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Tourach Empty Hands (EDH / Commander)

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A simple deck, it aims at emptying all hands during the game, yours, and those of your opponents even faster.

The trick is to get Tourach Dread Cantor out as fast as you can (Dark Ritual can help, but you can also cast him unkicked if you believe he will not be too much of a target).

Once Tourach is out and ready to fight, you want to pile up as many static discard engines as you can, stuff like Court of Ambiion, Cunning Lethemancer, Necrogen Mists or Oppression. Those will be a steady source of +1/+1 counters for Tourach, and an excellent way to remove most answers from your opponents hands, leaving only topdeck to deal with you.

Feel free to use the small discard instant and sorceries to help go faster or buff Tourach if needed, but the static sources should be enough to mess your opponents good.

Of course Tourach may not be enough, or might be hard to keep around. If this happens, the deck includes a bunch of reanimation option to skip the commander tax, and it can also make for a great way to use those big filled graveyards you are making.
Rise of the Dark Realms and Command The Dreadhorde are powerful finishers to steal entire graveyards, while Chainer Dementia Master and Tergrid, God of Fright are reliable ways to steal the good stuff.

Should you wish to be unfair and vile, I also included a section called the tutor gang. They are centered around Maralen of the Mornsong and Opposition Agent, and will ensure your opponents never draw again (use at your own risks, side effects may include losing friends, have the table flipped by an angry player, or downright shame).

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This deck appears to be legal in EDH / Commander.

Turn: Your life: Opponent's life: Poison counters:
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» Revision 11 February 13, 2024 louvat1p
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