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Viewing revision 6. There is a more recent version of this deck.
A Stax version of Zedruu with a high amount of pieces being donatable. Both infinite combos have their own categories. I have chosen these combos because they are 3 card combos and not as easy to achieve as many of the 2 card combos.
There are no Group-hug effects in this deck. The Stax pieces are chosen to not contradict your game plan. Also noteworthy is the absence of tutors here. This is do to my playgroup.
08.02.22
Tried Alpine Guide but its not worth it. So I am back to Walking Atlas, although the land count ist not the highest in the deck. But with the amount of card draw the deck has to offer, I think it will be fine.
22.03.22
The Sacred Ground + Price of Glory Combo felt weak. I switched it for Mind Over Matter + Temple Bell + Guile. Another option is Approach of the Second Sun.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Score | Card Name | Type | Mana | Rarity | Salt |
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