Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{R}
About Face
Instant
Switch target creature's power and toughness until end of turn.
{R}
About Face
Instant
Switch target creature's power and toughness until end of turn.
{R}
About Face
Instant
Switch target creature's power and toughness until end of turn.
{R}
About Face
Instant
Switch target creature's power and toughness until end of turn.
{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{4}{B}{B}
Abyssal Horror
Creature - Horror
Flying

When Abyssal Horror enters the battlefield, target player discards two cards.
2 / 2
{3}{W}
Academy Rector
Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1 / 2
{1}{U}{U}
Academy Researchers
Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 / 2
{1}{U}{U}
Academy Researchers
Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 / 2
{2}{R}
Acidic Soil
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
{2}{R}
Acidic Soil
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
{1}{G}
Acridian
Creature - Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 4
{1}{G}
Acridian
Creature - Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 4
{1}{G}
Acridian
Creature - Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 4
{1}{G}
Acridian
Creature - Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 4
{3}{R}
Aether Sting
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
{3}{R}
Aether Sting
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
{1}{G}
Albino Troll
Creature - Troll
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}{G}: Regenerate Albino Troll.
3 / 3
{1}{G}
Albino Troll
Creature - Troll
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}{G}: Regenerate Albino Troll.
3 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{3}
Angel's Trumpet
Artifact
All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
{3}
Angel's Trumpet
Artifact
All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{1}{W}
Angelic Curator
Creature - Angel Spirit
Flying, protection from artifacts
1 / 1
{1}{W}
Angelic Curator
Creature - Angel Spirit
Flying, protection from artifacts
1 / 1
{1}{W}
Angelic Curator
Creature - Angel Spirit
Flying, protection from artifacts
1 / 1
{1}{W}
Angelic Curator
Creature - Angel Spirit
Flying, protection from artifacts
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{3}{R}
Antagonism
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
{2}{U}{U}
Anthroplasm
Creature - Shapeshifter
Anthroplasm enters the battlefield with two +1/+1 counters on it.

{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
0 / 0
{1}{B}
Apprentice Necromancer
Creature - Zombie Wizard
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1 / 1
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{2}{U}
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
{2}{U}
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
{W}
Archery Training
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
{W}
Archery Training
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
{2}{U}{U}
Archivist
Creature - Human Wizard
{T}: Draw a card.
1 / 1
{3}{G}
Argothian Elder
Creature - Elf Druid
{T}: Untap two target lands.
2 / 2
{3}{G}
Argothian Elder
Creature - Elf Druid
{T}: Untap two target lands.
2 / 2
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.
0 / 1
{3}{G}
Argothian Swine
Creature - Boar
Trample
3 / 3
{3}{G}
Argothian Swine
Creature - Boar
Trample
3 / 3
{3}{G}
Argothian Swine
Creature - Boar
Trample
3 / 3
{3}{G}
Argothian Swine
Creature - Boar
Trample
3 / 3
{3}{G}
Argothian Wurm
Creature - Wurm
Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6 / 6
{1}{B}{B}
Attrition
Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
{2}{U}
Attunement
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
{2}{U}
Aura Flux
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
{2}{U}
Aura Flux
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
{2}{U}
Aura Flux
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
{2}{U}
Aura Flux
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
{3}{U}
Aura Thief
Creature - Illusion
Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
2 / 2
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.
2 / 2
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.
2 / 2
{2}{U}
Back to Basics
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
{4}
Barrin's Codex
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.

{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
{1}{U}{U}
Barrin, Master Wizard
Legendary Creature - Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
1 / 1
{6}
Beast of Burden
Artifact Creature - Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
* / *
{2}{R}{R}
Bedlam
Enchantment
Creatures can't block.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{1}{B}
Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
{1}{B}
Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{4}{G}
Blanchwood Treefolk
Creature - Treefolk
4 / 5
{4}{G}
Blanchwood Treefolk
Creature - Treefolk
4 / 5
{4}{G}
Blanchwood Treefolk
Creature - Treefolk
4 / 5
{4}{G}
Blanchwood Treefolk
Creature - Treefolk
4 / 5
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
{5}{U}{U}
Blizzard Elemental
Creature - Elemental
Flying

{3}{U}: Untap Blizzard Elemental.
5 / 5
{2}{G}
Bloated Toad
Creature - Frog
Protection from blue

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{2}{G}
Bloated Toad
Creature - Frog
Protection from blue

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{5}{R}
Bloodshot Cyclops
Creature - Cyclops Giant
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
4 / 4
{2}{B}{B}
Body Snatcher
Creature - Phyrexian Minion
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
2 / 2
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{2}{B}
Bone Shredder
Creature - Phyrexian Minion
Flying

Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
1 / 1
{2}{B}
Bone Shredder
Creature - Phyrexian Minion
Flying

Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
1 / 1
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{3}
Braidwood Cup
Artifact
{T}: You gain 1 life.
{3}
Braidwood Cup
Artifact
{T}: You gain 1 life.
{1}
Braidwood Sextant
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
{1}
Braidwood Sextant
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
{1}
Braidwood Sextant
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
{3}
Brass Secretary
Artifact Creature - Construct
{2}, Sacrifice Brass Secretary: Draw a card.
2 / 1
{3}
Brass Secretary
Artifact Creature - Construct
{2}, Sacrifice Brass Secretary: Draw a card.
2 / 1
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{2}{B}
Breach
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}{B}
Breach
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}{B}
Breach
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}{B}
Breach
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{3}{U}
Brine Seer
Creature - Human Wizard
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
1 / 1
{3}{U}
Brine Seer
Creature - Human Wizard
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
1 / 1
{2}{B}{B}
Brink of Madness
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
{4}{U}
Bubbling Beebles
Creature - Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
3 / 3
{4}{U}
Bubbling Beebles
Creature - Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
3 / 3
{4}{U}
Bubbling Beebles
Creature - Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
3 / 3
{4}{U}
Bubbling Beebles
Creature - Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
3 / 3
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{3}{G}
Bull Hippo
Creature - Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{3}{G}
Bull Hippo
Creature - Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{3}{R}{R}
Bulwark
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
{W}
Burst of Energy
Instant
Untap target permanent.
{W}
Burst of Energy
Instant
Untap target permanent.
{W}
Burst of Energy
Instant
Untap target permanent.
{W}
Burst of Energy
Instant
Untap target permanent.
{2}{B}{B}
Cackling Fiend
Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
2 / 1
{2}{B}{B}
Cackling Fiend
Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
2 / 1
{2}{B}{B}
Cackling Fiend
Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
2 / 1
{2}{B}{B}
Cackling Fiend
Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
2 / 1
{3}
Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
{3}
Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{W}
Capashen Standard
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{2}, Sacrifice Capashen Standard: Draw a card.
{W}
Capashen Standard
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{2}, Sacrifice Capashen Standard: Draw a card.
{W}
Capashen Standard
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{2}, Sacrifice Capashen Standard: Draw a card.
{W}
Capashen Standard
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{2}, Sacrifice Capashen Standard: Draw a card.
{2}{W}
Capashen Templar
Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
2 / 2
{2}{W}
Capashen Templar
Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
2 / 2
{2}{W}
Capashen Templar
Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
2 / 2
{2}{W}
Capashen Templar
Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
2 / 2
{1}{B}
Carnival of Souls
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B}.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{B}
Carrion Beetles
Creature - Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
1 / 1
{B}
Carrion Beetles
Creature - Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
1 / 1
{B}
Carrion Beetles
Creature - Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
1 / 1
{B}
Carrion Beetles
Creature - Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
1 / 1
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{4}{W}{W}
Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{2}{G}
Cave Tiger
Creature - Cat
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
2 / 2
{2}{G}
Cave Tiger
Creature - Cat
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
2 / 2
{2}{G}
Cave Tiger
Creature - Cat
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
2 / 2
{2}{G}
Cave Tiger
Creature - Cat
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
2 / 2
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{2}{W}
Cessation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
{3}{G}{G}{G}
Child of Gaea
Creature - Elemental
Trample

At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.

{1}{G}: Regenerate Child of Gaea.
7 / 7
{1}{B}
Chime of Night
Enchantment - Aura
Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
{1}{B}
Chime of Night
Enchantment - Aura
Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
{1}{B}
Chime of Night
Enchantment - Aura
Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
{1}{B}
Chime of Night
Enchantment - Aura
Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
{4}
Chimeric Staff
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
{3}{R}
Cinder Seer
Creature - Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.
1 / 1
{3}{R}
Cinder Seer
Creature - Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.
1 / 1
{3}{G}
Citanul Centaurs
Creature - Centaur
Shroud (This creature can't be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 3
{5}
Citanul Flute
Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
{3}{G}
Citanul Hierophants
Creature - Human Druid
Creatures you control have "{T}: Add {G}."
3 / 2
{0}
Claws of Gix
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
{0}
Claws of Gix
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
{1}{W}
Clear
Instant
Destroy target enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Clear
Instant
Destroy target enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{2}{R}
Colos Yearling
Creature - Goat Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Colos Yearling gets +1/+0 until end of turn.
1 / 1
{2}{R}
Colos Yearling
Creature - Goat Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Colos Yearling gets +1/+0 until end of turn.
1 / 1
{2}{R}
Colos Yearling
Creature - Goat Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Colos Yearling gets +1/+0 until end of turn.
1 / 1
{2}{R}
Colos Yearling
Creature - Goat Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Colos Yearling gets +1/+0 until end of turn.
1 / 1
{1}{G}
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
{1}{G}
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{2}{B}
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.
{2}
Copper Gnomes
Artifact Creature - Gnome
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
1 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{4}{R}
Covetous Dragon
Creature - Dragon
Flying

When you control no artifacts, sacrifice Covetous Dragon.
6 / 5
{1}{G}{G}
Cradle Guard
Creature - Treefolk
Trample

Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 4
{1}{G}{G}
Cradle Guard
Creature - Treefolk
Trample

Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 4
{4}{R}{R}
Crater Hellion
Creature - Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6 / 6
{3}
Crawlspace
Artifact
No more than two creatures can attack you each combat.
{3}{B}
Crazed Skirge
Creature - Phyrexian Imp
Flying, haste
2 / 2
{3}{B}
Crazed Skirge
Creature - Phyrexian Imp
Flying, haste
2 / 2
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{1}{G}
Crosswinds
Enchantment
Creatures with flying get -2/-0.
{1}{G}
Crosswinds
Enchantment
Creatures with flying get -2/-0.
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{4}
Damping Engine
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
{4}{B}{B}
Dark Hatchling
Creature - Horror
Flying

When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
3 / 3
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Darkest Hour
Enchantment
All creatures are black.
{2}{G}
Darkwatch Elves
Creature - Elf
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{2}{G}
Darkwatch Elves
Creature - Elf
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{2}{R}
Defender of Chaos
Creature - Human Knight
Flash

Protection from white
2 / 1
{2}{R}
Defender of Chaos
Creature - Human Knight
Flash

Protection from white
2 / 1
{2}{R}
Defender of Chaos
Creature - Human Knight
Flash

Protection from white
2 / 1
{2}{R}
Defender of Chaos
Creature - Human Knight
Flash

Protection from white
2 / 1
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{W}
Defensive Formation
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
{W}
Defensive Formation
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
{3}{U}
Delusions of Mediocrity
Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
{3}{G}{G}
Deranged Hermit
Creature - Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.
1 / 1
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{1}{R}{R}
Destructive Urge
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
{1}{R}{R}
Destructive Urge
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
{W}
Devout Harpist
Creature - Human
{T}: Destroy target Aura attached to a creature.
1 / 1
{W}
Devout Harpist
Creature - Human
{T}: Destroy target Aura attached to a creature.
1 / 1
{W}
Devout Harpist
Creature - Human
{T}: Destroy target Aura attached to a creature.
1 / 1
{W}
Devout Harpist
Creature - Human
{T}: Destroy target Aura attached to a creature.
1 / 1
{3}{B}
Diabolic Servitude
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
{3}{B}
Diabolic Servitude
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
{2}{U}{U}
Disappear
Enchantment - Aura
Enchant creature

{U}: Return enchanted creature and Disappear to their owners' hands.
{2}{U}{U}
Disappear
Enchantment - Aura
Enchant creature

{U}: Return enchanted creature and Disappear to their owners' hands.
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{3}{B}{B}
Discordant Dirge
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.

{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
{2}{B}{B}
Disease Carriers
Creature - Rat
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
2 / 2
{2}{B}{B}
Disease Carriers
Creature - Rat
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
2 / 2
{2}{B}{B}
Disease Carriers
Creature - Rat
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
2 / 2
{2}{B}{B}
Disease Carriers
Creature - Rat
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
2 / 2
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{R}
Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
{1}{R}
Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Donate
Sorcery
Target player gains control of target permanent you control.
{2}{U}
Douse
Enchantment
{1}{U}: Counter target red spell.
{2}{U}
Douse
Enchantment
{1}{U}: Counter target red spell.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{4}{U}{U}
Drifting Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 5
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Dromosaur
Creature - Dinosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{2}{R}
Dromosaur
Creature - Dinosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{2}{R}
Dromosaur
Creature - Dinosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{2}{R}
Dromosaur
Creature - Dinosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}
Dying Wail
Enchantment - Aura
Enchant creature

When enchanted creature dies, target player discards two cards.
{1}{B}
Dying Wail
Enchantment - Aura
Enchant creature

When enchanted creature dies, target player discards two cards.
{1}{B}
Dying Wail
Enchantment - Aura
Enchant creature

When enchanted creature dies, target player discards two cards.
{1}{B}
Dying Wail
Enchantment - Aura
Enchant creature

When enchanted creature dies, target player discards two cards.
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{3}{R}{R}
Electryte
Creature - Trilobite Beast
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
3 / 3
{5}{W}
Elite Archers
Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
3 / 3
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Lookout
Creature - Elf
Shroud (This creature can't be the target of spells or abilities.)
1 / 1
{G}
Elvish Lookout
Creature - Elf
Shroud (This creature can't be the target of spells or abilities.)
1 / 1
{G}
Elvish Lookout
Creature - Elf
Shroud (This creature can't be the target of spells or abilities.)
1 / 1
{G}
Elvish Lookout
Creature - Elf
Shroud (This creature can't be the target of spells or abilities.)
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{3}{G}
Emperor Crocodile
Creature - Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
5 / 5
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{B}
Encroach
Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
{B}
Encroach
Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
{3}{G}{G}
Endless Wurm
Creature - Wurm
Trample

At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
9 / 9
{2}
Endoskeleton
Artifact
You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
{2}
Endoskeleton
Artifact
You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{2}{B}
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
{2}{B}
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
{2}{B}{B}
Eradicate
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
{2}{B}{B}
Eradicate
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
{W}
Erase
Instant
Exile target enchantment.
{W}
Erase
Instant
Exile target enchantment.
{W}
Erase
Instant
Exile target enchantment.
{W}
Erase
Instant
Exile target enchantment.
{3}{B}{B}
Eviscerator
Creature - Phyrexian Horror
Protection from white

When Eviscerator enters the battlefield, you lose 5 life.
5 / 5
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{W}
Expendable Troops
Creature - Human Soldier
{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
2 / 1
{1}{W}
Expendable Troops
Creature - Human Soldier
{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
2 / 1
{1}{W}
Expendable Troops
Creature - Human Soldier
{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
2 / 1
{1}{W}
Expendable Troops
Creature - Human Soldier
{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
2 / 1
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}
Extruder
Artifact Creature - Juggernaut
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice an artifact: Put a +1/+1 counter on target creature.
4 / 3
{4}
Extruder
Artifact Creature - Juggernaut
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice an artifact: Put a +1/+1 counter on target creature.
4 / 3
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{1}{W}
Faith Healer
Creature - Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
1 / 1
{2}{W}{W}
False Prophet
Creature - Human Cleric
When False Prophet dies, exile all creatures.
2 / 2
{1}{R}
Falter
Instant
Creatures without flying can't block this turn.
{1}{R}
Falter
Instant
Creatures without flying can't block this turn.
{1}{R}
Falter
Instant
Creatures without flying can't block this turn.
{1}{R}
Falter
Instant
Creatures without flying can't block this turn.
{1}{U}
Fatigue
Sorcery
Target player skips their next draw step.
{1}{U}
Fatigue
Sorcery
Target player skips their next draw step.
{1}{U}
Fatigue
Sorcery
Target player skips their next draw step.
{1}{U}
Fatigue
Sorcery
Target player skips their next draw step.
{X}{R}{R}
Fault Line
Instant
Fault Line deals X damage to each creature without flying and each player.
{2}{G}
Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
{2}{G}
Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
{1}{W}
Fend Off
Instant
Prevent all combat damage that would be dealt by target creature this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Fend Off
Instant
Prevent all combat damage that would be dealt by target creature this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Fend Off
Instant
Prevent all combat damage that would be dealt by target creature this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Fend Off
Instant
Prevent all combat damage that would be dealt by target creature this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{B}
Festering Wound
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
{1}{B}
Festering Wound
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
{1}{W}
Field Surgeon
Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1 / 1
{1}{W}
Field Surgeon
Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1 / 1
{1}{W}
Field Surgeon
Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1 / 1
{1}{W}
Field Surgeon
Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1 / 1
{1}{R}
Fiery Mantle
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{1}{R}
Fiery Mantle
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{1}{R}
Fiery Mantle
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{1}{R}
Fiery Mantle
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{2}{R}
Fire Ants
Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
2 / 1
{2}{R}
Fire Ants
Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
2 / 1
{1}{R}
Flame Jet
Sorcery
Flame Jet deals 3 damage to target player or planeswalker.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Flame Jet
Sorcery
Flame Jet deals 3 damage to target player or planeswalker.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Flame Jet
Sorcery
Flame Jet deals 3 damage to target player or planeswalker.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Flame Jet
Sorcery
Flame Jet deals 3 damage to target player or planeswalker.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Fledgling Osprey
Creature - Bird
Fledgling Osprey has flying as long as it's enchanted.
1 / 1
{U}
Fledgling Osprey
Creature - Bird
Fledgling Osprey has flying as long as it's enchanted.
1 / 1
{U}
Fledgling Osprey
Creature - Bird
Fledgling Osprey has flying as long as it's enchanted.
1 / 1
{U}
Fledgling Osprey
Creature - Bird
Fledgling Osprey has flying as long as it's enchanted.
1 / 1
{2}{U}
Fleeting Image
Creature - Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Return Fleeting Image to its owner's hand.
2 / 1
{1}{B}
Flesh Reaver
Creature - Phyrexian Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
4 / 4
{1}{B}
Flesh Reaver
Creature - Phyrexian Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
4 / 4
{1}{W}
Flicker
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
{4}
Fodder Cannon
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
{4}
Fodder Cannon
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{B}{B}
Fog of Gnats
Creature - Insect
Flying

{B}: Regenerate Fog of Gnats.
1 / 1
{B}{B}
Fog of Gnats
Creature - Insect
Flying

{B}: Regenerate Fog of Gnats.
1 / 1
{B}{B}
Fog of Gnats
Creature - Insect
Flying

{B}: Regenerate Fog of Gnats.
1 / 1
{B}{B}
Fog of Gnats
Creature - Insect
Flying

{B}: Regenerate Fog of Gnats.
1 / 1
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
{1}{G}
Fortitude
Enchantment - Aura
Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
{1}{G}
Fortitude
Enchantment - Aura
Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
{1}{G}
Fortitude
Enchantment - Aura
Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
{1}{G}
Fortitude
Enchantment - Aura
Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{G}
Gaea's Bounty
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
{2}{G}
Gaea's Bounty
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
{2}{G}
Gaea's Bounty
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
{2}{G}
Gaea's Bounty
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{3}{G}
Gamekeeper
Creature - Elf
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2 / 2
{3}{G}
Gamekeeper
Creature - Elf
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2 / 2
{5}{G}
Gang of Elk
Creature - Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5 / 4
{5}{G}
Gang of Elk
Creature - Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5 / 4
--
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
--
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{2}{R}
Ghitu Fire-Eater
Creature - Human Nomad
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
2 / 2
{2}{R}
Ghitu Fire-Eater
Creature - Human Nomad
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
2 / 2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}
Ghitu War Cry
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
{2}{R}
Ghitu War Cry
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
{3}{B}
Giant Cockroach
Creature - Insect
4 / 2
{3}{B}
Giant Cockroach
Creature - Insect
4 / 2
{3}{B}
Giant Cockroach
Creature - Insect
4 / 2
{3}{B}
Giant Cockroach
Creature - Insect
4 / 2
{1}{U}
Gilded Drake
Creature - Drake
Flying

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
3 / 3
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{3}{R}
Goblin Berserker
Creature - Goblin Berserker
First strike, haste
2 / 2
{3}{R}
Goblin Berserker
Creature - Goblin Berserker
First strike, haste
2 / 2
{R}
Goblin Cadets
Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
2 / 1
{R}
Goblin Cadets
Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
2 / 1
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{4}{R}{R}
Goblin Marshal
Creature - Goblin Warrior
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
3 / 3
{1}{R}
Goblin Masons
Creature - Goblin
When Goblin Masons dies, destroy target Wall.
2 / 1
{1}{R}
Goblin Masons
Creature - Goblin
When Goblin Masons dies, destroy target Wall.
2 / 1
{1}{R}
Goblin Masons
Creature - Goblin
When Goblin Masons dies, destroy target Wall.
2 / 1
{1}{R}
Goblin Masons
Creature - Goblin
When Goblin Masons dies, destroy target Wall.
2 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Medics
Creature - Goblin Shaman
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
1 / 1
{2}{R}
Goblin Medics
Creature - Goblin Shaman
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
1 / 1
{2}{R}
Goblin Medics
Creature - Goblin Shaman
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
1 / 1
{2}{R}
Goblin Medics
Creature - Goblin Shaman
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
1 / 1
{X}{1}{R}{R}
Goblin Offensive
Sorcery
Create X 1/1 red Goblin creature tokens.
{X}{1}{R}{R}
Goblin Offensive
Sorcery
Create X 1/1 red Goblin creature tokens.
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{1}{R}
Goblin War Buggy
Creature - Goblin
Haste

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{R}
Goblin War Buggy
Creature - Goblin
Haste

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{R}
Goblin War Buggy
Creature - Goblin
Haste

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{R}
Goblin War Buggy
Creature - Goblin
Haste

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{R}
Goblin Welder
Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
{2}{G}
Goliath Beetle
Creature - Insect
Trample
3 / 1
{2}{G}
Goliath Beetle
Creature - Insect
Trample
3 / 1
{2}{G}
Goliath Beetle
Creature - Insect
Trample
3 / 1
{2}{G}
Goliath Beetle
Creature - Insect
Trample
3 / 1
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.
{2}{R}
Granite Grip
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.
{2}{R}
Granite Grip
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.
{2}{R}
Granite Grip
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.
{2}{R}
Granite Grip
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.
{5}{U}{U}
Great Whale
Creature - Whale
When Great Whale enters the battlefield, untap up to seven lands.
5 / 5
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}{G}
Greener Pastures
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}{R}
Guma
Creature - Cat
Protection from blue
2 / 2
{2}{R}
Guma
Creature - Cat
Protection from blue
2 / 2
{2}{G}
Harmonic Convergence
Instant
Put all enchantments on top of their owners' libraries.
{2}{G}
Harmonic Convergence
Instant
Put all enchantments on top of their owners' libraries.
{3}{G}
Hawkeater Moth
Creature - Insect
Flying

Shroud (This creature can't be the target of spells or abilities.)
1 / 2
{3}{G}
Hawkeater Moth
Creature - Insect
Flying

Shroud (This creature can't be the target of spells or abilities.)
1 / 2
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{1}{G}
Heart Warden
Creature - Elf Druid
{T}: Add {G}.

{2}, Sacrifice Heart Warden: Draw a card.
1 / 1
{1}{G}
Heart Warden
Creature - Elf Druid
{T}: Add {G}.

{2}, Sacrifice Heart Warden: Draw a card.
1 / 1
{1}{G}
Heart Warden
Creature - Elf Druid
{T}: Add {G}.

{2}, Sacrifice Heart Warden: Draw a card.
1 / 1
{1}{G}
Heart Warden
Creature - Elf Druid
{T}: Add {G}.

{2}, Sacrifice Heart Warden: Draw a card.
1 / 1
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{2}{W}{W}
Herald of Serra
Creature - Angel
Flying, vigilance

Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{1}{U}
Hermetic Study
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{U}
Hermetic Study
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{U}
Hermetic Study
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{U}
Hermetic Study
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{1}{G}
Hidden Ancients
Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
{1}{G}
Hidden Ancients
Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
{G}
Hidden Gibbons
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
{G}
Hidden Guerrillas
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
{G}
Hidden Guerrillas
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
{G}
Hidden Herd
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
{G}
Hidden Predators
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
{G}
Hidden Spider
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
{G}
Hidden Spider
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
{G}
Hidden Spider
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
{G}
Hidden Spider
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
{1}{G}
Hidden Stag
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.

Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
{1}{W}
Hope and Glory
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
{1}{W}
Hope and Glory
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
{3}
Hopping Automaton
Artifact Creature - Construct
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
2 / 2
{3}
Hopping Automaton
Artifact Creature - Construct
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
2 / 2
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{2}{R}
Hulking Ogre
Creature - Ogre
Hulking Ogre can't block.
3 / 3
{2}{R}
Hulking Ogre
Creature - Ogre
Hulking Ogre can't block.
3 / 3
{2}{R}
Hulking Ogre
Creature - Ogre
Hulking Ogre can't block.
3 / 3
{2}{R}
Hulking Ogre
Creature - Ogre
Hulking Ogre can't block.
3 / 3
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{2}{G}
Hunting Moa
Creature - Bird Beast
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
3 / 2
{2}{G}
Hunting Moa
Creature - Bird Beast
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
3 / 2
{3}{G}
Hush
Sorcery
Destroy all enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Hush
Sorcery
Destroy all enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Hush
Sorcery
Destroy all enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Hush
Sorcery
Destroy all enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}{B}
Ill-Gotten Gains
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
{1}{U}
Illuminated Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

{2}, Sacrifice Illuminated Wings: Draw a card.
{1}{U}
Illuminated Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

{2}, Sacrifice Illuminated Wings: Draw a card.
{1}{U}
Illuminated Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

{2}, Sacrifice Illuminated Wings: Draw a card.
{1}{U}
Illuminated Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

{2}, Sacrifice Illuminated Wings: Draw a card.
{1}{U}
Imaginary Pet
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
4 / 4
{2}{R}
Impatience
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
{1}{R}
Impending Disaster
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
{R}
Incendiary
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
{R}
Incendiary
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 / 1
{3}{U}
Iridescent Drake
Creature - Drake
Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 / 2
{3}{U}
Iridescent Drake
Creature - Drake
Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 / 2
{3}
Iron Maiden
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
{W}
Iron Will
Instant
Target creature gets +0/+4 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Iron Will
Instant
Target creature gets +0/+4 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Iron Will
Instant
Target creature gets +0/+4 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Iron Will
Instant
Target creature gets +0/+4 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Ivy Seer
Creature - Elf Wizard
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
1 / 1
{3}{G}
Ivy Seer
Creature - Elf Wizard
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
1 / 1
{3}{R}{R}
Jagged Lightning
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
{3}{R}{R}
Jagged Lightning
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
{3}{W}
Jasmine Seer
Creature - Human Wizard
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
1 / 1
{3}{W}
Jasmine Seer
Creature - Human Wizard
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
1 / 1
{2}
Jhoira's Toolbox
Artifact Creature - Insect
{2}: Regenerate target artifact creature.
1 / 1
{2}
Jhoira's Toolbox
Artifact Creature - Insect
{2}: Regenerate target artifact creature.
1 / 1
{3}
Junk Diver
Artifact Creature - Bird
Flying

When Junk Diver dies, return another target artifact card from your graveyard to your hand.
1 / 1
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{5}
Karn, Silver Golem
Legendary Artifact Creature - Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.

{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4 / 4
{2}{R}{R}
Keldon Champion
Creature - Human Barbarian
Haste

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3 / 2
{2}{R}{R}
Keldon Champion
Creature - Human Barbarian
Haste

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3 / 2
{2}{R}
Keldon Vandals
Creature - Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters the battlefield, destroy target artifact.
4 / 1
{2}{R}
Keldon Vandals
Creature - Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters the battlefield, destroy target artifact.
4 / 1
{2}{R}
Keldon Vandals
Creature - Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters the battlefield, destroy target artifact.
4 / 1
{2}{R}
Keldon Vandals
Creature - Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters the battlefield, destroy target artifact.
4 / 1
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{3}{U}
Kingfisher
Creature - Bird
Flying

When Kingfisher dies, draw a card.
2 / 2
{3}{U}
Kingfisher
Creature - Bird
Flying

When Kingfisher dies, draw a card.
2 / 2
{3}{U}
Kingfisher
Creature - Bird
Flying

When Kingfisher dies, draw a card.
2 / 2
{3}{U}
Kingfisher
Creature - Bird
Flying

When Kingfisher dies, draw a card.
2 / 2
{2}{W}
Knighthood
Enchantment
Creatures you control have first strike.
{2}{W}
Knighthood
Enchantment
Creatures you control have first strike.
{R}
Landslide
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
{R}
Landslide
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
{R}
Last-Ditch Effort
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
{R}
Last-Ditch Effort
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
{1}{U}
Launch
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
{1}{U}
Launch
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
{1}{U}
Launch
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
{1}{U}
Launch
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{5}
Lifeline
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
{2}{R}{R}
Lightning Dragon
Creature - Dragon
Flying

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{R}: Lightning Dragon gets +1/+0 until end of turn.
4 / 4
{1}{U}
Lilting Refrain
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
{1}{U}
Lilting Refrain
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
{1}{U}
Lingering Mirage
Enchantment - Aura
Enchant land

Enchanted land is an Island.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Lingering Mirage
Enchantment - Aura
Enchant land

Enchanted land is an Island.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}
Lotus Blossom
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}{B}{B}
Lurking Evil
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
{B}
Lurking Jackals
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
{B}
Lurking Jackals
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
{1}{B}
Lurking Skirge
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
{G}
Magnify
Instant
All creatures get +1/+1 until end of turn.
{G}
Magnify
Instant
All creatures get +1/+1 until end of turn.
{G}
Magnify
Instant
All creatures get +1/+1 until end of turn.
{G}
Magnify
Instant
All creatures get +1/+1 until end of turn.
{2}{B}
Mana Leech
Creature - Leech
You may choose not to untap Mana Leech during your untap step.

{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
1 / 1
{2}{B}
Mana Leech
Creature - Leech
You may choose not to untap Mana Leech during your untap step.

{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
1 / 1
{5}
Mantis Engine
Artifact Creature - Insect
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
3 / 3
{5}
Mantis Engine
Artifact Creature - Insect
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
3 / 3
{R}
Mark of Fury
Enchantment - Aura
Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.
{R}
Mark of Fury
Enchantment - Aura
Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.
{R}
Mark of Fury
Enchantment - Aura
Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.
{R}
Mark of Fury
Enchantment - Aura
Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.
{1}{G}{G}
Marker Beetles
Creature - Insect
When Marker Beetles dies, target creature gets +1/+1 until end of turn.

{2}, Sacrifice Marker Beetles: Draw a card.
2 / 3
{1}{G}{G}
Marker Beetles
Creature - Insect
When Marker Beetles dies, target creature gets +1/+1 until end of turn.

{2}, Sacrifice Marker Beetles: Draw a card.
2 / 3
{1}{G}{G}
Marker Beetles
Creature - Insect
When Marker Beetles dies, target creature gets +1/+1 until end of turn.

{2}, Sacrifice Marker Beetles: Draw a card.
2 / 3
{1}{G}{G}
Marker Beetles
Creature - Insect
When Marker Beetles dies, target creature gets +1/+1 until end of turn.

{2}, Sacrifice Marker Beetles: Draw a card.
2 / 3
{2}{W}
Martyr's Cause
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
{2}{W}
Martyr's Cause
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
{W}
Mask of Law and Grace
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.
{W}
Mask of Law and Grace
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.
{W}
Mask of Law and Grace
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.
{W}
Mask of Law and Grace
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.
{4}{W}
Master Healer
Creature - Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
1 / 4
{4}
Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

{2}: Masticore deals 1 damage to target creature.

{2}: Regenerate Masticore.
4 / 4
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{1}{U}{U}
Mental Discipline
Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}{U}
Mental Discipline
Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}{U}
Mental Discipline
Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}{U}
Mental Discipline
Enchantment
{1}{U}, Discard a card: Draw a card.
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
2 / 3
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
2 / 3
{1}{U}
Metathran Soldier
Creature - Metathran Soldier
Metathran Soldier can't be blocked.
1 / 1
{1}{U}
Metathran Soldier
Creature - Metathran Soldier
Metathran Soldier can't be blocked.
1 / 1
{1}{U}
Metathran Soldier
Creature - Metathran Soldier
Metathran Soldier can't be blocked.
1 / 1
{1}{U}
Metathran Soldier
Creature - Metathran Soldier
Metathran Soldier can't be blocked.
1 / 1
{4}
Metrognome
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.

{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
{3}{G}{G}
Midsummer Revel
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
{3}{G}
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Mishra's Helix
Artifact
{X}, {T}: Tap X target lands.
{4}
Mobile Fort
Artifact Creature - Wall
Defender (This creature can't attack.)

{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{4}
Mobile Fort
Artifact Creature - Wall
Defender (This creature can't attack.)

{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{1}{R}
Molten Hydra
Creature - Hydra
{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.

{T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1 / 1
{2}{G}
Momentum
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.
{2}{G}
Momentum
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.
{2}{W}
Monk Idealist
Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
2 / 2
{2}{W}
Monk Idealist
Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
2 / 2
{1}{W}
Monk Realist
Creature - Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
1 / 1
{1}{W}
Monk Realist
Creature - Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
1 / 1
{1}{W}
Monk Realist
Creature - Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
1 / 1
{1}{W}
Monk Realist
Creature - Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
1 / 1
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.

{U}: Morphling gains flying until end of turn.

{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)

{1}: Morphling gets +1/-1 until end of turn.

{1}: Morphling gets -1/+1 until end of turn.
3 / 3
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{G}{G}
Multani's Acolyte
Creature - Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.
2 / 1
{G}{G}
Multani's Acolyte
Creature - Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.
2 / 1
{G}{G}
Multani's Acolyte
Creature - Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.
2 / 1
{G}{G}
Multani's Acolyte
Creature - Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.
2 / 1
{3}{G}
Multani's Decree
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
{3}{G}
Multani's Decree
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
{3}{G}
Multani's Decree
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
{3}{G}
Multani's Decree
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
{G}
Multani's Presence
Enchantment
Whenever a spell you've cast is countered, draw a card.
{G}
Multani's Presence
Enchantment
Whenever a spell you've cast is countered, draw a card.
{4}{G}{G}
Multani, Maro-Sorcerer
Legendary Creature - Elemental
Shroud (This creature can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
* / *
{3}{B}
Nightshade Seer
Creature - Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1 / 1
{3}{B}
Nightshade Seer
Creature - Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1 / 1
{2}{B}{B}
No Mercy
Enchantment
Whenever a creature deals damage to you, destroy it.
{1}{B}
No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{1}{B}
No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{1}{R}
Okk
Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.
4 / 4
{2}{W}
Opal Acrolith
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.

{0}: Opal Acrolith becomes an enchantment.
{2}{W}
Opal Acrolith
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.

{0}: Opal Acrolith becomes an enchantment.
{4}{W}
Opal Archangel
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
{2}{W}
Opal Avenger
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{2}{W}
Opal Champion
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
{2}{W}
Opal Champion
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
{2}{W}
Opal Champion
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
{2}{W}
Opal Champion
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{2}{W}{W}
Opal Titan
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
{2}{W}{W}
Opalescence
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{2}{U}{U}
Opposition
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
{1}{B}{B}
Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
{2}{B}{B}
Order of Yawgmoth
Creature - Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2 / 2
{2}{B}{B}
Order of Yawgmoth
Creature - Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2 / 2
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{X}{R}
Outmaneuver
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
{X}{R}
Outmaneuver
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{5}{U}{U}
Palinchron
Creature - Illusion
Flying

When Palinchron enters the battlefield, untap up to seven lands.

{2}{U}{U}: Return Palinchron to its owner's hand.
4 / 5
{3}{B}
Parasitic Bond
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
{3}{B}
Parasitic Bond
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
{1}{R}
Parch
Instant
Choose one --

• Parch deals 2 damage to any target.

• Parch deals 4 damage to target blue creature.
{1}{R}
Parch
Instant
Choose one --

• Parch deals 2 damage to any target.

• Parch deals 4 damage to target blue creature.
{1}{R}
Parch
Instant
Choose one --

• Parch deals 2 damage to any target.

• Parch deals 4 damage to target blue creature.
{1}{R}
Parch
Instant
Choose one --

• Parch deals 2 damage to any target.

• Parch deals 4 damage to target blue creature.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{1}{W}
Peace and Quiet
Instant
Destroy two target enchantments.
{1}{W}
Peace and Quiet
Instant
Destroy two target enchantments.
{2}{W}
Pegasus Charger
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 1
{2}{W}
Pegasus Charger
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 1
{2}{W}
Pegasus Charger
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 1
{2}{W}
Pegasus Charger
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 1
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{1}{U}
Pendrell Flux
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
{1}{U}
Pendrell Flux
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
{1}{U}
Pendrell Flux
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
{1}{U}
Pendrell Flux
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{2}{B}{B}
Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{1}{B}{B}
Phyrexian Broodlings
Creature - Phyrexian Minion
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
2 / 2
{1}{B}{B}
Phyrexian Broodlings
Creature - Phyrexian Minion
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
2 / 2
{1}{B}{B}
Phyrexian Broodlings
Creature - Phyrexian Minion
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
2 / 2
{1}{B}{B}
Phyrexian Broodlings
Creature - Phyrexian Minion
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
2 / 2
{7}
Phyrexian Colossus
Artifact Creature - Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.

Pay 8 life: Untap Phyrexian Colossus.

Phyrexian Colossus can't be blocked except by three or more creatures.
8 / 8
{3}{B}
Phyrexian Debaser
Creature - Phyrexian Carrier
Flying

{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
2 / 2
{3}{B}
Phyrexian Debaser
Creature - Phyrexian Carrier
Flying

{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
2 / 2
{3}{B}
Phyrexian Debaser
Creature - Phyrexian Carrier
Flying

{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
2 / 2
{3}{B}
Phyrexian Debaser
Creature - Phyrexian Carrier
Flying

{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
2 / 2
{2}{B}{B}
Phyrexian Defiler
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
3 / 3
{2}{B}{B}
Phyrexian Defiler
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
3 / 3
{1}{B}
Phyrexian Denouncer
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Phyrexian Denouncer
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Phyrexian Denouncer
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Phyrexian Denouncer
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
1 / 1
{2}{B}
Phyrexian Ghoul
Creature - Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
2 / 2
{2}{B}
Phyrexian Ghoul
Creature - Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
2 / 2
{2}{B}
Phyrexian Ghoul
Creature - Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
2 / 2
{2}{B}
Phyrexian Ghoul
Creature - Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
2 / 2
{3}{B}
Phyrexian Monitor
Creature - Phyrexian Skeleton
{B}: Regenerate Phyrexian Monitor.
2 / 2
{3}{B}
Phyrexian Monitor
Creature - Phyrexian Skeleton
{B}: Regenerate Phyrexian Monitor.
2 / 2
{3}{B}
Phyrexian Monitor
Creature - Phyrexian Skeleton
{B}: Regenerate Phyrexian Monitor.
2 / 2
{3}{B}
Phyrexian Monitor
Creature - Phyrexian Skeleton
{B}: Regenerate Phyrexian Monitor.
2 / 2
{2}{B}
Phyrexian Negator
Creature - Phyrexian Horror
Trample

Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
5 / 5
{3}{B}{B}
Phyrexian Plaguelord
Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.
4 / 4
{4}
Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
{B}
Phyrexian Reclamation
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
{B}
Phyrexian Reclamation
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
{2}
Pit Trap
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
{2}
Pit Trap
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
{B}
Plague Beetle
Creature - Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{B}
Plague Beetle
Creature - Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{B}
Plague Beetle
Creature - Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{B}
Plague Beetle
Creature - Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{4}{B}
Plague Dogs
Creature - Phyrexian Zombie Dog
When Plague Dogs dies, all creatures get -1/-1 until end of turn.

{2}, Sacrifice Plague Dogs: Draw a card.
3 / 3
{4}{B}
Plague Dogs
Creature - Phyrexian Zombie Dog
When Plague Dogs dies, all creatures get -1/-1 until end of turn.

{2}, Sacrifice Plague Dogs: Draw a card.
3 / 3
{1}{W}
Planar Birth
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
{1}{W}
Planar Collapse
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{2}
Powder Keg
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.

{T}, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{1}{U}
Power Taint
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Power Taint
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Power Taint
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Power Taint
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{W}
Presence of the Master
Enchantment
Whenever a player casts an enchantment spell, counter it.
{3}{W}
Presence of the Master
Enchantment
Whenever a player casts an enchantment spell, counter it.
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{U}
Private Research
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.
{U}
Private Research
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.
{5}
Purging Scythe
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
{3}{W}{W}
Purify
Sorcery
Destroy all artifacts and enchantments.
{1}{R}
Pygmy Pyrosaur
Creature - Lizard
Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
1 / 1
{1}{R}
Pygmy Pyrosaur
Creature - Lizard
Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
1 / 1
{1}{R}
Pygmy Pyrosaur
Creature - Lizard
Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
1 / 1
{1}{R}
Pygmy Pyrosaur
Creature - Lizard
Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
1 / 1
{2}{R}{R}
Pyromancy
Enchantment
{3}, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.
{2}{U}{U}
Quash
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
{2}{U}{U}
Quash
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{2}{R}
Rack and Ruin
Instant
Destroy two target artifacts.
{2}{R}
Rack and Ruin
Instant
Destroy two target artifacts.
{3}{W}
Radiant's Dragoons
Creature - Human Soldier
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Radiant's Dragoons enters the battlefield, you gain 5 life.
2 / 5
{3}{W}
Radiant's Dragoons
Creature - Human Soldier
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Radiant's Dragoons enters the battlefield, you gain 5 life.
2 / 5
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{W}{W}
Radiant, Archangel
Legendary Creature - Angel
Flying, vigilance

Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3 / 3
{B}
Rain of Filth
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
{B}
Rain of Filth
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
{4}{R}{R}
Rain of Salt
Sorcery
Destroy two target lands.
{4}{R}{R}
Rain of Salt
Sorcery
Destroy two target lands.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{B}{B}
Rank and File
Creature - Zombie
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
3 / 3
{2}{B}{B}
Rank and File
Creature - Zombie
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
3 / 3
{1}{B}
Rapid Decay
Instant
Exile up to three target cards from a single graveyard.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Raven Familiar
Creature - Bird
Flying

Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1 / 2
{2}{U}
Raven Familiar
Creature - Bird
Flying

Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1 / 2
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{2}{U}
Rayne, Academy Chancellor
Legendary Creature - Human Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
1 / 1
{R}
Raze
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Destroy target land.
{R}
Raze
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Destroy target land.
{R}
Raze
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Destroy target land.
{R}
Raze
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Destroy target land.
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}{U}
Recantation
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.

{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{1}{W}
Redeem
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
{1}{W}
Redeem
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Reliquary Monk
Creature - Human Monk Cleric
When Reliquary Monk dies, destroy target artifact or enchantment.
2 / 2
{2}{W}
Reliquary Monk
Creature - Human Monk Cleric
When Reliquary Monk dies, destroy target artifact or enchantment.
2 / 2
{2}{W}
Reliquary Monk
Creature - Human Monk Cleric
When Reliquary Monk dies, destroy target artifact or enchantment.
2 / 2
{2}{W}
Reliquary Monk
Creature - Human Monk Cleric
When Reliquary Monk dies, destroy target artifact or enchantment.
2 / 2
{3}{W}
Remembrance
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}{R}
Repercussion
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
{3}{W}
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{1}{G}
Repopulate
Instant
Shuffle all creature cards from target player's graveyard into that player's library.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Repopulate
Instant
Shuffle all creature cards from target player's graveyard into that player's library.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Repopulate
Instant
Shuffle all creature cards from target player's graveyard into that player's library.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Repopulate
Instant
Shuffle all creature cards from target player's graveyard into that player's library.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}{B}
Reprocess
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{2}{G}
Retaliation
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
{2}{G}
Retaliation
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
{2}{R}{R}
Retromancer
Creature - Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3 / 3
{2}{R}{R}
Retromancer
Creature - Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3 / 3
{2}{R}{R}
Retromancer
Creature - Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3 / 3
{2}{R}{R}
Retromancer
Creature - Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3 / 3
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{3}
Ring of Gix
Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}, {T}: Tap target artifact, creature, or land.
{2}{R}
Rivalry
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
{G}
Rofellos's Gift
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
{G}
Rofellos's Gift
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
{G}
Rofellos's Gift
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
{G}
Rofellos's Gift
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
{G}{G}
Rofellos, Llanowar Emissary
Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2 / 1
{3}{R}{R}
Rumbling Crescendo
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.

{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
{1}{W}
Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
{1}{W}
Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
{2}{W}
Sanctum Custodian
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{2}{W}
Sanctum Custodian
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{2}{W}
Sanctum Custodian
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{2}{W}
Sanctum Custodian
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{1}{W}{W}
Sanctum Guardian
Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1 / 4
{1}{W}{W}
Sanctum Guardian
Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1 / 4
{U}
Sandbar Merfolk
Creature - Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{U}
Sandbar Merfolk
Creature - Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{U}
Sandbar Merfolk
Creature - Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{U}
Sandbar Merfolk
Creature - Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{4}{U}
Sandbar Serpent
Creature - Serpent
Cycling {2} ({2}, Discard this card: Draw a card.)
3 / 4
{4}{U}
Sandbar Serpent
Creature - Serpent
Cycling {2} ({2}, Discard this card: Draw a card.)
3 / 4
{1}{B}{B}
Sanguine Guard
Creature - Phyrexian Zombie Knight
First strike

{1}{B}: Regenerate Sanguine Guard.
2 / 2
{1}{B}{B}
Sanguine Guard
Creature - Phyrexian Zombie Knight
First strike

{1}{B}: Regenerate Sanguine Guard.
2 / 2
{1}{R}
Scald
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
{1}{R}
Scald
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
{1}{U}
Scent of Brine
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
{1}{U}
Scent of Brine
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
{1}{U}
Scent of Brine
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
{1}{U}
Scent of Brine
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
{1}{R}
Scent of Cinder
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
{1}{R}
Scent of Cinder
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
{1}{R}
Scent of Cinder
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
{1}{R}
Scent of Cinder
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
{G}
Scent of Ivy
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
{G}
Scent of Ivy
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
{G}
Scent of Ivy
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
{G}
Scent of Ivy
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
{W}
Scent of Jasmine
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
{W}
Scent of Jasmine
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
{W}
Scent of Jasmine
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
{W}
Scent of Jasmine
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
{1}{B}
Scent of Nightshade
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
{1}{B}
Scent of Nightshade
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
{1}{B}
Scent of Nightshade
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
{1}{B}
Scent of Nightshade
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
{4}{R}
Scoria Wurm
Creature - Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
7 / 7
{2}{W}{W}
Scour
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
{2}{W}{W}
Scour
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Scrapheap
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
{2}
Scrying Glass
Artifact
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
{2}{W}{W}
Seasoned Marshal
Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2 / 2
{2}{W}{W}
Seasoned Marshal
Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2 / 2
{2}{U}
Second Chance
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
{3}{W}
Serra Advocate
Creature - Angel
Flying

{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
2 / 2
{3}{W}
Serra Advocate
Creature - Angel
Flying

{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
2 / 2
{4}{W}{W}{W}
Serra Avatar
Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
* / *
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.
{W}
Serra's Hymn
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
{W}
Serra's Hymn
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
{2}{W}{W}
Serra's Liturgy
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{1}{W}
Shimmering Barrier
Creature - Wall
Defender (This creature can't attack.)

First strike

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 3
{1}{W}
Shimmering Barrier
Creature - Wall
Defender (This creature can't attack.)

First strike

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 3
{2}{R}{R}
Shiv's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

{R}: Enchanted creature gets +1/+0 until end of turn.
{2}{R}{R}
Shiv's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

{R}: Enchanted creature gets +1/+0 until end of turn.
{5}{R}{R}
Shivan Hellkite
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{R}: Shivan Hellkite deals 1 damage to any target.
5 / 5
{4}{R}{R}
Shivan Phoenix
Creature - Phoenix
Flying

When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
3 / 4
{2}{R}
Shivan Raptor
Creature - Dinosaur
First strike, haste

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 1
{2}{R}
Shivan Raptor
Creature - Dinosaur
First strike, haste

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 1
{2}{U}
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{R}
Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{R}
Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{R}
Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{R}
Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{2}{B}
Sick and Tired
Instant
Two target creatures each get -1/-1 until end of turn.
{2}{B}
Sick and Tired
Instant
Two target creatures each get -1/-1 until end of turn.
{2}{B}
Sick and Tired
Instant
Two target creatures each get -1/-1 until end of turn.
{2}{B}
Sick and Tired
Instant
Two target creatures each get -1/-1 until end of turn.
{B}
Sicken
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Sicken
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Sicken
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Sicken
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
{G}
Silk Net
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
{G}
Silk Net
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
{G}
Silk Net
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
{G}
Silk Net
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{4}{B}
Skirge Familiar
Creature - Phyrexian Imp
Flying

Discard a card: Add {B}.
3 / 2
{4}{B}
Skirge Familiar
Creature - Phyrexian Imp
Flying

Discard a card: Add {B}.
3 / 2
{2}{B}
Skittering Horror
Creature - Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
4 / 3
{2}{B}
Skittering Horror
Creature - Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
4 / 3
{2}{B}
Skittering Horror
Creature - Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
4 / 3
{2}{B}
Skittering Horror
Creature - Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
4 / 3
{B}{B}
Skittering Skirge
Creature - Phyrexian Imp
Flying

When you cast a creature spell, sacrifice Skittering Skirge.
3 / 2
{B}{B}
Skittering Skirge
Creature - Phyrexian Imp
Flying

When you cast a creature spell, sacrifice Skittering Skirge.
3 / 2
{B}{B}
Skittering Skirge
Creature - Phyrexian Imp
Flying

When you cast a creature spell, sacrifice Skittering Skirge.
3 / 2
{B}{B}
Skittering Skirge
Creature - Phyrexian Imp
Flying

When you cast a creature spell, sacrifice Skittering Skirge.
3 / 2
{B}
Sleeper Agent
Creature - Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3 / 3
{2}{B}
Sleeper's Guile
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
{2}{B}
Sleeper's Guile
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
{2}{B}
Sleeper's Guile
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
{2}{B}
Sleeper's Guile
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
{3}{B}
Slinking Skirge
Creature - Phyrexian Imp
Flying

{2}, Sacrifice Slinking Skirge: Draw a card.
2 / 1
{3}{B}
Slinking Skirge
Creature - Phyrexian Imp
Flying

{2}, Sacrifice Slinking Skirge: Draw a card.
2 / 1
{3}{B}
Slinking Skirge
Creature - Phyrexian Imp
Flying

{2}, Sacrifice Slinking Skirge: Draw a card.
2 / 1
{3}{B}
Slinking Skirge
Creature - Phyrexian Imp
Flying

{2}, Sacrifice Slinking Skirge: Draw a card.
2 / 1
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Slow Motion
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.

When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
{2}{U}
Slow Motion
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.

When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
{2}{U}
Slow Motion
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.

When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
{2}{U}
Slow Motion
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.

When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
{1}{R}
Sluggishness
Enchantment - Aura
Enchant creature

Enchanted creature can't block.

When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
{1}{R}
Sluggishness
Enchantment - Aura
Enchant creature

Enchanted creature can't block.

When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
{1}{R}
Sluggishness
Enchantment - Aura
Enchant creature

Enchanted creature can't block.

When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
{1}{R}
Sluggishness
Enchantment - Aura
Enchant creature

Enchanted creature can't block.

When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{3}{R}
Sneak Attack
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
{3}{W}
Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
{3}{W}
Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
{3}{W}
Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
{3}{W}
Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
{2}{U}{U}
Somnophore
Creature - Illusion
Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 / 2
{W}
Songstitcher
Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
1 / 1
{W}
Songstitcher
Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
1 / 1
{3}{B}{B}
Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
{3}{B}{B}
Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
{2}{W}
Soul Sculptor
Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1 / 1
{2}{R}{R}
Sowing Salt
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
{2}{R}{R}
Sowing Salt
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{B}
Spined Fluke
Creature - Worm Horror
When Spined Fluke enters the battlefield, sacrifice a creature.

{B}: Regenerate Spined Fluke.
5 / 1
{2}{B}
Spined Fluke
Creature - Worm Horror
When Spined Fluke enters the battlefield, sacrifice a creature.

{B}: Regenerate Spined Fluke.
5 / 1
{1}{U}
Spire Owl
Creature - Bird
Flying

When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{1}{U}
Spire Owl
Creature - Bird
Flying

When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{1}{U}
Spire Owl
Creature - Bird
Flying

When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{1}{U}
Spire Owl
Creature - Bird
Flying

When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{2}{G}{G}
Splinter
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
{2}{G}{G}
Splinter
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
{3}{G}
Sporogenesis
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
{G}
Spreading Algae
Enchantment - Aura
Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
{G}
Spreading Algae
Enchantment - Aura
Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
{1}{B}
Squirming Mass
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{1}{B}
Squirming Mass
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{1}{B}
Squirming Mass
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{1}{B}
Squirming Mass
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{2}{R}
Steam Blast
Sorcery
Steam Blast deals 2 damage to each creature and each player.
{2}{R}
Steam Blast
Sorcery
Steam Blast deals 2 damage to each creature and each player.
{U}{U}
Stern Proctor
Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
1 / 2
{U}{U}
Stern Proctor
Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
1 / 2
{3}
Storage Matrix
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
{3}{B}{B}
Subversion
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
{3}{R}
Sulfuric Vapors
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
{3}{U}{U}
Sunder
Instant
Return all lands to their owners' hands.
{2}{W}{W}
Sustainer of the Realm
Creature - Angel
Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
2 / 3
{2}{W}{W}
Sustainer of the Realm
Creature - Angel
Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
2 / 3
{1}{B}{B}
Swat
Instant
Destroy target creature with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}{B}
Swat
Instant
Destroy target creature with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}{B}
Swat
Instant
Destroy target creature with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}{B}
Swat
Instant
Destroy target creature with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{2}{B}{B}
Tainted Aether
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{2}{U}
Telepathic Spies
Creature - Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand.
2 / 2
{2}{U}
Telepathic Spies
Creature - Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand.
2 / 2
{2}{U}
Telepathic Spies
Creature - Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand.
2 / 2
{2}{U}
Telepathic Spies
Creature - Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand.
2 / 2
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{1}{U}{U}
Temporal Adept
Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
1 / 1
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
{W}
Tethered Griffin
Creature - Griffin
Flying

When you control no enchantments, sacrifice Tethered Griffin.
2 / 3
{2}{B}
Tethered Skirge
Creature - Phyrexian Imp
Flying

Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
2 / 2
{2}{B}
Tethered Skirge
Creature - Phyrexian Imp
Flying

Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
2 / 2
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{5}{G}{G}
Thorn Elemental
Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7 / 7
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying

{T}: Thornwind Faeries deals 1 damage to any target.
1 / 1
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying

{T}: Thornwind Faeries deals 1 damage to any target.
1 / 1
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying

{T}: Thornwind Faeries deals 1 damage to any target.
1 / 1
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying

{T}: Thornwind Faeries deals 1 damage to any target.
1 / 1
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}
Thran Foundry
Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
{1}
Thran Foundry
Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
{1}
Thran Foundry
Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
{5}
Thran Golem
Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
3 / 3
{2}
Thran Lens
Artifact
All permanents are colorless.
--
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.

{T}: Add one mana of any color.
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{4}
Thran War Machine
Artifact Creature - Construct
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Thran War Machine attacks each combat if able.
4 / 5
{4}
Thran War Machine
Artifact Creature - Construct
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Thran War Machine attacks each combat if able.
4 / 5
{4}
Thran Weaponry
Artifact
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

You may choose not to untap Thran Weaponry during your untap step.

{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
{3}{R}{R}
Thundering Giant
Creature - Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 3
{3}{R}{R}
Thundering Giant
Creature - Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 3
{3}
Ticking Gnomes
Artifact Creature - Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3 / 3
{3}
Ticking Gnomes
Artifact Creature - Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3 / 3
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{3}{G}
Titania's Boon
Sorcery
Put a +1/+1 counter on each creature you control.
{3}{G}
Titania's Boon
Sorcery
Put a +1/+1 counter on each creature you control.
{2}{G}
Titania's Chosen
Creature - Elf Archer
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
1 / 1
{2}{G}
Titania's Chosen
Creature - Elf Archer
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
1 / 1
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{2}{R}
Torch Song
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.

{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
{2}{R}
Torch Song
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.

{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
{3}{W}
Tormented Angel
Creature - Angel
Flying
1 / 5
{3}{W}
Tormented Angel
Creature - Angel
Flying
1 / 5
{3}{W}
Tormented Angel
Creature - Angel
Flying
1 / 5
{3}{W}
Tormented Angel
Creature - Angel
Flying
1 / 5
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 / 1
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 / 1
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 / 1
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 / 1
{1}{B}
Treacherous Link
Enchantment - Aura
Enchant creature

All damage that would be dealt to enchanted creature is dealt to its controller instead.
{1}{B}
Treacherous Link
Enchantment - Aura
Enchant creature

All damage that would be dealt to enchanted creature is dealt to its controller instead.
{3}{U}{U}
Treachery
Enchantment - Aura
Enchant creature

When Treachery enters the battlefield, untap up to five lands.

You control enchanted creature.
{3}{G}
Treefolk Mystic
Creature - Treefolk
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
2 / 4
{3}{G}
Treefolk Mystic
Creature - Treefolk
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
2 / 4
{3}{G}
Treefolk Mystic
Creature - Treefolk
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
2 / 4
{3}{G}
Treefolk Mystic
Creature - Treefolk
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
2 / 4
{2}{G}
Treefolk Seedlings
Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
2 / *
{2}{G}
Treefolk Seedlings
Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
2 / *
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{1}{B}
Twisted Experiment
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-1.
{1}{B}
Twisted Experiment
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-1.
{1}{B}
Twisted Experiment
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-1.
{1}{B}
Twisted Experiment
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-1.
{4}
Umbilicus
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{B}
Unnerve
Sorcery
Each opponent discards two cards.
{3}{B}
Unnerve
Sorcery
Each opponent discards two cards.
{3}{B}
Unnerve
Sorcery
Each opponent discards two cards.
{3}{B}
Unnerve
Sorcery
Each opponent discards two cards.
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{6}
Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
{6}
Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
{6}
Urza's Blueprints
Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{T}: Draw a card.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{2}{B}{B}
Vampiric Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
{2}{B}{B}
Vampiric Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
{B}
Vebulid
Creature - Phyrexian Horror
Vebulid enters the battlefield with a +1/+1 counter on it.

At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.

When Vebulid attacks or blocks, destroy it at end of combat.
0 / 0
{U}
Veil of Birds
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
{U}
Veil of Birds
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
{U}
Veil of Birds
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
{U}
Veil of Birds
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
{1}{U}
Veiled Apparition
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
{1}{U}
Veiled Apparition
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
{2}{U}
Veiled Crocodile
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{2}{U}
Veiled Serpent
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Veiled Serpent
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Veiled Serpent
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Veiled Serpent
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Venomous Fangs
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.
{2}{G}
Venomous Fangs
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.
{2}{G}
Venomous Fangs
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.
{2}{G}
Venomous Fangs
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{2}{R}{R}
Viashino Bey
Creature - Viashino
If Viashino Bey attacks, all creatures you control attack if able.
4 / 3
{2}{R}{R}
Viashino Bey
Creature - Viashino
If Viashino Bey attacks, all creatures you control attack if able.
4 / 3
{2}{R}{R}
Viashino Bey
Creature - Viashino
If Viashino Bey attacks, all creatures you control attack if able.
4 / 3
{2}{R}{R}
Viashino Bey
Creature - Viashino
If Viashino Bey attacks, all creatures you control attack if able.
4 / 3
{2}{R}{R}
Viashino Cutthroat
Creature - Viashino
Haste

At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
5 / 3
{2}{R}{R}
Viashino Cutthroat
Creature - Viashino
Haste

At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
5 / 3
{2}{R}
Viashino Heretic
Creature - Viashino
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
1 / 3
{2}{R}
Viashino Heretic
Creature - Viashino
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
1 / 3
{2}{R}
Viashino Outrider
Creature - Viashino
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 3
{2}{R}
Viashino Outrider
Creature - Viashino
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 3
{2}{R}
Viashino Outrider
Creature - Viashino
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 3
{2}{R}
Viashino Outrider
Creature - Viashino
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 3
{3}{R}
Viashino Runner
Creature - Viashino
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{3}{R}
Viashino Runner
Creature - Viashino
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{3}{R}
Viashino Runner
Creature - Viashino
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{3}{R}
Viashino Runner
Creature - Viashino
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{1}{R}
Viashino Sandscout
Creature - Viashino Scout
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
2 / 1
{1}{R}
Viashino Sandscout
Creature - Viashino Scout
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
2 / 1
{1}{R}
Viashino Sandscout
Creature - Viashino Scout
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
2 / 1
{1}{R}
Viashino Sandscout
Creature - Viashino Scout
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
2 / 1
{2}{R}{R}
Viashino Sandswimmer
Creature - Viashino
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
3 / 2
{3}{R}
Viashino Weaponsmith
Creature - Viashino
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
2 / 2
{3}{R}
Viashino Weaponsmith
Creature - Viashino
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
2 / 2
{3}{R}
Viashino Weaponsmith
Creature - Viashino
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
2 / 2
{3}{R}
Viashino Weaponsmith
Creature - Viashino
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
2 / 2
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{2}{B}{B}
Vile Requiem
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.

{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
{2}{B}{B}
Vile Requiem
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.

{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}{R}{R}
Vug Lizard
Creature - Lizard
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{1}{R}{R}
Vug Lizard
Creature - Lizard
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{3}{R}{R}{R}
Wake of Destruction
Sorcery
Destroy target land and all other lands with the same name as that land.
{1}{U}
Walking Sponge
Creature - Sponge
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
1 / 1
{1}{U}
Walking Sponge
Creature - Sponge
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
1 / 1
{1}{W}
Wall of Glare
Creature - Wall
Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.
0 / 5
{1}{W}
Wall of Glare
Creature - Wall
Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.
0 / 5
{1}{W}
Wall of Glare
Creature - Wall
Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.
0 / 5
{1}{W}
Wall of Glare
Creature - Wall
Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.
0 / 5
{2}
Wall of Junk
Artifact Creature - Wall
Defender (This creature can't attack.)

When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 / 7
{2}
Wall of Junk
Artifact Creature - Wall
Defender (This creature can't attack.)

When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 / 7
{G}
War Dance
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
{G}
War Dance
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
{2}{W}
Waylay
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
{2}{W}
Waylay
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
{G}
Weatherseed Elf
Creature - Elf
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Weatherseed Elf
Creature - Elf
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Weatherseed Elf
Creature - Elf
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Weatherseed Elf
Creature - Elf
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 1
{2}{U}
Weatherseed Faeries
Creature - Faerie
Flying, protection from red
2 / 1
{2}{U}
Weatherseed Faeries
Creature - Faerie
Flying, protection from red
2 / 1
{2}{U}
Weatherseed Faeries
Creature - Faerie
Flying, protection from red
2 / 1
{2}{U}
Weatherseed Faeries
Creature - Faerie
Flying, protection from red
2 / 1
{2}{G}{G}{G}
Weatherseed Treefolk
Creature - Treefolk
Trample

When Weatherseed Treefolk dies, return it to its owner's hand.
5 / 3
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{3}
Wheel of Torture
Artifact
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.
{3}
Whetstone
Artifact
{3}: Each player mills two cards.
{2}{G}{G}
Whirlwind
Sorcery
Destroy all creatures with flying.
{2}{R}
Wild Colos
Creature - Goat Beast
Haste
2 / 2
{2}{R}
Wild Colos
Creature - Goat Beast
Haste
2 / 2
{2}{R}
Wild Colos
Creature - Goat Beast
Haste
2 / 2
{2}{R}
Wild Colos
Creature - Goat Beast
Haste
2 / 2
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
{2}{G}
Wing Snare
Sorcery
Destroy target creature with flying.
{2}{G}
Wing Snare
Sorcery
Destroy target creature with flying.
{5}{B}
Witch Engine
Creature - Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.)
4 / 4
{2}{U}
Wizard Mentor
Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
2 / 2
{2}{U}
Wizard Mentor
Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
2 / 2
{2}{U}
Wizard Mentor
Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
2 / 2
{2}{U}
Wizard Mentor
Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
2 / 2
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 / 2
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 / 2
{2}{G}
Yavimaya Granger
Creature - Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 2
{2}{G}
Yavimaya Granger
Creature - Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 2
{2}{G}
Yavimaya Granger
Creature - Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 2
{2}{G}
Yavimaya Granger
Creature - Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 2
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
{4}{G}
Yavimaya Scion
Creature - Treefolk
Protection from artifacts
4 / 4
{4}{G}
Yavimaya Scion
Creature - Treefolk
Protection from artifacts
4 / 4
{4}{G}
Yavimaya Scion
Creature - Treefolk
Protection from artifacts
4 / 4
{4}{G}
Yavimaya Scion
Creature - Treefolk
Protection from artifacts
4 / 4
{4}{G}{G}
Yavimaya Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 4
{4}{G}{G}
Yavimaya Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 4
{4}{G}{G}
Yavimaya Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 4
{4}{G}{G}
Yavimaya Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 4
{4}{B}{B}
Yawgmoth's Bargain
Enchantment
Skip your draw step.

Pay 1 life: Draw a card.
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{4}{U}{U}
Zephid
Creature - Illusion
Flying

Shroud (This creature can't be the target of spells or abilities.)
3 / 4
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)