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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
This deck is designed to have it's creatures be highly resilient.
Try to play a creature with "graft" prior to Marchesa (not required but very helpful), and use graft to move a +1/+1 counter to Marchesa when she enters the battlefield.
At this point, very few things can permanently get rid of your creatures, only taking control or exiling can do it (or a few other cards with weird abilities, of course).
When your creatures die, if they have a +1/+1 counter on them, Marchesa brings them back at the next end step (including herself).
Most creatures in this deck either start on the battlefield with +1/+1 counters, or they have "undying" (in which case the creature comes back regardless of if it has +1/+1 counters, it just comes back immediately if it didn't).
Can you find the infinite combo? (Hint: it involves lots of zombies)
Powerful cards to tutor for:
Typical win goal: Gain enough creatures over time to deal enough combat damage to win.
-Weakness: cards like "Rest in Peace" will completely break Marchesa's core ability to keep your creatures coming back. If you know you are playing against that card (or ones like it), use a tutor to get "Sadistic Sacrament" and remove those cards from you opponent's library before they are played.
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Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
Please add some cards to the deck to see card suggestions.
Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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