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Select Main Deck Cards

Select Sideboard Cards

{3}{W}
Abuna's Chant
Instant
Choose one --

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{3}{W}
Abuna's Chant
Instant
Choose one --

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{3}{W}
Abuna's Chant
Instant
Choose one --

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{3}{W}
Abuna's Chant
Instant
Choose one --

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{3}{U}{U}
Acquire
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
{3}{U}
Advanced Hoverguard
Creature - Drone
Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 2
{3}{U}
Advanced Hoverguard
Creature - Drone
Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 2
{3}{U}
Advanced Hoverguard
Creature - Drone
Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 2
{3}{U}
Advanced Hoverguard
Creature - Drone
Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 2
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{4}{G}
All Suns' Dawn
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{7}
Altar of Shadows
Artifact
At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.

{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
{2}{W}{W}
Altar's Light
Instant
Exile target artifact or enchantment.
{2}{W}{W}
Altar's Light
Instant
Exile target artifact or enchantment.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Den
Artifact Land
{T}: Add {W}.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{5}
Anodet Lurker
Artifact Creature - Construct
When Anodet Lurker dies, you gain 3 life.
3 / 3
{5}
Anodet Lurker
Artifact Creature - Construct
When Anodet Lurker dies, you gain 3 life.
3 / 3
{5}
Anodet Lurker
Artifact Creature - Construct
When Anodet Lurker dies, you gain 3 life.
3 / 3
{5}
Anodet Lurker
Artifact Creature - Construct
When Anodet Lurker dies, you gain 3 life.
3 / 3
{6}
Arachnoid
Artifact Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 6
{6}
Arachnoid
Artifact Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 6
{3}{R}{R}
Arc-Slogger
Creature - Beast
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
4 / 5
{5}
Arcbound Bruiser
Artifact Creature - Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{5}
Arcbound Bruiser
Artifact Creature - Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{5}
Arcbound Bruiser
Artifact Creature - Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{5}
Arcbound Bruiser
Artifact Creature - Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Crusher
Artifact Creature - Juggernaut
Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Crusher
Artifact Creature - Juggernaut
Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{6}
Arcbound Fiend
Artifact Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{6}
Arcbound Fiend
Artifact Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Hybrid
Artifact Creature - Beast
Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Hybrid
Artifact Creature - Beast
Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Hybrid
Artifact Creature - Beast
Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Hybrid
Artifact Creature - Beast
Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{7}
Arcbound Lancer
Artifact Creature - Beast
First strike

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{7}
Arcbound Lancer
Artifact Creature - Beast
First strike

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{8}
Arcbound Overseer
Artifact Creature - Golem
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Ravager
Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Reclaimer
Artifact Creature - Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Slith
Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Slith
Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Stinger
Artifact Creature - Insect
Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Stinger
Artifact Creature - Insect
Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Stinger
Artifact Creature - Insect
Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Stinger
Artifact Creature - Insect
Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{6}
Arcbound Wanderer
Artifact Creature - Golem
Modular--Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{1}
Arcbound Worker
Artifact Creature - Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{1}
Arcbound Worker
Artifact Creature - Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{1}
Arcbound Worker
Artifact Creature - Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{1}
Arcbound Worker
Artifact Creature - Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}{W}
Armed Response
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
{2}{W}
Armed Response
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
{2}{W}
Armed Response
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
{2}{W}
Armed Response
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{5}{U}{U}
Assert Authority
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{5}{U}{U}
Assert Authority
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{1}{W}
Auriok Bladewarden
Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
1 / 1
{1}{W}
Auriok Bladewarden
Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
1 / 1
{W}
Auriok Glaivemaster
Creature - Human Soldier
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
1 / 1
{W}
Auriok Glaivemaster
Creature - Human Soldier
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
1 / 1
{W}
Auriok Glaivemaster
Creature - Human Soldier
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
1 / 1
{W}
Auriok Glaivemaster
Creature - Human Soldier
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
1 / 1
{3}{W}
Auriok Salvagers
Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 4
{3}{W}
Auriok Salvagers
Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 4
{6}
Auriok Siege Sled
Artifact Creature - Juggernaut
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.

{1}: Target artifact creature can't block Auriok Siege Sled this turn.
3 / 5
{6}
Auriok Siege Sled
Artifact Creature - Juggernaut
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.

{1}: Target artifact creature can't block Auriok Siege Sled this turn.
3 / 5
{1}{W}
Auriok Steelshaper
Creature - Human Soldier
Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 / 1
{W}
Auriok Transfixer
Creature - Human Scout
{W}, {T}: Tap target artifact.
1 / 1
{W}
Auriok Transfixer
Creature - Human Scout
{W}, {T}: Tap target artifact.
1 / 1
{W}
Auriok Transfixer
Creature - Human Scout
{W}, {T}: Tap target artifact.
1 / 1
{W}
Auriok Transfixer
Creature - Human Scout
{W}, {T}: Tap target artifact.
1 / 1
{1}
Avarice Totem
Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
{1}
Avarice Totem
Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{2}
Banshee's Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Banshee's Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}{R}
Barbed Lightning
Instant
Choose one --

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Barbed Lightning
Instant
Choose one --

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Barbed Lightning
Instant
Choose one --

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Barbed Lightning
Instant
Choose one --

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{3}
Baton of Courage
Artifact
Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
{3}
Baton of Courage
Artifact
Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
{3}
Baton of Courage
Artifact
Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
{3}
Baton of Courage
Artifact
Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
{3}
Battered Golem
Artifact Creature - Golem
Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.
3 / 2
{3}
Battered Golem
Artifact Creature - Golem
Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.
3 / 2
{3}
Battered Golem
Artifact Creature - Golem
Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.
3 / 2
{3}
Battered Golem
Artifact Creature - Golem
Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.
3 / 2
{G}
Battlegrowth
Instant
Put a +1/+1 counter on target creature.
{G}
Battlegrowth
Instant
Put a +1/+1 counter on target creature.
{G}
Battlegrowth
Instant
Put a +1/+1 counter on target creature.
{G}
Battlegrowth
Instant
Put a +1/+1 counter on target creature.
{3}{R}{R}
Beacon of Destruction
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
{6}{U}{U}
Beacon of Tomorrows
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
{3}{B}{B}
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
{5}{B}
Betrayal of Flesh
Instant
Choose one --

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.)
{5}{B}
Betrayal of Flesh
Instant
Choose one --

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.)
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{2}{W}
Blinding Beam
Instant
Choose one --

• Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)
{2}{W}
Blinding Beam
Instant
Choose one --

• Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)
{2}{W}
Blinding Beam
Instant
Choose one --

• Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)
{2}{W}
Blinding Beam
Instant
Choose one --

• Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)
--
Blinkmoth Nexus
Land
{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{5}
Blinkmoth Urn
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
--
Blinkmoth Well
Land
{T}: Add {C}.

{2}, {T}: Tap target noncreature artifact.
--
Blinkmoth Well
Land
{T}: Add {C}.

{2}, {T}: Tap target noncreature artifact.
{3}{G}
Bloodscent
Instant
All creatures able to block target creature this turn do so.
{3}{G}
Bloodscent
Instant
All creatures able to block target creature this turn do so.
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{8}
Bosh, Iron Golem
Legendary Artifact Creature - Golem
Trample

{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
6 / 7
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{8}{U}{U}
Broodstar
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Broodstar's power and toughness are each equal to the number of artifacts you control.
* / *
{G}
Brown Ouphe
Creature - Ouphe
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
1 / 1
{G}
Brown Ouphe
Creature - Ouphe
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
1 / 1
{3}{B}
Burden of Greed
Instant
Target player loses 1 life for each tapped artifact they control.
{3}{B}
Burden of Greed
Instant
Target player loses 1 life for each tapped artifact they control.
{3}{B}
Burden of Greed
Instant
Target player loses 1 life for each tapped artifact they control.
{3}{B}
Burden of Greed
Instant
Target player loses 1 life for each tapped artifact they control.
{2}{B}{B}
Cackling Imp
Creature - Imp
Flying

{T}: Target player loses 1 life.
2 / 2
{2}{B}{B}
Cackling Imp
Creature - Imp
Flying

{T}: Target player loses 1 life.
2 / 2
{2}{B}{B}
Cackling Imp
Creature - Imp
Flying

{T}: Target player loses 1 life.
2 / 2
{2}{B}{B}
Cackling Imp
Creature - Imp
Flying

{T}: Target player loses 1 life.
2 / 2
{U}{U}
Carry Away
Enchantment - Aura
Enchant Equipment

When Carry Away enters the battlefield, unattach enchanted Equipment.

You control enchanted Equipment.
{U}{U}
Carry Away
Enchantment - Aura
Enchant Equipment

When Carry Away enters the battlefield, unattach enchanted Equipment.

You control enchanted Equipment.
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{3}{G}
Channel the Suns
Sorcery
Add {W}{U}{B}{R}{G}.
{1}
Chimeric Coils
Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
{1}
Chimeric Coils
Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 / 2
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 / 2
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 / 2
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 / 2
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{1}{W}
Circle of Protection: Artifacts
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
{5}
Clearwater Goblet
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
{4}
Clock of Omens
Artifact
Tap two untapped artifacts you control: Untap target artifact.
{4}
Clock of Omens
Artifact
Tap two untapped artifacts you control: Untap target artifact.
{4}
Clockwork Condor
Artifact Creature - Bird
Flying

Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0 / 0
{4}
Clockwork Condor
Artifact Creature - Bird
Flying

Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0 / 0
{4}
Clockwork Condor
Artifact Creature - Bird
Flying

Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0 / 0
{4}
Clockwork Condor
Artifact Creature - Bird
Flying

Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0 / 0
{7}
Clockwork Dragon
Artifact Creature - Dragon
Flying

Clockwork Dragon enters the battlefield with six +1/+1 counters on it.

Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

{3}: Put a +1/+1 counter on Clockwork Dragon.
0 / 0
{5}
Clockwork Vorrac
Artifact Creature - Boar Beast
Trample

Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.

{T}: Put a +1/+1 counter on Clockwork Vorrac.
0 / 0
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
{4}
Cobalt Golem
Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
2 / 3
{4}
Cobalt Golem
Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
2 / 3
{4}
Cobalt Golem
Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
2 / 3
{4}
Cobalt Golem
Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
2 / 3
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{R}{R}
Confusion in the Ranks
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
{1}
Conjurer's Bauble
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
{1}
Conjurer's Bauble
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
{1}
Conjurer's Bauble
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
{1}
Conjurer's Bauble
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{2}
Copper Myr
Artifact Creature - Myr
{T}: Add {G}.
1 / 1
{2}
Copper Myr
Artifact Creature - Myr
{T}: Add {G}.
1 / 1
{2}
Copper Myr
Artifact Creature - Myr
{T}: Add {G}.
1 / 1
{2}
Copper Myr
Artifact Creature - Myr
{T}: Add {G}.
1 / 1
{3}{G}{G}
Copperhoof Vorrac
Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2 / 2
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.
1 / 1
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.
1 / 1
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{3}
Culling Scales
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
{2}
Darksteel Brute
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
{2}
Darksteel Brute
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{11}
Darksteel Colossus
Artifact Creature - Golem
Trample, indestructible

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 / 11
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{7}
Darksteel Gargoyle
Artifact Creature - Gargoyle
Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
3 / 3
{7}
Darksteel Gargoyle
Artifact Creature - Gargoyle
Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
3 / 3
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{2}
Darksteel Pendant
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}
Darksteel Pendant
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}
Darksteel Pendant
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}
Darksteel Pendant
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{G}
Dawn's Reflection
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}
Dawn's Reflection
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}
Dawn's Reflection
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}
Dawn's Reflection
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{1}
Dead-Iron Sledge
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Dead-Iron Sledge
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{X}{B}{B}{B}
Death Cloud
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
{7}
Death-Mask Duplicant
Artifact Creature - Shapeshifter
Imprint -- {1}: Exile target creature card from your graveyard.

As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
5 / 5
{7}
Death-Mask Duplicant
Artifact Creature - Shapeshifter
Imprint -- {1}: Exile target creature card from your graveyard.

As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
5 / 5
{2}{G}
Deconstruct
Sorcery
Destroy target artifact. Add {G}{G}{G}.
{2}{G}
Deconstruct
Sorcery
Destroy target artifact. Add {G}{G}{G}.
{2}{G}
Deconstruct
Sorcery
Destroy target artifact. Add {G}{G}{G}.
{2}{G}
Deconstruct
Sorcery
Destroy target artifact. Add {G}{G}{G}.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{B}{B}
Devour in Shadow
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
{B}{B}
Devour in Shadow
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
{U}
Disarm
Instant
Unattach all Equipment from target creature.
{U}
Disarm
Instant
Unattach all Equipment from target creature.
{U}
Disarm
Instant
Unattach all Equipment from target creature.
{U}
Disarm
Instant
Unattach all Equipment from target creature.
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{2}{R}
Dismantle
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
{2}{R}
Dismantle
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
{2}{U}
Disruption Aura
Enchantment - Aura
Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
{2}{U}
Disruption Aura
Enchantment - Aura
Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
{1}{U}{U}
Domineer
Enchantment - Aura
Enchant artifact creature

You control enchanted artifact creature.
{1}{U}{U}
Domineer
Enchantment - Aura
Enchant artifact creature

You control enchanted artifact creature.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{U}
Dream's Grip
Instant
Choose one --

• Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)
{U}
Dream's Grip
Instant
Choose one --

• Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)
{U}
Dream's Grip
Instant
Choose one --

• Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)
{U}
Dream's Grip
Instant
Choose one --

• Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 / 1
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 / 1
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 / 1
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 / 1
{3}{B}
Dross Crocodile
Creature - Zombie Crocodile
5 / 1
{3}{B}
Dross Crocodile
Creature - Zombie Crocodile
5 / 1
{3}{B}
Dross Crocodile
Creature - Zombie Crocodile
5 / 1
{3}{B}
Dross Crocodile
Creature - Zombie Crocodile
5 / 1
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{2}{B}
Dross Prowler
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{2}{B}
Dross Prowler
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{2}{B}
Dross Prowler
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{2}{B}
Dross Prowler
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{4}
Dross Scorpion
Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
3 / 1
{4}
Dross Scorpion
Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
3 / 1
{4}
Dross Scorpion
Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
3 / 1
{4}
Dross Scorpion
Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
3 / 1
{6}
Duplicant
Artifact Creature - Shapeshifter
Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2 / 4
{1}{U}
Early Frost
Instant
Tap up to three target lands.
{1}{U}
Early Frost
Instant
Tap up to three target lands.
{1}{U}
Early Frost
Instant
Tap up to three target lands.
{1}{U}
Early Frost
Instant
Tap up to three target lands.
{1}{W}
Echoing Calm
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
{1}{W}
Echoing Calm
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
{1}{W}
Echoing Calm
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
{1}{W}
Echoing Calm
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
{1}{G}
Echoing Courage
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
{1}{G}
Echoing Courage
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
{1}{G}
Echoing Courage
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
{1}{G}
Echoing Courage
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
{1}{B}
Echoing Decay
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
{1}{B}
Echoing Decay
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
{1}{B}
Echoing Decay
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
{1}{B}
Echoing Decay
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
{1}{R}
Echoing Ruin
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
{1}{R}
Echoing Ruin
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
{1}{R}
Echoing Ruin
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
{1}{R}
Echoing Ruin
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{1}{B}{B}
Emissary of Despair
Creature - Spirit
Flying

Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
2 / 1
{1}{B}{B}
Emissary of Despair
Creature - Spirit
Flying

Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
2 / 1
{1}{W}{W}
Emissary of Hope
Creature - Spirit
Flying

Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
2 / 1
{1}{W}{W}
Emissary of Hope
Creature - Spirit
Flying

Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
2 / 1
{2}
Empyrial Plate
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.

Equip {2}
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{X}
Engineered Explosives
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
{3}
Ensouled Scimitar
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Ensouled Scimitar
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}{B}
Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
{4}{B}
Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
{4}{B}
Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
{4}{B}
Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
{4}
Etched Oracle
Artifact Creature - Wizard
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
0 / 0
{4}
Etched Oracle
Artifact Creature - Wizard
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
0 / 0
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{3}
Extraplanar Lens
Artifact
Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{2}{U}
Eyes of the Watcher
Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}
Eyes of the Watcher
Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{3}{G}{G}
Fangren Hunter
Creature - Beast
Trample
4 / 4
{3}{G}{G}
Fangren Hunter
Creature - Beast
Trample
4 / 4
{3}{G}{G}
Fangren Hunter
Creature - Beast
Trample
4 / 4
{3}{G}{G}
Fangren Hunter
Creature - Beast
Trample
4 / 4
{4}{G}{G}
Fangren Pathcutter
Creature - Beast
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
4 / 6
{4}{G}{G}
Fangren Pathcutter
Creature - Beast
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
4 / 6
{1}{U}{U}
Fatespinner
Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
1 / 2
{4}{R}
Feedback Bolt
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
{4}{R}
Feedback Bolt
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{B}
Fill with Fright
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{B}
Fill with Fright
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{B}
Fill with Fright
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{B}
Fill with Fright
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Fist of Suns
Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{2}{B}
Fleshgrafter
Creature - Human Warrior
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
2 / 2
{2}{B}
Fleshgrafter
Creature - Human Warrior
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
2 / 2
{2}{B}
Fleshgrafter
Creature - Human Warrior
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
2 / 2
{2}{B}
Fleshgrafter
Creature - Human Warrior
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
2 / 2
{4}{R}
Forge Armor
Instant
As an additional cost to cast this spell, sacrifice an artifact.

Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
{4}{R}
Forge Armor
Instant
As an additional cost to cast this spell, sacrifice an artifact.

Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
{1}{R}
Fractured Loyalty
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
{1}{R}
Fractured Loyalty
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
{4}
Frogmite
Artifact Creature - Frog
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
2 / 2
{4}
Frogmite
Artifact Creature - Frog
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
2 / 2
{4}
Frogmite
Artifact Creature - Frog
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
2 / 2
{4}
Frogmite
Artifact Creature - Frog
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
2 / 2
{6}{R}{R}{R}
Furnace Dragon
Creature - Dragon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
5 / 5
{2}{R}{R}
Furnace Whelp
Creature - Dragon
Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.
2 / 2
{2}{R}{R}
Furnace Whelp
Creature - Dragon
Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.
2 / 2
{2}
Galvanic Key
Artifact
Flash

{3}, {T}: Untap target artifact.
{2}
Galvanic Key
Artifact
Flash

{3}, {T}: Untap target artifact.
{2}
Galvanic Key
Artifact
Flash

{3}, {T}: Untap target artifact.
{2}
Galvanic Key
Artifact
Flash

{3}, {T}: Untap target artifact.
{6}
Gate to the Aether
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
{4}
Gemstone Array
Artifact
{2}: Put a charge counter on Gemstone Array.

Remove a charge counter from Gemstone Array: Add one mana of any color.
{4}
Gemstone Array
Artifact
{2}: Put a charge counter on Gemstone Array.

Remove a charge counter from Gemstone Array: Add one mana of any color.
{4}
Geth's Grimoire
Artifact
Whenever an opponent discards a card, you may draw a card.
{4}
Geth's Grimoire
Artifact
Whenever an opponent discards a card, you may draw a card.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
--
Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.

{T}: Add one mana of any color.
{2}{G}{G}
Glissa Sunseeker
Legendary Creature - Elf Warrior
First strike

{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
3 / 2
{4}
Goblin Charbelcher
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{3}
Goblin Replica
Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
2 / 2
{3}
Goblin Replica
Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
2 / 2
{3}
Goblin Replica
Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
2 / 2
{3}
Goblin Replica
Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
2 / 2
{1}{R}
Goblin Striker
Creature - Goblin Berserker
First strike, haste
1 / 1
{1}{R}
Goblin Striker
Creature - Goblin Berserker
First strike, haste
1 / 1
{1}{R}
Goblin Striker
Creature - Goblin Berserker
First strike, haste
1 / 1
{1}{R}
Goblin Striker
Creature - Goblin Berserker
First strike, haste
1 / 1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{1}
Golem-Skin Gauntlets
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Golem-Skin Gauntlets
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}{R}
Grab the Reins
Instant
Choose one --

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{3}{R}
Grab the Reins
Instant
Choose one --

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Granite Shard
Artifact
{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target.
{2}{R}{R}
Granulate
Sorcery
Destroy each nonland artifact with mana value 4 or less.
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
Great Furnace
Artifact Land
{T}: Add {R}.
{2}{B}{B}{B}
Greater Harvester
Creature - Horror
At the beginning of your upkeep, sacrifice a permanent.

Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
5 / 6
{4}
Grid Monitor
Artifact Creature - Construct
You can't cast creature spells.
4 / 6
{1}{B}
Grimclaw Bats
Creature - Bat
Flying

{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1 / 1
{1}{B}
Grimclaw Bats
Creature - Bat
Flying

{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1 / 1
{1}{B}
Grimclaw Bats
Creature - Bat
Flying

{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1 / 1
{1}{B}
Grimclaw Bats
Creature - Bat
Flying

{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1 / 1
{2}
Grinding Station
Artifact
{T}, Sacrifice an artifact: Target player mills three cards.

Whenever an artifact enters the battlefield, you may untap Grinding Station.
{2}
Grinding Station
Artifact
{T}, Sacrifice an artifact: Target player mills three cards.

Whenever an artifact enters the battlefield, you may untap Grinding Station.
{5}{G}
Groffskithur
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3 / 3
{5}{G}
Groffskithur
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3 / 3
{5}{G}
Groffskithur
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3 / 3
{5}{G}
Groffskithur
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3 / 3
{2}
Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
{2}
Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{2}
Healer's Headdress
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

{W}{W}: Attach Healer's Headdress to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Healer's Headdress
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

{W}{W}: Attach Healer's Headdress to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Healer's Headdress
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

{W}{W}: Attach Healer's Headdress to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Healer's Headdress
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

{W}{W}: Attach Healer's Headdress to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Heartwood Shard
Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
{5}
Heliophial
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.
{5}
Heliophial
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.
{5}
Heliophial
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.
{5}
Heliophial
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.
{3}
Helm of Kaldra
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.

Equip {2}
{4}
Hematite Golem
Artifact Creature - Golem
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
1 / 4
{4}
Hematite Golem
Artifact Creature - Golem
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
1 / 4
{4}
Hematite Golem
Artifact Creature - Golem
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
1 / 4
{4}
Hematite Golem
Artifact Creature - Golem
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
1 / 4
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}{U}
Hoverguard Observer
Creature - Drone
Flying

Hoverguard Observer can block only creatures with flying.
3 / 3
{2}{U}{U}
Hoverguard Observer
Creature - Drone
Flying

Hoverguard Observer can block only creatures with flying.
3 / 3
{6}{U}{U}
Hoverguard Sweepers
Creature - Drone
Flying

When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
5 / 6
{2}{G}{G}
Hum of the Radix
Enchantment
Each artifact spell costs {1} more to cast for each artifact its controller controls.
{1}{B}
Hunger of the Nim
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
{1}{B}
Hunger of the Nim
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
{1}{B}
Hunger of the Nim
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
{1}{B}
Hunger of the Nim
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{2}{R}
Incite War
Instant
Choose one --

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Incite War
Instant
Choose one --

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Incite War
Instant
Choose one --

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Incite War
Instant
Choose one --

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
{4}{G}
Infested Roothold
Creature - Wall
Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0 / 3
{4}{G}
Infested Roothold
Creature - Wall
Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0 / 3
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{4}
Infused Arrows
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{2}{R}
Ion Storm
Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{5}{R}
Iron-Barb Hellion
Creature - Hellion Beast
Haste

Iron-Barb Hellion can't block.
5 / 4
{3}{B}
Irradiate
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
{3}{B}
Irradiate
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
{3}{B}
Irradiate
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
{3}{B}
Irradiate
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}{G}
Journey of Discovery
Sorcery
Choose one --

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
{2}{G}
Journey of Discovery
Sorcery
Choose one --

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
{2}{G}
Journey of Discovery
Sorcery
Choose one --

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
{2}{G}
Journey of Discovery
Sorcery
Choose one --

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
{3}{R}
Krark-Clan Engineers
Creature - Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
2 / 2
{3}{R}
Krark-Clan Engineers
Creature - Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
2 / 2
{2}{R}
Krark-Clan Grunt
Creature - Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2 / 2
{2}{R}
Krark-Clan Grunt
Creature - Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2 / 2
{2}{R}
Krark-Clan Grunt
Creature - Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2 / 2
{2}{R}
Krark-Clan Grunt
Creature - Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2 / 2
{4}
Krark-Clan Ironworks
Artifact
Sacrifice an artifact: Add {C}{C}.
{4}
Krark-Clan Ironworks
Artifact
Sacrifice an artifact: Add {C}{C}.
{3}{R}{R}
Krark-Clan Ogre
Creature - Ogre
{R}, Sacrifice an artifact: Target creature can't block this turn.
3 / 3
{3}{R}{R}
Krark-Clan Ogre
Creature - Ogre
{R}, Sacrifice an artifact: Target creature can't block this turn.
3 / 3
{3}{R}{R}
Krark-Clan Ogre
Creature - Ogre
{R}, Sacrifice an artifact: Target creature can't block this turn.
3 / 3
{3}{R}{R}
Krark-Clan Ogre
Creature - Ogre
{R}, Sacrifice an artifact: Target creature can't block this turn.
3 / 3
{R}
Krark-Clan Shaman
Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
1 / 1
{R}
Krark-Clan Shaman
Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
1 / 1
{R}
Krark-Clan Shaman
Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
1 / 1
{R}
Krark-Clan Shaman
Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
1 / 1
{2}{R}
Krark-Clan Stoker
Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
2 / 2
{2}{R}
Krark-Clan Stoker
Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
2 / 2
{2}{R}
Krark-Clan Stoker
Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
2 / 2
{2}{R}
Krark-Clan Stoker
Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
2 / 2
{1}
Lantern of Insight
Artifact
Players play with the top card of their libraries revealed.

{T}, Sacrifice Lantern of Insight: Target player shuffles.
{1}
Lantern of Insight
Artifact
Players play with the top card of their libraries revealed.

{T}, Sacrifice Lantern of Insight: Target player shuffles.
{2}{U}{U}
Last Word
Instant
This spell can't be countered.

Counter target spell.
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{3}{W}
Leonin Abunas
Creature - Cat Cleric
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 5
{3}{W}
Leonin Battlemage
Creature - Cat Wizard
{T}: Target creature gets +1/+1 until end of turn.

Whenever you cast a spell, you may untap Leonin Battlemage.
2 / 3
{3}{W}
Leonin Battlemage
Creature - Cat Wizard
{T}: Target creature gets +1/+1 until end of turn.

Whenever you cast a spell, you may untap Leonin Battlemage.
2 / 3
{3}
Leonin Bladetrap
Artifact
Flash (You may cast this spell any time you could cast an instant.)

{2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
{3}
Leonin Bladetrap
Artifact
Flash (You may cast this spell any time you could cast an instant.)

{2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{W}
Leonin Den-Guard
Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1 / 3
{1}{W}
Leonin Den-Guard
Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1 / 3
{1}{W}
Leonin Den-Guard
Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1 / 3
{1}{W}
Leonin Den-Guard
Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1 / 3
{W}
Leonin Elder
Creature - Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
1 / 1
{W}
Leonin Elder
Creature - Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
1 / 1
{W}
Leonin Elder
Creature - Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
1 / 1
{W}
Leonin Elder
Creature - Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
1 / 1
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Leonin Shikari
Creature - Cat Soldier
You may activate equip abilities any time you could cast an instant.
2 / 2
{W}{W}
Leonin Skyhunter
Creature - Cat Knight
Flying
2 / 2
{W}{W}
Leonin Skyhunter
Creature - Cat Knight
Flying
2 / 2
{1}{W}
Leonin Squire
Creature - Cat Soldier
When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 2
{1}{W}
Leonin Squire
Creature - Cat Soldier
When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 2
{1}{W}
Leonin Squire
Creature - Cat Soldier
When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 2
{1}{W}
Leonin Squire
Creature - Cat Soldier
When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 2
{2}
Leonin Sun Standard
Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.
{1}
Lifespark Spellbomb
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

{1}, Sacrifice Lifespark Spellbomb: Draw a card.
{1}
Lifespark Spellbomb
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

{1}, Sacrifice Lifespark Spellbomb: Draw a card.
{1}
Lifespark Spellbomb
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

{1}, Sacrifice Lifespark Spellbomb: Draw a card.
{1}
Lifespark Spellbomb
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

{1}, Sacrifice Lifespark Spellbomb: Draw a card.
{3}
Lightning Coils
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{6}{G}{G}
Living Hive
Creature - Elemental Insect
Trample

Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
6 / 6
{4}
Lodestone Myr
Artifact Creature - Myr
Trample

Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
2 / 2
{4}{U}{U}
Looming Hoverguard
Creature - Drone
Flying

When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
3 / 3
{B}
Lose Hope
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{B}
Lose Hope
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{B}
Lose Hope
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{B}
Lose Hope
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{W}{W}
Loxodon Anchorite
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 3
{2}{W}{W}
Loxodon Anchorite
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 3
{2}{W}{W}
Loxodon Anchorite
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 3
{2}{W}{W}
Loxodon Anchorite
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 3
{5}{W}
Loxodon Mender
Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
3 / 3
{5}{W}
Loxodon Mender
Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
3 / 3
{5}{W}
Loxodon Mender
Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
3 / 3
{5}{W}
Loxodon Mender
Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
3 / 3
{3}{W}{W}
Loxodon Mystic
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3 / 3
{3}{W}{W}
Loxodon Mystic
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3 / 3
{3}{W}{W}
Loxodon Mystic
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3 / 3
{3}{W}{W}
Loxodon Mystic
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3 / 3
{3}{W}
Loxodon Punisher
Creature - Elephant Soldier
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
2 / 2
{3}{W}{W}
Loxodon Stalwart
Creature - Elephant Soldier
Vigilance

{W}: Loxodon Stalwart gets +0/+1 until end of turn.
3 / 3
{3}{W}{W}
Loxodon Stalwart
Creature - Elephant Soldier
Vigilance

{W}: Loxodon Stalwart gets +0/+1 until end of turn.
3 / 3
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{3}{U}
Lumengrid Augur
Creature - Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
2 / 2
{2}{U}
Lumengrid Sentinel
Creature - Human Wizard
Flying

Whenever an artifact enters the battlefield under your control, you may tap target permanent.
1 / 2
{2}{U}
Lumengrid Sentinel
Creature - Human Wizard
Flying

Whenever an artifact enters the battlefield under your control, you may tap target permanent.
1 / 2
{1}{U}
Lumengrid Warden
Creature - Human Wizard
1 / 3
{1}{U}
Lumengrid Warden
Creature - Human Wizard
1 / 3
{1}{U}
Lumengrid Warden
Creature - Human Wizard
1 / 3
{1}{U}
Lumengrid Warden
Creature - Human Wizard
1 / 3
{7}
Lunar Avenger
Artifact Creature - Golem
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
2 / 2
{1}{U}{U}
Machinate
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{U}{U}
Machinate
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{U}{U}
Machinate
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{U}{U}
Machinate
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{R}
Magnetic Theft
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
{R}
Magnetic Theft
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
{6}
Malachite Golem
Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
5 / 3
{6}
Malachite Golem
Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
5 / 3
{6}
Malachite Golem
Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
5 / 3
{6}
Malachite Golem
Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
5 / 3
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}{R}
Megatog
Creature - Atog
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
3 / 4
{7}
Memnarch
Legendary Artifact Creature - Wizard
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)

{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
4 / 5
{4}{B}{B}
Mephidross Vampire
Creature - Vampire
Flying

Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
3 / 4
{4}{B}
Mephitic Ooze
Creature - Ooze
Mephitic Ooze gets +1/+0 for each artifact you control.

Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
0 / 5
{2}{W}
Metal Fatigue
Instant
Tap all artifacts.
{2}{W}
Metal Fatigue
Instant
Tap all artifacts.
{2}{W}
Metal Fatigue
Instant
Tap all artifacts.
{2}{W}
Metal Fatigue
Instant
Tap all artifacts.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{6}
Mirror Golem
Artifact Creature - Golem
Imprint -- When Mirror Golem enters the battlefield, you may exile target card from a graveyard.

Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
3 / 4
{6}
Mirror Golem
Artifact Creature - Golem
Imprint -- When Mirror Golem enters the battlefield, you may exile target card from a graveyard.

Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
3 / 4
{3}{G}{G}
Molder Slug
Creature - Slug Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
4 / 6
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{2}{B}
Moriok Rigger
Creature - Human Rogue Rigger
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
2 / 2
{3}{B}
Moriok Scavenger
Creature - Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
2 / 3
{3}{B}
Moriok Scavenger
Creature - Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
2 / 3
{3}{B}
Moriok Scavenger
Creature - Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
2 / 3
{3}{B}
Moriok Scavenger
Creature - Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
2 / 3
{4}
Mourner's Shield
Artifact
Imprint -- When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.

{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
{4}
Mourner's Shield
Artifact
Imprint -- When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.

{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
{5}{B}
Murderous Spoils
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
{5}{B}
Murderous Spoils
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
{11}
Mycosynth Golem
Artifact Creature - Golem
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
4 / 5
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{3}
Myr Adapter
Artifact Creature - Myr
Myr Adapter gets +1/+1 for each Equipment attached to it.
1 / 1
{3}
Myr Adapter
Artifact Creature - Myr
Myr Adapter gets +1/+1 for each Equipment attached to it.
1 / 1
{3}
Myr Adapter
Artifact Creature - Myr
Myr Adapter gets +1/+1 for each Equipment attached to it.
1 / 1
{3}
Myr Adapter
Artifact Creature - Myr
Myr Adapter gets +1/+1 for each Equipment attached to it.
1 / 1
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{6}
Myr Incubator
Artifact
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
{3}
Myr Landshaper
Artifact Creature - Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.
1 / 1
{3}
Myr Landshaper
Artifact Creature - Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.
1 / 1
{3}
Myr Landshaper
Artifact Creature - Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.
1 / 1
{3}
Myr Landshaper
Artifact Creature - Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.
1 / 1
{5}
Myr Matrix
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Myr creatures get +1/+1.

{5}: Create a 1/1 colorless Myr artifact creature token.
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{4}
Myr Quadropod
Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
1 / 4
{4}
Myr Quadropod
Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
1 / 4
{4}
Myr Quadropod
Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
1 / 4
{4}
Myr Quadropod
Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
1 / 4
{2}
Myr Retriever
Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
1 / 1
{2}
Myr Retriever
Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
1 / 1
{1}
Myr Servitor
Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
1 / 1
{1}
Myr Servitor
Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
1 / 1
{1}
Myr Servitor
Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
1 / 1
{1}
Myr Servitor
Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
1 / 1
{1}
Necrogen Spellbomb
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.

{1}, Sacrifice Necrogen Spellbomb: Draw a card.
{1}
Necrogen Spellbomb
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.

{1}, Sacrifice Necrogen Spellbomb: Draw a card.
{1}
Necrogen Spellbomb
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.

{1}, Sacrifice Necrogen Spellbomb: Draw a card.
{1}
Necrogen Spellbomb
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.

{1}, Sacrifice Necrogen Spellbomb: Draw a card.
{4}
Needlebug
Artifact Creature - Insect
Flash

Protection from artifacts
2 / 2
{4}
Needlebug
Artifact Creature - Insect
Flash

Protection from artifacts
2 / 2
{3}
Nemesis Mask
Artifact - Equipment
All creatures able to block equipped creature do so.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Nemesis Mask
Artifact - Equipment
All creatures able to block equipped creature do so.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{U}
Neurok Familiar
Creature - Bird
Flying

When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{1}{U}
Neurok Familiar
Creature - Bird
Flying

When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{1}{U}
Neurok Familiar
Creature - Bird
Flying

When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{1}{U}
Neurok Familiar
Creature - Bird
Flying

When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{1}
Neurok Hoversail
Artifact - Equipment
Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Neurok Hoversail
Artifact - Equipment
Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Neurok Hoversail
Artifact - Equipment
Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Neurok Hoversail
Artifact - Equipment
Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}{U}
Neurok Prodigy
Creature - Human Wizard
Flying

Discard an artifact card: Return Neurok Prodigy to its owner's hand.
2 / 1
{2}{U}
Neurok Prodigy
Creature - Human Wizard
Flying

Discard an artifact card: Return Neurok Prodigy to its owner's hand.
2 / 1
{2}{U}
Neurok Prodigy
Creature - Human Wizard
Flying

Discard an artifact card: Return Neurok Prodigy to its owner's hand.
2 / 1
{2}{U}
Neurok Prodigy
Creature - Human Wizard
Flying

Discard an artifact card: Return Neurok Prodigy to its owner's hand.
2 / 1
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Neurok Transmuter
Creature - Human Wizard
{U}: Target creature becomes an artifact in addition to its other types until end of turn.

{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
2 / 2
{2}{U}
Neurok Transmuter
Creature - Human Wizard
{U}: Target creature becomes an artifact in addition to its other types until end of turn.

{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
2 / 2
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{6}{B}
Nim Grotesque
Creature - Zombie
Nim Grotesque gets +1/+0 for each artifact you control.
3 / 6
{6}{B}
Nim Grotesque
Creature - Zombie
Nim Grotesque gets +1/+0 for each artifact you control.
3 / 6
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 / 1
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 / 1
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 / 1
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 / 1
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
{2}{B}{B}
Nim Shambler
Creature - Zombie
Nim Shambler gets +1/+0 for each artifact you control.

Sacrifice a creature: Regenerate Nim Shambler.
2 / 1
{2}{B}{B}
Nim Shambler
Creature - Zombie
Nim Shambler gets +1/+0 for each artifact you control.

Sacrifice a creature: Regenerate Nim Shambler.
2 / 1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying

Nim Shrieker gets +1/+0 for each artifact you control.
0 / 1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying

Nim Shrieker gets +1/+0 for each artifact you control.
0 / 1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying

Nim Shrieker gets +1/+0 for each artifact you control.
0 / 1
{3}{B}
Nim Shrieker
Creature - Zombie
Flying

Nim Shrieker gets +1/+0 for each artifact you control.
0 / 1
{G}{G}
Nourish
Instant
You gain 6 life.
{G}{G}
Nourish
Instant
You gain 6 life.
{G}{G}
Nourish
Instant
You gain 6 life.
{G}{G}
Nourish
Instant
You gain 6 life.
{3}
Nuisance Engine
Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
{3}
Nuisance Engine
Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
{3}
Oblivion Stone
Artifact
{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{4}{R}
Ogre Leadfoot
Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3 / 3
{4}{R}
Ogre Leadfoot
Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3 / 3
{4}{R}
Ogre Leadfoot
Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3 / 3
{4}{R}
Ogre Leadfoot
Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3 / 3
{2}
Omega Myr
Artifact Creature - Myr
1 / 2
{2}
Omega Myr
Artifact Creature - Myr
1 / 2
{2}
Omega Myr
Artifact Creature - Myr
1 / 2
{2}
Omega Myr
Artifact Creature - Myr
1 / 2
{5}{G}
One Dozen Eyes
Sorcery
Choose one --

• Create a 5/5 green Beast creature token.

• Create five 1/1 green Insect creature tokens.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
{5}{G}
One Dozen Eyes
Sorcery
Choose one --

• Create a 5/5 green Beast creature token.

• Create five 1/1 green Insect creature tokens.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
{4}
Opaline Bracers
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Opaline Bracers
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Opaline Bracers
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Opaline Bracers
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{2}{G}
Ouphe Vandals
Creature - Ouphe Rogue
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
2 / 2
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)

Haste
3 / 2
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)

Haste
3 / 2
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)

Haste
3 / 2
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)

Haste
3 / 2
{G}
Oxidize
Instant
Destroy target artifact. It can't be regenerated.
{G}
Oxidize
Instant
Destroy target artifact. It can't be regenerated.
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
{3}
Pearl Shard
Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
{2}
Pentad Prism
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Pentad Prism: Add one mana of any color.
{2}
Pentad Prism
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Pentad Prism: Add one mana of any color.
{2}
Pentad Prism
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Pentad Prism: Add one mana of any color.
{2}
Pentad Prism
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Pentad Prism: Add one mana of any color.
{7}
Pentavus
Artifact Creature - Construct
Pentavus enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.

{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0 / 0
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 / 2
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 / 2
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 / 2
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 / 2
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
{2}
Power Conduit
Artifact
{T}, Remove a counter from a permanent you control: Choose one --

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{4}{W}{W}
Pristine Angel
Creature - Angel
Flying

As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.

Whenever you cast a spell, you may untap Pristine Angel.
4 / 4
{2}{B}{B}{B}
Promise of Power
Sorcery
Choose one --

• You draw five cards and you lose 5 life.

• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.

Entwine {4} (Choose both if you pay the entwine cost.)
{3}
Proteus Staff
Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
{2}{U}
Psychic Membrane
Creature - Wall
Defender (This creature can't attack.)

Whenever Psychic Membrane blocks, you may draw a card.
0 / 3
{2}{U}
Psychic Membrane
Creature - Wall
Defender (This creature can't attack.)

Whenever Psychic Membrane blocks, you may draw a card.
0 / 3
{3}{U}
Psychic Overload
Enchantment - Aura
Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Enchanted permanent has "Discard two artifact cards: Untap this permanent."
{3}{U}
Psychic Overload
Enchantment - Aura
Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Enchanted permanent has "Discard two artifact cards: Untap this permanent."
{1}{W}
Pteron Ghost
Creature - Dinosaur Spirit
Flying

Sacrifice Pteron Ghost: Regenerate target artifact.
1 / 1
{1}{W}
Pteron Ghost
Creature - Dinosaur Spirit
Flying

Sacrifice Pteron Ghost: Regenerate target artifact.
1 / 1
{1}{W}
Pteron Ghost
Creature - Dinosaur Spirit
Flying

Sacrifice Pteron Ghost: Regenerate target artifact.
1 / 1
{1}{W}
Pteron Ghost
Creature - Dinosaur Spirit
Flying

Sacrifice Pteron Ghost: Regenerate target artifact.
1 / 1
{1}{B}{B}
Pulse of the Dross
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
{1}{U}{U}
Pulse of the Grid
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
{1}{W}
Purge
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
{1}{W}
Purge
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
{1}
Pyrite Spellbomb
Artifact
{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

{1}, Sacrifice Pyrite Spellbomb: Draw a card.
{1}
Pyrite Spellbomb
Artifact
{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

{1}, Sacrifice Pyrite Spellbomb: Draw a card.
{1}
Pyrite Spellbomb
Artifact
{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

{1}, Sacrifice Pyrite Spellbomb: Draw a card.
{1}
Pyrite Spellbomb
Artifact
{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

{1}, Sacrifice Pyrite Spellbomb: Draw a card.
{6}{U}
Quicksilver Behemoth
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
4 / 5
{6}{U}
Quicksilver Behemoth
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
4 / 5
{6}{U}
Quicksilver Behemoth
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
4 / 5
{6}{U}
Quicksilver Behemoth
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
4 / 5
{6}{U}{U}
Qumulox
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying
5 / 4
{6}{U}{U}
Qumulox
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying
5 / 4
{3}{R}{R}
Rain of Rust
Instant
Choose one --

• Destroy target artifact.

• Destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)
{3}{R}{R}
Rain of Rust
Instant
Choose one --

• Destroy target artifact.

• Destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)
{3}{R}{R}
Rain of Rust
Instant
Choose one --

• Destroy target artifact.

• Destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)
{3}{R}{R}
Rain of Rust
Instant
Choose one --

• Destroy target artifact.

• Destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{5}{W}{W}
Raksha Golden Cub
Legendary Creature - Cat Soldier
Vigilance

As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
3 / 4
{1}{W}
Razor Barrier
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
{1}{W}
Razor Barrier
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
{1}{W}
Razor Barrier
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
{1}{W}
Razor Barrier
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{5}
Razormane Masticore
Artifact Creature - Masticore
First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.

At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5 / 5
{3}{G}
Reap and Sow
Sorcery
Choose one --

• Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle.

Entwine {1}{G} (Choose both if you pay the entwine cost.)
{3}{G}
Reap and Sow
Sorcery
Choose one --

• Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle.

Entwine {1}{G} (Choose both if you pay the entwine cost.)
{3}{G}
Reap and Sow
Sorcery
Choose one --

• Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle.

Entwine {1}{G} (Choose both if you pay the entwine cost.)
{3}{G}
Reap and Sow
Sorcery
Choose one --

• Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle.

Entwine {1}{G} (Choose both if you pay the entwine cost.)
{3}{G}{G}
Rebuking Ceremony
Sorcery
Put two target artifacts on top of their owners' libraries.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{4}{B}{B}{B}{B}
Reiver Demon
Creature - Demon
Flying

When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6 / 6
{1}{B}{B}
Relic Bane
Enchantment - Aura
Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
{1}{B}{B}
Relic Bane
Enchantment - Aura
Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
{2}
Relic Barrier
Artifact
{T}: Tap target artifact.
{2}
Relic Barrier
Artifact
{T}: Tap target artifact.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{1}{W}
Roar of the Kha
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)
{1}{W}
Roar of the Kha
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)
{4}{G}
Rude Awakening
Sorcery
Choose one --

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
{4}
Rust Elemental
Artifact Creature - Elemental
Flying

At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4 / 4
{4}{R}{R}
Rustmouth Ogre
Creature - Ogre
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
5 / 4
{4}
Rustspore Ram
Artifact Creature - Sheep
When Rustspore Ram enters the battlefield, destroy target Equipment.
1 / 3
{4}
Rustspore Ram
Artifact Creature - Sheep
When Rustspore Ram enters the battlefield, destroy target Equipment.
1 / 3
{6}
Salvaging Station
Artifact
{T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.

Whenever a creature dies, you may untap Salvaging Station.
{3}{R}{R}
Savage Beating
Instant
Cast this spell only during your turn and only during combat.

Choose one --

• Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine {1}{R} (Choose both if you pay the entwine cost.)
{6}
Sawtooth Thresher
Artifact Creature - Construct
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
1 / 1
{6}
Sawtooth Thresher
Artifact Creature - Construct
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
1 / 1
{6}
Sawtooth Thresher
Artifact Creature - Construct
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
1 / 1
{6}
Sawtooth Thresher
Artifact Creature - Construct
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
1 / 1
{3}
Scale of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +0/+1 until end of turn.
{3}
Scale of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +0/+1 until end of turn.
{3}
Scale of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +0/+1 until end of turn.
{3}
Scale of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +0/+1 until end of turn.
{3}{B}
Scavenging Scarab
Creature - Insect
Scavenging Scarab can't block.
3 / 3
{3}{B}
Scavenging Scarab
Creature - Insect
Scavenging Scarab can't block.
3 / 3
{3}{B}
Scavenging Scarab
Creature - Insect
Scavenging Scarab can't block.
3 / 3
{3}{B}
Scavenging Scarab
Creature - Insect
Scavenging Scarab can't block.
3 / 3
{1}
Scrabbling Claws
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
{1}
Scrabbling Claws
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{1}{B}{B}
Screams from Within
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
{1}{B}{B}
Screams from Within
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
{2}{B}
Scrounge
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
{2}{B}
Scrounge
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{2}{U}
Second Sight
Instant
Choose one --

• Look at the top five cards of target opponent's library, then put them back in any order.

• Look at the top five cards of your library, then put them back in any order.

Entwine {U} (Choose both if you pay the entwine cost.)
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{3}
Serum Tank
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.

{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
{3}
Serum Tank
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.

{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{R}
Shatter
Instant
Destroy target artifact.
{B}
Shattered Dreams
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
{B}
Shattered Dreams
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
{1}{R}
Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.
{1}{R}
Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.
{1}{R}{R}
Shunt
Instant
Change the target of target spell with a single target.
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{3}
Skeleton Shard
Artifact
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 / 2
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 / 2
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 / 2
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 / 2
{2}{W}{W}
Skyhunter Patrol
Creature - Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
2 / 3
{2}{W}{W}
Skyhunter Patrol
Creature - Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
2 / 3
{2}{W}{W}
Skyhunter Patrol
Creature - Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
2 / 3
{2}{W}{W}
Skyhunter Patrol
Creature - Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
2 / 3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 / 3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 / 3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 / 3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 / 3
{1}{W}{W}
Skyhunter Skirmisher
Creature - Cat Knight
Flying, double strike
1 / 1
{1}{W}{W}
Skyhunter Skirmisher
Creature - Cat Knight
Flying, double strike
1 / 1
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{B}{B}
Slith Bloodletter
Creature - Slith
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.

{1}{B}: Regenerate Slith Bloodletter.
1 / 1
{B}{B}
Slith Bloodletter
Creature - Slith
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.

{1}{B}: Regenerate Slith Bloodletter.
1 / 1
{R}{R}
Slith Firewalker
Creature - Slith
Haste

Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{R}{R}
Slith Firewalker
Creature - Slith
Haste

Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{G}{G}
Slith Predator
Creature - Slith
Trample

Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{G}{G}
Slith Predator
Creature - Slith
Trample

Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{1}{U}{U}
Slith Strider
Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.

Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{1}{U}{U}
Slith Strider
Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.

Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{1}{R}
Slobad, Goblin Tinkerer
Legendary Creature - Goblin Artificer
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
1 / 2
{4}{W}{W}
Solar Tide
Sorcery
Choose one --

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.)
{3}
Soldier Replica
Artifact Creature - Soldier
{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
1 / 3
{3}
Soldier Replica
Artifact Creature - Soldier
{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
1 / 3
{3}
Soldier Replica
Artifact Creature - Soldier
{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
1 / 3
{3}
Soldier Replica
Artifact Creature - Soldier
{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
1 / 3
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{5}{U}
Somber Hoverguard
Creature - Drone
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying
3 / 2
{5}{U}
Somber Hoverguard
Creature - Drone
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying
3 / 2
{5}{U}
Somber Hoverguard
Creature - Drone
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying
3 / 2
{5}{U}
Somber Hoverguard
Creature - Drone
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying
3 / 2
{4}
Soul Foundry
Artifact
Imprint -- When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
{3}{W}{W}
Soul Nova
Instant
Exile target attacking creature and all Equipment attached to it.
{7}{W}{W}{W}
Soulscour
Sorcery
Destroy all nonartifact permanents.
{R}
Spark Elemental
Creature - Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
{R}
Spark Elemental
Creature - Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
{R}
Spark Elemental
Creature - Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
{R}
Spark Elemental
Creature - Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Spawning Pit
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
{2}
Spawning Pit
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
{2}
Specter's Shroud
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Specter's Shroud
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}{W}
Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
{3}{W}
Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
{3}{W}
Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
{3}{W}
Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{5}
Spinal Parasite
Artifact Creature - Insect
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
-1 / -1
{2}
Spincrusher
Artifact Creature - Construct
Whenever Spincrusher blocks, put a +1/+1 counter on it.

Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
0 / 2
{2}
Spincrusher
Artifact Creature - Construct
Whenever Spincrusher blocks, put a +1/+1 counter on it.

Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
0 / 2
{6}
Spire Golem
Artifact Creature - Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

Flying
2 / 4
{6}
Spire Golem
Artifact Creature - Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

Flying
2 / 4
{6}
Spire Golem
Artifact Creature - Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

Flying
2 / 4
{6}
Spire Golem
Artifact Creature - Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

Flying
2 / 4
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
--
Stalking Stones
Land
{T}: Add {C}.

{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
{W}
Stand Firm
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{W}
Stand Firm
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{W}
Stand Firm
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{W}
Stand Firm
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{G}{G}
Stand Together
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
{1}{W}
Stasis Cocoon
Enchantment - Aura
Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.
{1}{W}
Stasis Cocoon
Enchantment - Aura
Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.
{1}{W}
Stasis Cocoon
Enchantment - Aura
Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.
{1}{W}
Stasis Cocoon
Enchantment - Aura
Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{4}{W}
Stir the Pride
Instant
Choose one --

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine {1}{W} (Choose both if you pay the entwine cost.)
{4}
Summoner's Egg
Artifact Creature - Egg
Imprint -- When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
0 / 4
{7}
Summoning Station
Artifact
{T}: Create a 2/2 colorless Pincher creature token.

Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{8}
Sundering Titan
Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7 / 10
{3}
Suntouched Myr
Artifact Creature - Myr
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
0 / 0
{3}
Suntouched Myr
Artifact Creature - Myr
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
0 / 0
{3}
Suntouched Myr
Artifact Creature - Myr
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
0 / 0
{3}
Suntouched Myr
Artifact Creature - Myr
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
0 / 0
{2}
Surestrike Trident
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Surestrike Trident
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{4}
Sword of Kaldra
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Sylvok Explorer
Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Sylvok Explorer
Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Sylvok Explorer
Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Sylvok Explorer
Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{4}
Synod Centurion
Artifact Creature - Construct
When you control no other artifacts, sacrifice Synod Centurion.
4 / 4
{3}{W}
Taj-Nar Swordsmith
Creature - Cat Soldier
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
2 / 3
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Impulse
Artifact
{T}: Add {C}.

{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}
Talisman of Unity
Artifact
{T}: Add {C}.

{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
{4}
Talon of Pain
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.

{X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target.
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 2
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 2
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 2
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 2
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{4}{G}{G}
Tangle Spider
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
3 / 4
{4}{G}{G}
Tangle Spider
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
3 / 4
{4}{G}{G}
Tangle Spider
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
3 / 4
{4}{G}{G}
Tangle Spider
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
3 / 4
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
{2}{G}
Tanglewalker
Creature - Dryad
Each creature you control can't be blocked as long as defending player controls an artifact land.
2 / 2
{2}{R}{R}
Tears of Rage
Instant
Cast this spell only during the declare attackers step.

Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
{4}{G}
Tel-Jilad Archers
Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2 / 4
{4}{G}
Tel-Jilad Archers
Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2 / 4
{4}{G}
Tel-Jilad Archers
Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2 / 4
{4}{G}
Tel-Jilad Archers
Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2 / 4
{1}{G}
Tel-Jilad Chosen
Creature - Elf Warrior
Protection from artifacts
2 / 1
{1}{G}
Tel-Jilad Chosen
Creature - Elf Warrior
Protection from artifacts
2 / 1
{1}{G}
Tel-Jilad Chosen
Creature - Elf Warrior
Protection from artifacts
2 / 1
{1}{G}
Tel-Jilad Chosen
Creature - Elf Warrior
Protection from artifacts
2 / 1
{3}{G}
Tel-Jilad Exile
Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
2 / 3
{3}{G}
Tel-Jilad Exile
Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
2 / 3
{3}{G}
Tel-Jilad Exile
Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
2 / 3
{3}{G}
Tel-Jilad Exile
Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
2 / 3
{1}{G}
Tel-Jilad Justice
Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{4}{G}
Tel-Jilad Lifebreather
Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
3 / 2
{4}{G}
Tel-Jilad Lifebreather
Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
3 / 2
{4}{G}
Tel-Jilad Lifebreather
Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
3 / 2
{4}{G}
Tel-Jilad Lifebreather
Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
3 / 2
{3}{G}
Tel-Jilad Outrider
Creature - Elf Warrior
Protection from artifacts
3 / 1
{3}{G}
Tel-Jilad Outrider
Creature - Elf Warrior
Protection from artifacts
3 / 1
{3}{G}
Tel-Jilad Outrider
Creature - Elf Warrior
Protection from artifacts
3 / 1
{3}{G}
Tel-Jilad Outrider
Creature - Elf Warrior
Protection from artifacts
3 / 1
{1}
Tel-Jilad Stylus
Artifact
{T}: Put target permanent you own on the bottom of your library.
{2}{G}
Tel-Jilad Wolf
Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
2 / 2
{2}{G}
Tel-Jilad Wolf
Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
2 / 2
{2}{G}
Tel-Jilad Wolf
Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
2 / 2
{2}{G}
Tel-Jilad Wolf
Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
2 / 2
{2}{W}
Tempest of Light
Instant
Destroy all enchantments.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{W}
Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{3}
Thermal Navigator
Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
2 / 2
{3}
Thermal Navigator
Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
2 / 2
{3}
Thermal Navigator
Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
2 / 2
{3}
Thermal Navigator
Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
2 / 2
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{3}
Thunderstaff
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.
{5}
Titanium Golem
Artifact Creature - Golem
{1}{W}: Titanium Golem gains first strike until end of turn.
3 / 3
{5}
Titanium Golem
Artifact Creature - Golem
{1}{W}: Titanium Golem gains first strike until end of turn.
3 / 3
{5}
Titanium Golem
Artifact Creature - Golem
{1}{W}: Titanium Golem gains first strike until end of turn.
3 / 3
{5}
Titanium Golem
Artifact Creature - Golem
{1}{W}: Titanium Golem gains first strike until end of turn.
3 / 3
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{3}
Tooth of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +1/+0 until end of turn.
{3}
Tooth of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +1/+0 until end of turn.
{3}
Tooth of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +1/+0 until end of turn.
{3}
Tooth of Chiss-Goria
Artifact
Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +1/+0 until end of turn.
{5}{G}{G}
Tornado Elemental
Creature - Elemental
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.

You may have Tornado Elemental assign its combat damage as though it weren't blocked.
6 / 6
--
Tree of Tales
Artifact Land
{T}: Add {G}.
--
Tree of Tales
Artifact Land
{T}: Add {G}.
--
Tree of Tales
Artifact Land
{T}: Add {G}.
--
Tree of Tales
Artifact Land
{T}: Add {G}.
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{1}{G}{G}
Troll Ascetic
Creature - Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Troll Ascetic.
3 / 2
{5}{G}{G}
Trolls of Tel-Jilad
Creature - Troll Shaman
{1}{G}: Regenerate target green creature.
5 / 6
{3}{W}{W}
Turn the Tables
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
{G}
Turn to Dust
Instant
Destroy target Equipment. Add {G}.
{G}
Turn to Dust
Instant
Destroy target Equipment. Add {G}.
{G}
Turn to Dust
Instant
Destroy target Equipment. Add {G}.
{G}
Turn to Dust
Instant
Destroy target Equipment. Add {G}.
{4}{G}{G}
Tyrranax
Creature - Dinosaur Beast
{1}{G}: Tyrranax gets -1/+1 until end of turn.
5 / 4
{4}{G}{G}
Tyrranax
Creature - Dinosaur Beast
{1}{G}: Tyrranax gets -1/+1 until end of turn.
5 / 4
{4}{G}{G}
Tyrranax
Creature - Dinosaur Beast
{1}{G}: Tyrranax gets -1/+1 until end of turn.
5 / 4
{4}{G}{G}
Tyrranax
Creature - Dinosaur Beast
{1}{G}: Tyrranax gets -1/+1 until end of turn.
5 / 4
{2}{R}
Unforge
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
{2}{R}
Unforge
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
{2}{R}
Unforge
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
{2}{R}
Unforge
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{2}{W}
Vanquish
Instant
Destroy target blocking creature.
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
{2}{U}{U}
Vedalken Archmage
Creature - Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
0 / 2
{1}{U}
Vedalken Engineer
Creature - Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 1
{1}{U}
Vedalken Engineer
Creature - Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 1
{1}{U}
Vedalken Engineer
Creature - Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 1
{1}{U}
Vedalken Engineer
Creature - Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 1
{U}{U}
Vedalken Mastermind
Creature - Vedalken Wizard
{U}, {T}: Return target permanent you control to its owner's hand.
1 / 2
{2}{U}
Vex
Instant
Counter target spell. That spell's controller may draw a card.
{2}{U}
Vex
Instant
Counter target spell. That spell's controller may draw a card.
{2}{U}
Vex
Instant
Counter target spell. That spell's controller may draw a card.
{2}{U}
Vex
Instant
Counter target spell. That spell's controller may draw a card.
{3}{B}{B}
Vicious Betrayal
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures.

Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
{3}{B}{B}
Vicious Betrayal
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures.

Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
{3}{B}{B}
Vicious Betrayal
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures.

Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
{3}{B}{B}
Vicious Betrayal
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures.

Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
{G}
Viridian Acolyte
Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
1 / 1
{G}
Viridian Acolyte
Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
1 / 1
{G}
Viridian Acolyte
Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
1 / 1
{G}
Viridian Acolyte
Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
1 / 1
{2}{G}
Viridian Joiner
Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
1 / 2
{2}{G}
Viridian Joiner
Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
1 / 2
{2}{G}
Viridian Joiner
Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
1 / 2
{2}{G}
Viridian Joiner
Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
1 / 2
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}{G}
Viridian Lorebearers
Creature - Elf Shaman
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
3 / 3
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
2 / 2
{G}{G}
Viridian Zealot
Creature - Elf Warrior
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
2 / 1
{4}
Voltaic Construct
Artifact Creature - Golem Construct
{2}: Untap target artifact creature.
2 / 2
{3}
Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}{R}
Vulshok Berserker
Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 2
{3}{R}
Vulshok Berserker
Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 2
{3}{R}
Vulshok Berserker
Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 2
{3}{R}
Vulshok Berserker
Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 2
{2}
Vulshok Gauntlets
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Gauntlets
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Gauntlets
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Gauntlets
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1
{2}{R}{R}
Vulshok War Boar
Creature - Boar Beast
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
5 / 5
{2}{R}{R}
Vulshok War Boar
Creature - Boar Beast
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
5 / 5
{2}{R}{R}
Vulshok War Boar
Creature - Boar Beast
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
5 / 5
{2}{R}{R}
Vulshok War Boar
Creature - Boar Beast
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
5 / 5
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)
{2}{B}
Wall of Blood
Creature - Wall
Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
0 / 2
{4}{U}
Wanderguard Sentry
Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
3 / 3
{4}{U}
Wanderguard Sentry
Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
3 / 3
{4}{U}
Wanderguard Sentry
Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
3 / 3
{4}{U}
Wanderguard Sentry
Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
3 / 3
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{0}
Welding Jar
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
{0}
Welding Jar
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
{0}
Welding Jar
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
{0}
Welding Jar
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
{3}
Wizard Replica
Artifact Creature - Wizard
Flying

{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
1 / 3
{3}
Wizard Replica
Artifact Creature - Wizard
Flying

{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
1 / 3
{3}
Wizard Replica
Artifact Creature - Wizard
Flying

{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
1 / 3
{3}
Wizard Replica
Artifact Creature - Wizard
Flying

{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
1 / 3
{4}{B}
Woebearer
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2 / 3
{B}{B}
Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
{B}{B}
Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
{B}{B}
Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
{B}{B}
Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4

--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Salt Marsh
Land
Salt Marsh enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Salt Marsh
Land
Salt Marsh enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Salt Marsh
Land
Salt Marsh enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Salt Marsh
Land
Salt Marsh enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.