creature can't be the target of spells or abilities.)
6 / 6
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{4}{G}
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
{5}{U}
Spawning Kraken
Creature - Kraken
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
6 / 6
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
{4}{U}{U}
Sublime Epiphany
Instant
Choose one or more --

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}{G}{G}
Thorn Mammoth
Creature - Elephant
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
6 / 6
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Thriving Isle
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
{G/U}{G/U}{G/U}{G/U}
Thunderous Snapper
Creature - Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
4 / 4
{2}{G}
Twin-Silk Spider
Creature - Spider
Reach

When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.
1 / 2
{4}{G}{G}
Ulvenwald Observer
Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
6 / 6
{2}{G}{U}
Volo, Guide to Monsters
Legendary Creature - Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
3 / 2
{3}{U}{U}
Voracious Greatshark
Creature - Shark
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
5 / 4
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.

Counter target spell.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{2}{G}
Yavimaya Sapherd
Creature - Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
2 / 2