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Select Main Deck Cards

{4}
Akroan Horse
Artifact Creature - Horse
Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0 / 4
{3}{R}
Anger
Creature - Incarnation
Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{B}{B}
Archfiend of the Dross
Creature - Phyrexian Demon
Flying

Archfiend of the Dross enters the battlefield with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.
6 / 6
{1}{R}
Bazaar Trader
Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
1 / 1
{2}{B}{R}
Blim, Comedic Genius
Legendary Creature - Imp
Flying

Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
4 / 3
{3}{R}
Bolt Bend
Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.

Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{5}{B}{R}
Captive Audience
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen --

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.
{1}{R}{R}
Chef's Kiss
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
{3}{R}
Cinder Giant
Creature - Giant
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
5 / 3
{2}{R}
Cursed Mirror
Artifact
{T}: Add {R}.

As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 / 2
{3}{B}
Deadly Rollick
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Exile target creature.
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{2}{B}
Demonic Lore
Enchantment
When Demonic Lore enters the battlefield, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.
{2}{B}{B}
Demonic Pact
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen --

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.
{2}{B}
Demonic Taskmaster
Creature - Demon
Flying

At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
4 / 3
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}
Despotic Scepter
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
{2}{R}{R}
Disrupt Decorum
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
{3}{B}
Fateful Handoff
Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{3}{B}{B}
Forbidden Crypt
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.
{4}
Geth's Grimoire
Artifact
Whenever an opponent discards a card, you may draw a card.
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{4}
Grid Monitor
Artifact Creature - Construct
You can't cast creature spells.
4 / 6
{2}{R}
Harmless Offering
Sorcery
Target opponent gains control of target permanent you control.
{2}
Hithlain Rope
Artifact
Hithlain Rope can't be sacrificed.

{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.

{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{2}{B}{B}
Immortal Coil
Artifact
{T}, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.
{1}{B}
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
{2}{R}
Imperial Recruiter
Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{B}{R}
Kardur, Doomscourge
Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4 / 3
{3}{R}
Khârn the Betrayer
Legendary Creature - Astartes Berserker
Berzerker -- Khârn the Betrayer attacks or blocks each combat if able.

Sigil of Corruption -- When you lose control of Khârn the Betrayer, draw two cards.

The Betrayer -- If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5 / 1
{2}{B}{B}
Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{B}{B}
Midnight Oil
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{B}{B}{B}{B}
Nefarious Lich
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.
{3}{B}
Oath of Lim-Dûl
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)

{B}{B}: Draw a card.
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{3}
Pendant of Prosperity
Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.

{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
{2}{B}
Plague Reaver
Creature - Beast
At the beginning of your end step, sacrifice each other creature you control.

Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.
6 / 5
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{4}{B}{R}
Rakdos, the Showstopper
Legendary Creature - Demon
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
6 / 6
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}
Steel Golem
Artifact Creature - Golem
You can't cast creature spells.
3 / 4
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{R}
Telim'Tor's Edict
Instant
Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{R}
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
{1}{B}
Tinybones, Trinket Thief
Legendary Creature - Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
1 / 2
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{3}{B}
Vislor Turlough
Legendary Creature - Rogue
Deal with the Black Guardian -- When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.

At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.

Doctor's companion (You can have two commanders if the other is the Doctor.)
2 / 5
{1}{B}
Waste Not
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B}.

Whenever an opponent discards a noncreature, nonland card, draw a card.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{1}{B}
Wishclaw Talisman
Artifact
Wishclaw Talisman enters with three wish counters on it.

{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
{1}{B}
Wretched Anurid
Creature - Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
3 / 3
{1}{B}{R}
Xantcha, Sleeper Agent
Legendary Creature - Phyrexian Minion
Xantcha, Sleeper Agent enters under the control of an opponent of your choice.

Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.

{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5 / 5