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Select Main Deck Cards

Select Sideboard Cards

{3}{W}{W}
Avenging Angel
Creature - Angel
Flying

When Avenging Angel dies, you may put it on top of its owner's library.
3 / 3
{3}{W}{W}
Avenging Angel
Creature - Angel
Flying

When Avenging Angel dies, you may put it on top of its owner's library.
3 / 3
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Monk
Creature - Soltari Monk Cleric
Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Monk
Creature - Soltari Monk Cleric
Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Monk
Creature - Soltari Monk Cleric
Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Monk
Creature - Soltari Monk Cleric
Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{3}{W}{W}
Staunch Defenders
Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
3 / 4
{3}{W}{W}
Staunch Defenders
Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
3 / 4
{3}{W}{W}
Staunch Defenders
Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
3 / 4
{3}{W}{W}
Staunch Defenders
Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
3 / 4
{3}
Torture Chamber
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.

At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.

{1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
{3}
Torture Chamber
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.

At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.

{1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
{3}
Torture Chamber
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.

At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.

{1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.

{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{3}{W}
Cloudchaser Eagle
Creature - Bird
Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
2 / 2
{3}{W}
Cloudchaser Eagle
Creature - Bird
Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
2 / 2
{3}{W}
Light of Day
Enchantment
Black creatures can't attack or block.
{3}{W}
Light of Day
Enchantment
Black creatures can't attack or block.
{1}{W}{W}
Orim, Samite Healer
Legendary Creature - Human Cleric
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
1 / 3
{2}
Scalding Tongs
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
{2}
Scalding Tongs
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
{2}
Scalding Tongs
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
{2}
Scalding Tongs
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
{1}{W}
Serene Offering
Instant
Destroy target enchantment. You gain life equal to its mana value.
{1}{W}
Serene Offering
Instant
Destroy target enchantment. You gain life equal to its mana value.