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{5}{R}{R}{R}
Akroma, Angel of Fury
Legendary Creature - Angel
This spell can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{3}{W}{W}{B}{B}
Angel of Despair
Creature - Angel
Flying

When Angel of Despair enters the battlefield, destroy target permanent.
5 / 5
{3}{R}{W}
Anya, Merciless Angel
Legendary Creature - Angel
Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.

As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4 / 4
{2}{R}{W}
Aurelia, Exemplar of Justice
Legendary Creature - Angel
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2 / 5
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
{3}{R}{W}
Basandra, Battle Seraph
Legendary Creature - Angel
Flying

Players can't cast spells during combat.

{R}: Target creature attacks this turn if able.
4 / 4
{5}
Belbe's Portal
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
{5}
Belbe's Portal
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.

Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{4}{B}
Crypt Angel
Creature - Angel
Flying, protection from white

When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
3 / 3
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{3}{W}{B}{B}
Deathpact Angel
Creature - Angel
Flying

When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
5 / 5
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{5}
Dragon Arch
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{3}{R}{W}{W}
Firemane Angel
Creature - Angel
Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
4 / 3
{2}{R}{W}
Firemane Avenger
Creature - Angel
Flying

Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3 / 3
{4}{R}{W}{W}
Gisela, Blade of Goldnight
Legendary Creature - Angel
Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5 / 5
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{1}{B}
Infernal Tutor
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent -- If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{1}{R}{W}{B}
Kaalia of the Vast
Legendary Creature - Human Cleric
Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2 / 2
{5}
Lich's Mirror
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
{B}{B}
Malicious Affliction
Instant
Morbid -- When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.

Destroy target nonblack creature.
{B}{B}
Malicious Affliction
Instant
Morbid -- When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.

Destroy target nonblack creature.
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
{4}{R}{R}{W}{W}
Razia, Boros Archangel
Legendary Creature - Angel
Flying, vigilance, haste

{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
6 / 3
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}
Sacrifice
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add an amount of {B} equal to the sacrificed creature's mana value.
{B}
Sacrifice
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add an amount of {B} equal to the sacrificed creature's mana value.
--
Savai Triome
Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)

Savai Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Savai Triome
Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)

Savai Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{W}{B}
Seraph of the Scales
Creature - Angel
Flying

{W}: Seraph of the Scales gains vigilance until end of turn.

{B}: Seraph of the Scales gains deathtouch until end of turn.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
4 / 3
{1}{B}
Soulless Revival
Instant - Arcane
Return target creature card from your graveyard to your hand.

Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{B}
Stunning Reversal
Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.

Exile Stunning Reversal.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
{4}{R}{W}{B}
Tariel, Reckoner of Souls
Legendary Creature - Angel
Flying, vigilance

{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
4 / 7

{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{1}{B}{B}
Force of Despair
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.
{1}{B}{B}
Force of Despair
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{3}{B}{B}{B}
Lich's Mastery
Legendary Enchantment
Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{B}
Necrotic Wound
Instant
Undergrowth -- Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
{1}{B}
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{0}
Slaughter Pact
Instant
Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
{B/P}
Surgical Extraction
Instant
({B/P} can be paid with either {B} or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.