Return all attacking creatures to their owner's hand.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{1}{U}{U}
Ancient Crab
Creature - Crab
1 /
5
{1}{U}{U}
Ancient Crab
Creature - Crab
1 /
5
{1}{U}{U}
Ancient Crab
Creature - Crab
1 /
5
{1}{U}{U}
Ancient Crab
Creature - Crab
1 /
5
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 /
2
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 /
2
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 /
2
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 /
2
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{2}{U}{U}
Charix, the Raging Isle
Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
0 /
17
{2}{U}{U}
Charix, the Raging Isle
Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
0 /
17
{2}{U}{U}
Charix, the Raging Isle
Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
0 /
17
{9}
Drownyard Behemoth
Creature - Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.)
Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
5 /
7
{9}
Drownyard Behemoth
Creature - Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.)
Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
5 /
7
{3}{U}
Faerie Swarm
Creature - Faerie
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
* /
*
{3}{U}
Faerie Swarm
Creature - Faerie
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
* /
*
{3}{U}
Faerie Swarm
Creature - Faerie
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
* /
*
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 /
2
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 /
2
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 /
2
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}
Mu Yanling, Celestial Wind
Legendary Planeswalker - Yanling
+1: Until your next turn, up to one target creature gets -5/-0.
-3: Return up to two target creatures to their owners' hands.
-7: Creatures you control with flying get +5/+5 until end of turn.
L:
5
{4}{U}{U}
Mu Yanling, Celestial Wind
Legendary Planeswalker - Yanling
+1: Until your next turn, up to one target creature gets -5/-0.
-3: Return up to two target creatures to their owners' hands.
-7: Creatures you control with flying get +5/+5 until end of turn.
L:
5
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 /
3
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 /
3
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 /
3
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 /
3
{U}
Twisted Image
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
{U}
Twisted Image
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
{U}
Twisted Image
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
{U}
Twisted Image
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
{1}{U}
Twisted Reflection
Instant
Choose one --
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {B} (Choose both if you pay the entwine cost.)
{1}{U}
Twisted Reflection
Instant
Choose one --
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {B} (Choose both if you pay the entwine cost.)