Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{2}{G}{G}
Arboria
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{1}{W}
Circle of Protection: Artifacts
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{2}
City in a Bottle
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{G}
Drop of Honey
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}
Grindstone
Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{6}
Jandor's Ring
Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{G}{G}
Lifeforce
Enchantment
{G}{G}: Counter target black spell.
{1}{G}
Llanowar Druid
Creature - Elf Druid
{T}, Sacrifice Llanowar Druid: Untap all Forests.
1 / 2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Emerald
Artifact
{T}: Add {G}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}{U}
Power Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{2}{U}
Psionic Blast
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}{G}
Roots of Life
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{B}
The Abyss
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
{1}{G}{G}
Thelon's Chant
Enchantment
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

{2}{W}{W}{W}
Abbey Gargoyles
Creature - Gargoyle
Flying, protection from red
3 / 4
{2}{W}{W}{W}
Abbey Gargoyles
Creature - Gargoyle
Flying, protection from red
3 / 4
{2}{W}{W}{W}
Abbey Gargoyles
Creature - Gargoyle
Flying, protection from red
3 / 4
{2}{W}
Abbey Matron
Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
1 / 3
{2}{W}
Abbey Matron
Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
1 / 3
{2}{U}{U}
Abduction
Enchantment - Aura
Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.
{2}{U}{U}
Abduction
Enchantment - Aura
Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.
{W}
Abu Ja'far
Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0 / 1
{1}{B}
Abyssal Gatekeeper
Creature - Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
1 / 1
{1}{B}
Abyssal Gatekeeper
Creature - Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
1 / 1
{1}{B}
Abyssal Gatekeeper
Creature - Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
1 / 1
{B}{R}
Acidic Sliver
Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
2 / 2
{R}
Active Volcano
Instant
Choose one --

• Destroy target blue permanent.

• Return target Island to its owner's hand.
{1}{W}{W}
Adarkar Unicorn
Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
2 / 2
{1}{W}
Advance Scout
Creature - Human Soldier Scout
First strike

{W}: Target creature gains first strike until end of turn.
1 / 1
{2}
Aeolipile
Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
{2}{R}{R}
Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
{2}{R}{R}
Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
{R}
Agent of Stromgald
Creature - Human Knight
{R}: Add {B}.
1 / 1
{R}
Agent of Stromgald
Creature - Human Knight
{R}: Add {B}.
1 / 1
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{G}
Aisling Leprechaun
Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
1 / 1
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{1}{W}
Alaborn Musketeer
Creature - Human Soldier
Reach (This creature can block creatures with flying.)
2 / 1
{W}
Alaborn Zealot
Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1 / 1
{1}{R}
Aliban's Tower
Instant
Target blocking creature gets +3/+1 until end of turn.
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{4}{R}
Ambush Party
Creature - Human Rogue
First strike, haste
3 / 1
{4}{R}
Ambush Party
Creature - Human Rogue
First strike, haste
3 / 1
{4}{R}
Ambush Party
Creature - Human Rogue
First strike, haste
3 / 1
{W}{W}
Amrou Kithkin
Creature - Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
1 / 1
{2}
Amulet of Kroog
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
--
An-Havva Township
Land
{T}: Add {C}.

{1}, {T}: Add {G}.

{2}, {T}: Add {R} or {W}.
{3}{R}
Anaba Bodyguard
Creature - Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{3}{R}
Anaba Shaman
Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
2 / 2
{3}{R}
Anaba Shaman
Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
2 / 2
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
{1}{W}
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
{2}{W}{W}
Angelic Voices
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)

Flying
0 / 4
{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)

Flying
0 / 4
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{W}
Anoint
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.
{U}
Apathy
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 / 5
{4}{W}
Ardent Militia
Creature - Human Soldier
Vigilance
2 / 5
{2}{W}
Arenson's Aura
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
{W}
Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
{3}{G}
Argothian Elder
Creature - Elf Druid
{T}: Untap two target lands.
2 / 2
{1}{G}
Argothian Pixies
Creature - Faerie
Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
2 / 1
{1}{G}
Argothian Pixies
Creature - Faerie
Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
2 / 1
{1}{G}
Argothian Pixies
Creature - Faerie
Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
2 / 1
{3}{G}{G}
Argothian Treefolk
Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
3 / 5
{3}{G}{G}
Argothian Treefolk
Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
3 / 5
{2}{B}
Armor Thrull
Creature - Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
1 / 3
{2}{B}
Armor Thrull
Creature - Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
1 / 3
{2}{B}
Armor Thrull
Creature - Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
1 / 3
{W}
Armor of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{W}: Enchanted creature gets +0/+1 until end of turn.
{3}{W}
Armored Griffin
Creature - Griffin
Flying, vigilance
2 / 3
{1}{W}{W}
Army of Allah
Instant
Attacking creatures get +2/+0 until end of turn.
{R}
Artifact Blast
Instant
Counter target artifact spell.
{R}
Artifact Blast
Instant
Counter target artifact spell.
{R}
Artifact Blast
Instant
Counter target artifact spell.
{2}{B}
Artifact Possession
Enchantment - Aura
Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
{W}
Artifact Ward
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.
{W}
Artifact Ward
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}
Ashnod's Transmogrant
Artifact
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{1}{W}
Aysen Bureaucrats
Creature - Human Advisor
{T}: Tap target creature with power 2 or less.
1 / 1
{2}{W}{W}
Aysen Crusader
Creature - Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
2+* / 2+*
{2}{U}
Azimaet Drake
Creature - Drake
Flying

{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
1 / 3
{2}{U}
Back to Basics
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
{1}{U}
Balduvian Conjurer
Creature - Human Wizard
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
0 / 2
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.
6 / 1
{2}{R}
Barbarian Guides
Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1 / 2
{1}{G}
Barbary Apes
Creature - Ape
2 / 2
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{5}{G}
Barbtooth Wurm
Creature - Wurm
6 / 4
{2}{W}
Bargain
Sorcery
Target opponent draws a card.

You gain 7 life.
{5}{B}{B}{B}
Baron Sengir
Legendary Creature - Vampire Noble
Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

{T}: Regenerate another target Vampire.
5 / 5
{5}{B}{B}{B}
Baron Sengir
Legendary Creature - Vampire Noble
Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

{T}: Regenerate another target Vampire.
5 / 5
{1}{B}
Barrow Ghoul
Creature - Zombie
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
4 / 4
{1}{B}
Barrow Ghoul
Creature - Zombie
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
4 / 4
{B}{B}
Basal Thrull
Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
1 / 2
{B}{B}
Basal Thrull
Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
1 / 2
{B}{B}
Basal Thrull
Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
1 / 2
{B}{B}
Basal Thrull
Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
1 / 2
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{1}{G}
Bear Cub
Creature - Bear
2 / 2
{4}{R}
Beasts of Bogardan
Creature - Beast
Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
3 / 3
{3}{G}
Bee Sting
Sorcery
Bee Sting deals 2 damage to any target.
{2}{W}
Benalish Infantry
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 3
{2}{W}
Benalish Knight
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{W}
Benalish Missionary
Creature - Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
1 / 1
{W}
Benalish Missionary
Creature - Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
1 / 1
{W}
Benalish Missionary
Creature - Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
1 / 1
{1}{W}
Benevolent Unicorn
Creature - Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
1 / 2
{1}{W}
Benevolent Unicorn
Creature - Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
1 / 2
{2}{R}
Bestial Fury
Enchantment - Aura
Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
{U}
Betrayal
Enchantment - Aura
Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.
{U}
Betrayal
Enchantment - Aura
Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.
{U}
Betrayal
Enchantment - Aura
Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.
{1}{R}
Betrothed of Fire
Enchantment - Aura
Enchant creature

Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.

Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
{2}{R}
Bird Maiden
Creature - Human Bird
Flying
1 / 2
{2}{R}
Bird Maiden
Creature - Human Bird
Flying
1 / 2
{2}{R}
Bird Maiden
Creature - Human Bird
Flying
1 / 2
{4}
Black Mana Battery
Artifact
{2}, {T}: Put a charge counter on Black Mana Battery.

{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{2}{R}{R}
Blind Fury
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
{2}{R}{R}
Blind Fury
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
{2}{R}
Blistering Barrier
Creature - Wall
Defender (This creature can't attack.)
5 / 2
{2}{R}
Blistering Barrier
Creature - Wall
Defender (This creature can't attack.)
5 / 2
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{W}{W}{W}
Blood of the Martyr
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
{2}{R}
Bloodrock Cyclops
Creature - Cyclops
Bloodrock Cyclops attacks each combat if able.
3 / 3
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{2}{R}
Bogardan Firefiend
Creature - Elemental Spirit
When Bogardan Firefiend dies, it deals 2 damage to target creature.
2 / 1
{3}{R}
Boil
Instant
Destroy all Islands.
{2}{R}
Boiling Blood
Instant
Target creature attacks this turn if able.

Draw a card.
{2}{B}
Bone Harvest
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}{R}
Bone Shaman
Creature - Giant Shaman
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
3 / 3
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{1}{B}{B}
Bottomless Pit
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{2}{R}
Brassclaw Orcs
Creature - Orc
Brassclaw Orcs can't block creatures with power 2 or greater.
3 / 2
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{2}{B}
Breathstealer
Creature - Nightstalker
{B}: Breathstealer gets +1/-1 until end of turn.
2 / 2
{3}{B}
Breeding Pit
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.

At the beginning of your end step, create a 0/1 black Thrull creature token.
{3}{U}
Breezekeeper
Creature - Djinn
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4 / 4
{3}{U}
Breezekeeper
Creature - Djinn
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4 / 4
{G}
Briar Shield
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{1}{B}
Brine Shaman
Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
1 / 1
{1}{R}{R}
Brothers of Fire
Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
2 / 2
{2}{U}{U}
Browse
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
{2}{B}
Brush with Death
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target opponent loses 2 life. You gain 2 life.
{3}{B}{B}
Brutal Nightstalker
Creature - Nightstalker
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
3 / 2
{3}{G}
Bull Elephant
Creature - Elephant
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
4 / 4
{3}{G}
Bull Elephant
Creature - Elephant
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
4 / 4
{4}
Bullwhip
Artifact
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{R}
Burning Cloak
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{1}{B}
Cannibalize
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{4}{G}{G}
Carnassid
Creature - Beast
Trample

{1}{G}: Regenerate Carnassid.
5 / 4
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{2}{B}
Casting of Bones
Enchantment - Aura
Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.
--
Castle Sengir
Land
{T}: Add {C}.

{1}, {T}: Add {B}.

{2}, {T}: Add {U} or {R}.
{1}{G}{G}
Cat Warriors
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{3}
Celestial Prism
Artifact
{2}, {T}: Add one mana of any color.
{2}{B}
Cemetery Gate
Creature - Wall
Defender (This creature can't attack.)

Protection from black
0 / 5
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{U}
Chain Stasis
Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
{U}
Chain Stasis
Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
{4}{R}
Chandler
Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target artifact creature.
3 / 3
{W}
Change of Heart
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature can't attack this turn.
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{4}{B}
Charging Bandits
Creature - Human Rogue
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
3 / 3
{3}{G}{G}
Charging Rhino
Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
4 / 4
{3}
Chimeric Sphere
Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
{3}
Chimeric Sphere
Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
{X}{G}
Choking Vines
Instant
Cast this spell only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
{X}{G}
Choking Vines
Instant
Cast this spell only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
{X}{G}
Choking Vines
Instant
Cast this spell only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
{2}{W}{W}{U}{U}{B}{B}
Chromium
Legendary Creature - Elder Dragon
Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7 / 7
{2}{G}
Chub Toad
Creature - Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
1 / 1
{3}{R}
Cinder Giant
Creature - Giant
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
5 / 3
{R}
Cinder Wall
Creature - Wall
Defender

When Cinder Wall blocks, destroy it at end of combat.
3 / 3
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Shadow
Enchantment
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{2}{G}
City of Solitude
Enchantment
Players can cast spells and activate abilities only during their own turns.
{4}
Clay Statue
Artifact Creature - Golem
{2}: Regenerate Clay Statue.
3 / 1
{4}
Clay Statue
Artifact Creature - Golem
{2}: Regenerate Clay Statue.
3 / 1
{4}
Clay Statue
Artifact Creature - Golem
{2}: Regenerate Clay Statue.
3 / 1
{1}{W}
Clergy en-Vec
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{U}
Cloak of Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{U}
Cloak of Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{U}
Cloak of Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 / 2
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 / 2
{4}
Clockwork Steed
Artifact Creature - Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0 / 3
{4}
Clockwork Swarm
Artifact Creature - Insect
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
0 / 3
{4}
Clockwork Swarm
Artifact Creature - Insect
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
0 / 3
{2}{U}
Cloud Elemental
Creature - Elemental
Flying

Cloud Elemental can block only creatures with flying.
2 / 3
{2}{U}
Cloud Spirit
Creature - Spirit
Flying

Cloud Spirit can block only creatures with flying.
3 / 1
{3}{W}
Cloudchaser Eagle
Creature - Bird
Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
2 / 2
{5}
Coal Golem
Artifact Creature - Golem
{3}, Sacrifice Coal Golem: Add {R}{R}{R}.
3 / 3
{G}
Cocoon
Enchantment - Aura
Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
{2}{B}
Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
{2}{W}
Combat Medic
Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
0 / 2
{2}{U}
Command of Unsummoning
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.
{2}{U}
Command of Unsummoning
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.
{2}
Conch Horn
Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
{3}{R}{R}
Conquer
Enchantment - Aura
Enchant land

You control enchanted land.
{3}{R}{R}
Conquer
Enchantment - Aura
Enchant land

You control enchanted land.
{W}
Consecrate Land
Enchantment - Aura
Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{1}{W}
Conviction
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3.

{W}: Return Conviction to its owner's hand.
{1}{W}
Conviction
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3.

{W}: Return Conviction to its owner's hand.
{2}{R}
Convulsing Licid
Creature - Licid
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature can't block.
2 / 2
{2}
Copper Tablet
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
{2}
Copper Tablet
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
{2}
Copper Tablet
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
--
Coral Atoll
Land
Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

{T}: Add {C}{U}.
{3}
Coral Helm
Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
{U}{U}
Coral Reef
Enchantment
Coral Reef enters the battlefield with four polyp counters on it.

Sacrifice an Island: Put two polyp counters on Coral Reef.

{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{R}
Craven Giant
Creature - Giant
Craven Giant can't block.
4 / 1
{1}{B}
Craven Knight
Creature - Human Knight
Craven Knight can't block.
2 / 2
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{3}{B}
Crazed Skirge
Creature - Phyrexian Imp
Flying, haste
2 / 2
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{0}
Crookshank Kobolds
Creature - Kobold
0 / 1
{G}
Crossbow Ambush
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
{B}{B}{B}
Cruel Bargain
Sorcery
Draw four cards. You lose half your life, rounded up.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{1}
Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
{W}{U}
Crystalline Sliver
Creature - Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{5}{R}
Cunning Giant
Creature - Giant
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
4 / 4
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{2}{B}{B}
Cursed Land
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
{2}{B}{B}
Cursed Land
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
{1}{B}
Cyclopean Mummy
Creature - Zombie
When Cyclopean Mummy dies, exile it.
2 / 1
{2}{W}
D'Avenant Archer
Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1 / 2
{2}{W}
D'Avenant Archer
Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1 / 2
{1}{B}
Dakmor Bat
Creature - Bat
Flying
1 / 1
{1}{B}
Dakmor Scorpion
Creature - Scorpion
2 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}{G}
Dark Heart of the Wood
Enchantment
Sacrifice a Forest: You gain 3 life.
{B}{G}
Dark Heart of the Wood
Enchantment
Sacrifice a Forest: You gain 3 life.
{4}{U}
Dark Maze
Creature - Wall
Defender (This creature can't attack.)

{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4 / 5
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
{B}
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
{2}{G}{G}
Daughter of Autumn
Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2 / 4
{2}{G}{G}
Daughter of Autumn
Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2 / 4
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{3}{B}
Dauthi Mindripper
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 1
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.
2 / 2
{2}{B}
Dauthi Trapper
Creature - Dauthi Minion
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
1 / 1
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{3}{B}{B}
Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
{W}
Death Speakers
Creature - Human Cleric
Protection from black
1 / 1
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Death Ward
Instant
Regenerate target creature.
{B}
Death Watch
Enchantment - Aura
Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
{B}
Death Watch
Enchantment - Aura
Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
{B}
Deathlace
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
{U}{U}
Deep Water
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
{U}{U}
Deep Water
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
{U}{U}
Deep Water
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
{1}{G}
Deep Wood
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.
{6}{U}{U}
Denizen of the Deep
Creature - Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
11 / 11
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{2}{R}
Desert Nomads
Creature - Human Nomad
Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.
2 / 2
{3}{U}{U}
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
{1}{B}{B}
Desolation
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{W}
Devoted Hero
Creature - Elf Soldier
1 / 2
{2}{U}
Devouring Deep
Creature - Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 2
{2}{U}
Devouring Deep
Creature - Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 2
{1}
Didgeridoo
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
{4}
Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
{4}
Dingus Staff
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
{2}{G}
Dire Wolves
Creature - Wolf
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{2}{B}
Diseased Vermin
Creature - Rat
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.

At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
1 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{1}{R}
Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{B}
Disturbed Burial
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target creature card from your graveyard to your hand.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{U}
Drafna's Restoration
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{2}{U}
Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
{2}{U}{U}
Dream Prowler
Creature - Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
1 / 5
{2}{U}{U}
Dream Prowler
Creature - Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
1 / 5
{3}{U}
Dreams of the Dead
Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
{1}{U}
Drowned
Creature - Zombie
{B}: Regenerate Drowned.
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{B}{B}
Drudge Spell
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
{1}{B}
Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
{1}{B}
Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
{R}
Duct Crawler
Creature - Insect
{1}{R}: Target creature can't block Duct Crawler this turn.
1 / 1
{R}
Duct Crawler
Creature - Insect
{1}{R}: Target creature can't block Duct Crawler this turn.
1 / 1
{3}{B}
Dungeon Shade
Creature - Shade Spirit
Flying

{B}: Dungeon Shade gets +1/+1 until end of turn.
1 / 1
{3}{B}
Dungeon Shade
Creature - Shade Spirit
Flying

{B}: Dungeon Shade gets +1/+1 until end of turn.
1 / 1
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{1}{W}
Duskrider Falcon
Creature - Bird
Flying, protection from black
1 / 1
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{1}{R}
Dwarven Berserker
Creature - Dwarf Berserker
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
1 / 1
--
Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
--
Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
{2}{R}
Dwarven Sea Clan
Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
1 / 1
{1}{R}
Dwarven Soldier
Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
2 / 1
{1}{R}
Dwarven Soldier
Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
2 / 1
{1}{R}
Dwarven Soldier
Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
2 / 1
{R}
Dwarven Trader
Creature - Dwarf
1 / 1
{R}
Dwarven Trader
Creature - Dwarf
1 / 1
{2}{R}
Dwarven Warriors
Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{2}{R}
Dwarven Warriors
Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{2}{R}
Dwarven Warriors
Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{1}{R}
Dwarven Weaponsmith
Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
1 / 1
{2}{U}
Déjà Vu
Sorcery
Return target sorcery card from your graveyard to your hand.
{2}{U}
Déjà Vu
Sorcery
Return target sorcery card from your graveyard to your hand.
{G}
Earthlore
Enchantment - Aura
Enchant land you control

Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{4}{B}
Eater of the Dead
Creature - Horror
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
3 / 4
{4}{B}{B}
Ebon Praetor
Creature - Avatar Praetor
First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
5 / 5
{B}
Ebony Charm
Instant
Choose one --

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{7}
Ebony Rhino
Artifact Creature - Rhino
Trample
4 / 5
{3}{R}
Ekundu Cyclops
Creature - Cyclops
If a creature you control attacks, Ekundu Cyclops also attacks if able.
3 / 4
{3}{W}
Ekundu Griffin
Creature - Griffin
Flying, first strike
2 / 2
{1}{B}{B}
El-Hajjâj
Creature - Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1 / 1
{1}{B}{B}
El-Hajjâj
Creature - Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1 / 1
--
Elephant Graveyard
Land
{T}: Add {C}.

{T}: Regenerate target Elephant.
{2}{G}
Elite Cat Warrior
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 3
{2}{W}
Elite Javelineer
Creature - Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
2 / 2
{G}
Elven Fortress
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
{G}
Elven Fortress
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
{1}{G}
Elven Rite
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
{G}
Elvish Fury
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +2/+2 until end of turn.
{2}{W}
Elvish Healer
Creature - Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
1 / 2
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{G}
Elvish Scout
Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
1 / 1
{G}
Elvish Scout
Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
1 / 1
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{1}{G}
Emerald Dragonfly
Creature - Insect
Flying

{G}{G}: Emerald Dragonfly gains first strike until end of turn.
1 / 1
{1}{W}{W}
Enchanted Being
Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2 / 2
{1}{W}{W}
Enchanted Being
Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2 / 2
{1}{W}{W}
Enchanted Being
Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2 / 2
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{1}{U}
Enervate
Instant
Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{2}{R}
Enslaved Scout
Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 2
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{2}{U}
Errant Minion
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
{U}
Essence Flare
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
{U}
Essence Flare
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
{B}
Evil Presence
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{W}{W}
Exorcist
Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
1 / 1
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Extinguish
Instant
Counter target sorcery spell.
{U}
Eye Spy
Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
{W}{W}
Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{W}{W}
Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{1}{B}
Fallen Askari
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.
2 / 2
{2}{G}
Fallow Wurm
Creature - Wurm
When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
4 / 4
{W}
False Peace
Sorcery
Target player skips all combat phases of their next turn.
{2}{G}{G}
Fanatical Fever
Instant
Target creature gets +3/+0 and gains trample until end of turn.
{X}{R}{R}
Fanning the Flames
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.
{1}{W}{W}
Farrel's Zealot
Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
2 / 2
{1}{W}{W}
Farrelite Priest
Creature - Human Cleric
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
1 / 3
{B}
Fatal Blow
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{3}{B}
Feast of the Unicorn
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+0.
{3}{B}
Feast of the Unicorn
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+0.
{2}{U}
Feedback
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
{R}
Feint
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
{G}{W}
Femeref Enchantress
Creature - Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
1 / 2
{1}{W}
Femeref Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{6}
Feroz's Ban
Artifact
Creature spells cost {2} more to cast.
{W}
Festival
Instant
Cast this spell only during an opponent's upkeep.

Creatures can't attack this turn.
{3}{B}
Fetid Horror
Creature - Shade Horror
{B}: Fetid Horror gets +1/+1 until end of turn.
1 / 2
{2}{B}
Fevered Strength
Instant
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Fevered Strength
Instant
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
{4}{R}
Fire Snake
Creature - Snake
When Fire Snake dies, destroy target land.
3 / 1
{1}{R}
Fire Whip
Enchantment - Aura
Enchant creature you control

Enchanted creature has "{T}: This creature deals 1 damage to any target."

Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
{1}{R}
Fire Whip
Enchantment - Aura
Enchant creature you control

Enchanted creature has "{T}: This creature deals 1 damage to any target."

Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
{1}{R}
Fire Whip
Enchantment - Aura
Enchant creature you control

Enchanted creature has "{T}: This creature deals 1 damage to any target."

Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
{3}{W}{W}
Fire and Brimstone
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{4}{R}{R}
Firestorm Phoenix
Creature - Phoenix
Flying

If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
3 / 2
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{3}{R}{R}
Fissure
Instant
Destroy target creature or land. It can't be regenerated.
{3}{R}{R}
Fissure
Instant
Destroy target creature or land. It can't be regenerated.
{3}{R}{R}
Fissure
Instant
Destroy target creature or land. It can't be regenerated.
{1}{R}
Fit of Rage
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
{4}{R}
Flame Spirit
Creature - Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn.
2 / 3
{3}{R}{R}{R}{R}
Flame Wave
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Flash Counter
Instant
Counter target instant spell.
{U}
Flash Flood
Instant
Choose one --

• Destroy target red permanent.

• Return target Mountain to its owner's hand.
{3}{R}
Flashfires
Sorcery
Destroy all Plains.
{1}{B}
Fledgling Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
2 / 2
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{3}
Floodwater Dam
Artifact
{X}{X}{1}, {T}: Tap X target lands.
{R}
Flowstone Blade
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/-1 until end of turn.
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
{4}
Flying Carpet
Artifact
{2}, {T}: Target creature gains flying until end of turn.
{U}
Flying Men
Creature - Human
Flying
1 / 1
{U}
Flying Men
Creature - Human
Flying
1 / 1
{U}
Flying Men
Creature - Human
Flying
1 / 1
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{2}{U}
Fog Elemental
Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.
4 / 4
{G}
Folk of An-Havva
Creature - Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1 / 1
{G}
Folk of An-Havva
Creature - Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1 / 1
{3}{W}
Foot Soldiers
Creature - Human Soldier
2 / 4
{3}{B}{B}
Forbidden Crypt
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{1}{W}{W}
Fortified Area
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{B}{B}
Foul Imp
Creature - Imp
Flying

When Foul Imp enters the battlefield, you lose 2 life.
2 / 2
{B}{B}
Foul Imp
Creature - Imp
Flying

When Foul Imp enters the battlefield, you lose 2 life.
2 / 2
{0}
Fountain of Youth
Artifact
{2}, {T}: You gain 1 life.
{0}
Fountain of Youth
Artifact
{2}, {T}: You gain 1 life.
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{G}
Frog Tongue
Enchantment - Aura
Enchant creature

When Frog Tongue enters the battlefield, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)
{2}{B}
Frozen Shade
Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
0 / 1
{2}{B}
Frozen Shade
Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
0 / 1
{G}
Fruition
Sorcery
You gain 1 life for each Forest on the battlefield.
{3}{B}{R}
Fumarole
Sorcery
As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.
{1}{B}{B}
Funeral March
Enchantment - Aura
Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature.
{1}{B}{B}
Funeral March
Enchantment - Aura
Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature.
{2}{R}
Furnace Spirit
Creature - Spirit
Haste

{R}: Furnace Spirit gets +1/+0 until end of turn.
1 / 1
{2}{G}
Fyndhorn Brownie
Creature - Ouphe
{2}{G}, {T}: Untap target creature.
1 / 1
{2}{G}
Gaea's Bounty
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
{3}{G}{G}{G}
Gaea's Liege
Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
* / *
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{B}{B}
Gate to Phyrexia
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
{B}{B}
Gate to Phyrexia
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{2}{U}{U}
Ghost Ship
Creature - Spirit
Flying

{U}{U}{U}: Regenerate Ghost Ship.
2 / 4
{B}{R}
Ghostly Flame
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
{1}{B}{B}
Ghosts of the Damned
Creature - Spirit
{T}: Target creature gets -1/-0 until end of turn.
0 / 2
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{3}{G}
Giant Caterpillar
Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3 / 3
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{U}
Giant Octopus
Creature - Octopus
3 / 3
{5}{U}
Giant Shark
Creature - Shark
Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.
4 / 4
{1}{B}
Giant Slug
Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1 / 1
{1}{B}
Giant Slug
Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1 / 1
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{1}{U}
Giant Tortoise
Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1 / 1
{1}{U}
Giant Tortoise
Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1 / 1
{1}{W}
Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{R}
Glyph of Destruction
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
{W}
Glyph of Life
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
{W}
Glyph of Life
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{1}{R}
Goblin Bully
Creature - Goblin
2 / 1
{1}{R}
Goblin Bully
Creature - Goblin
2 / 1
{1}{R}
Goblin Bully
Creature - Goblin
2 / 1
{2}{R}
Goblin Cavaliers
Creature - Goblin
3 / 2
{1}{R}{R}
Goblin Caves
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
{1}{R}{R}
Goblin Caves
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{R}
Goblin Digging Team
Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
1 / 1
{1}{R}
Goblin Elite Infantry
Creature - Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
2 / 2
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{3}{R}
Goblin Grenadiers
Creature - Goblin
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
2 / 2
{2}{R}
Goblin Hero
Creature - Goblin
2 / 2
{2}{R}
Goblin Hero
Creature - Goblin
2 / 2
{R}
Goblin Mountaineer
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Recruiter
Creature - Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1 / 1
{1}{R}
Goblin Rock Sled
Creature - Goblin
Trample

Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.

Goblin Rock Sled can't attack unless defending player controls a Mountain.
3 / 1
{1}{R}
Goblin Rock Sled
Creature - Goblin
Trample

Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.

Goblin Rock Sled can't attack unless defending player controls a Mountain.
3 / 1
{1}{R}{R}
Goblin Shrine
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
{1}{R}{R}
Goblin Shrine
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{R}
Goblin Swine-Rider
Creature - Goblin
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
1 / 1
{1}{R}
Goblin Tinkerer
Creature - Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
1 / 2
{2}{R}
Goblin War Cry
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.
1 / 1
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.
1 / 1
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.
1 / 1
{3}{G}{G}
Gorilla Berserkers
Creature - Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gorilla Berserkers can't be blocked except by three or more creatures.
2 / 3
{2}{G}
Gorilla Pack
Creature - Ape
Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.
3 / 3
{2}{G}
Gorilla Pack
Creature - Ape
Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.
3 / 3
{R}
Gorilla Shaman
Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1 / 1
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{4}{B}
Grandmother Sengir
Legendary Creature - Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
3 / 3
{G}
Granger Guildmage
Creature - Human Wizard
{R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you.

{W}, {T}: Target creature gains first strike until end of turn.
1 / 1
{4}
Grapeshot Catapult
Artifact Creature - Construct
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
2 / 3
{1}{B}{B}
Grave Robbers
Creature - Human Rogue
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
1 / 1
{1}{B}
Grave Servitude
Enchantment - Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.
{2}{W}
Great Wall
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
{2}{W}
Great Wall
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
{4}
Green Mana Battery
Artifact
{2}, {T}: Put a charge counter on Green Mana Battery.

{T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way.
{1}{B}{G}
Grim Feast
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.

Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
{1}{R}{R}
Grizzled Wolverine
Creature - Wolverine
{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{X}{W}
Guardian Angel
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
{X}{W}
Guardian Angel
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
{3}{B}
Guardian Beast
Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2 / 4
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.
{1}{G}{G}
Hail Storm
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
{1}{U}
Hammerhead Shark
Creature - Shark
Hammerhead Shark can't attack unless defending player controls an Island.
2 / 3
{5}{W}
Hand of Justice
Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
2 / 6
{5}{W}
Hand of Justice
Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
2 / 6
{2}{B}{B}
Harbinger of Night
Creature - Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
2 / 3
{2}{W}{U}
Harbor Guardian
Creature - Gargoyle
Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.
3 / 4
{2}{G}
Harmony of Nature
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{1}{B}{B}
Haunting Misery
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player or planeswalker.
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{2}{W}{U}
Hazerider Drake
Creature - Drake
Flying, protection from red
2 / 3
{2}{B}
Headless Horseman
Creature - Zombie Knight
2 / 2
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{1}{B}
Headstone
Instant
Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.
{W}
Heal
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.
{W}
Heal
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{R}
Hearth Charm
Instant
Choose one --

• Destroy target artifact creature.

• Attacking creatures get +1/+0 until end of turn.

• Target creature with power 2 or less can't be blocked this turn.
{R}
Hearth Charm
Instant
Choose one --

• Destroy target artifact creature.

• Attacking creatures get +1/+0 until end of turn.

• Target creature with power 2 or less can't be blocked this turn.
{3}
Heartstone
Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{2}{G}{G}
Heartwood Treefolk
Creature - Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3 / 4
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{2}{R}
Heat Wave
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{B}
Hell Swarm
Instant
All creatures get -1/-0 until end of turn.
{B}
Hell Swarm
Instant
All creatures get -1/-0 until end of turn.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{G}
Hidden Spider
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{3}{R}
Hill Giant
Creature - Giant
3 / 3
{3}{B}
Hoar Shade
Creature - Shade
{B}: Hoar Shade gets +1/+1 until end of turn.
1 / 2
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{2}{W}
Holy Light
Instant
Nonwhite creatures get -1/-1 until end of turn.
{2}{W}
Holy Light
Instant
Nonwhite creatures get -1/-1 until end of turn.
{2}{W}
Holy Light
Instant
Nonwhite creatures get -1/-1 until end of turn.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{U}{U}
Homarid Spawning Bed
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
{4}{U}
Homarid Warrior
Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
3 / 3
{1}{W}
Honorable Passage
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{2}{B}
Howling Fury
Sorcery
Target creature gets +4/+0 until end of turn.
{1}{R}
Hulking Goblin
Creature - Goblin
Hulking Goblin can't block.
2 / 2
{1}{R}
Hulking Goblin
Creature - Goblin
Hulking Goblin can't block.
2 / 2
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{1}{R}{R}
Hurloon Minotaur
Creature - Minotaur
2 / 3
{1}{R}{R}
Hurloon Minotaur
Creature - Minotaur
2 / 3
{R}
Hurr Jackal
Creature - Jackal
{T}: Target creature can't be regenerated this turn.
1 / 1
{R}
Hurr Jackal
Creature - Jackal
{T}: Target creature can't be regenerated this turn.
1 / 1
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Icatian Moneychanger
Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
0 / 2
{W}
Icatian Moneychanger
Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
0 / 2
{W}
Icatian Priest
Creature - Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
1 / 1
{W}
Icatian Scout
Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
1 / 1
{W}
Icatian Scout
Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
1 / 1
{2}{G}
Ice Storm
Sorcery
Destroy target land.
{W}{W}
Illumination
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
{4}{U}
Illusionary Wall
Creature - Illusion Wall
Defender, flying, first strike

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7 / 4
{R}
Immolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.
{R}
Immolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{7}{B}
Infernal Denizen
Creature - Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.

{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
5 / 7
{1}{B}
Infernal Harvest
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.

Infernal Harvest deals X damage divided as you choose among any number of target creatures.
{B}{B}{B}
Infernal Tribute
Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.
{W}
Inheritance
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
{B}
Initiates of the Ebon Hand
Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
1 / 1
{B}
Initiates of the Ebon Hand
Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
1 / 1
{B}
Initiates of the Ebon Hand
Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
1 / 1
{1}{W}{W}
Inner Sanctum
Enchantment
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.
{B}
Insidious Bookworms
Creature - Worm
When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.
1 / 1
{3}{U}
Inspiration
Instant
Target player draws two cards.
{1}{U}
Interdict
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)

Draw a card.
{U}{U}
Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.
{U}{U}
Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.
{U}{U}
Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.
{1}{R}
Ironclaw Orcs
Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2 / 2
{1}{R}
Ironclaw Orcs
Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2 / 2
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}{U}
Island Fish Jasconius
Creature - Fish
Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.

Island Fish Jasconius can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.
6 / 8
{W}
Ivory Charm
Instant
Choose one --

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.
{1}
Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
{4}
Jade Monolith
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
{2}
Jandor's Saddlebags
Artifact
{3}, {T}: Untap target creature.
{3}
Jangling Automaton
Artifact Creature - Construct
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
3 / 2
{5}{G}
Johtull Wurm
Creature - Wurm
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
6 / 6
{1}{G}{G}
Jolrael's Centaur
Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{3}{R}{R}
Joven
Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target noncreature artifact.
3 / 3
{3}{R}{R}
Joven
Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target noncreature artifact.
3 / 3
{G}
Joven's Ferrets
Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1 / 1
{U}
Jump
Instant
Target creature gains flying until end of turn.
{U}
Jump
Instant
Target creature gains flying until end of turn.
{3}{G}
Jungle Patrol
Creature - Human Soldier
{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.

Sacrifice a token named Wood: Add {R}.
3 / 2
{2}{B}{B}
Juzám Djinn
Creature - Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
5 / 5
{6}{R}
Karplusan Giant
Creature - Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
3 / 3
{2}{W}
Keen-Eyed Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
2 / 2
{R}
Keeper of Kookus
Creature - Goblin
{R}: Keeper of Kookus gains protection from red until end of turn.
1 / 1
{1}{W}{W}
Keepers of the Faith
Creature - Human Cleric
2 / 3
{W}
Kelsinko Ranger
Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
1 / 1
{3}{G}
King Cheetah
Creature - Cat
Flash
3 / 2
{3}{G}
King Cheetah
Creature - Cat
Flash
3 / 2
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{4}{B}{B}
Kiss of Death
Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
{B}
Kjeldoran Dead
Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.

{B}: Regenerate Kjeldoran Dead.
3 / 1
{1}{W}
Kjeldoran Pride
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
{2}{W}
Kjeldoran Skyknight
Creature - Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{W}
Knight Errant
Creature - Human Knight
2 / 2
{2}{W}
Knight of Valor
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
2 / 2
{3}{W}
Knights of Thorn
Creature - Human Knight
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{1}{R}
Kobold Drill Sergeant
Creature - Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
1 / 2
{1}{R}
Kobold Drill Sergeant
Creature - Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
1 / 2
{2}{B}{B}
Koskun Falls
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{B}
Krovikan Horror
Creature - Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2 / 2
{2}{B}
Krovikan Plague
Enchantment - Aura
Enchant non-Wall creature you control

When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
{B}
Lab Rats
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.
{B}
Lab Rats
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.
{3}{U}
Labyrinth Minotaur
Creature - Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
1 / 4
{3}{U}
Labyrinth Minotaur
Creature - Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
1 / 4
{W}{U}{B}
Lady Evangela
Legendary Creature - Human Cleric
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
1 / 2
{5}{B}{R}
Lady Orca
Legendary Creature - Demon
7 / 4
--
Land Cap
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Land Cap.

{T}: Add {W} or {U}. Put a depletion counter on Land Cap.
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{2}
Lapis Lazuli Talisman
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{3}{R}{R}
Lava Flow
Sorcery
Destroy target creature or land.
{2}{R}{R}
Lava Hounds
Creature - Dog
Haste

When Lava Hounds enters the battlefield, it deals 4 damage to you.
4 / 4
{3}{R}{R}
Lava Storm
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Lead Golem
Artifact Creature - Golem
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
3 / 5
{U}
Leap
Instant
Target creature gains flying until end of turn.

Draw a card.
{1}{G}{G}
Leaping Lizard
Creature - Lizard
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
2 / 3
{1}{G}{G}
Leaping Lizard
Creature - Lizard
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
2 / 3
{1}{W}{W}
Leeches
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
{1}{B}
Leeching Licid
Creature - Licid
{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.

At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
1 / 1
{1}{B}{B}
Legions of Lim-Dûl
Creature - Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
2 / 3
{B}{B}
Leshrac's Sigil
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.

{B}{B}: Return Leshrac's Sigil to its owner's hand.
{5}{U}{U}{U}{U}
Leviathan
Creature - Leviathan
Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
10 / 10
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{3}{R}
Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{3}{G}
Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
{3}{G}
Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
{4}
Living Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

{1}: Regenerate Living Wall.
0 / 6
{2}{G}
Llanowar Sentinel
Creature - Elf
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
2 / 3
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 / 2
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Lost Soul
Creature - Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 1
{2}{G}
Lowland Basilisk
Creature - Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
1 / 3
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Maddening Wind
Enchantment - Aura
Enchant creature

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
{U}
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
{3}{G}
Mammoth Harness
Enchantment - Aura
Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{U}
Mana Chains
Enchantment - Aura
Enchant creature

Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
{1}{U}{U}
Manta Ray
Creature - Fish
Manta Ray can't attack unless defending player controls an Island.

Manta Ray can't be blocked except by blue creatures.

When you control no Islands, sacrifice Manta Ray.
3 / 3
{B}
Marsh Gas
Instant
All creatures get -2/-0 until end of turn.
{B}{R}
Marsh Goblins
Creature - Goblin
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{B}{R}
Marsh Goblins
Creature - Goblin
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{1}{W}{W}
Martyrdom
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
{1}{W}{W}
Martyrdom
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
{1}{W}
Master Decoy
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{2}{W}
Master of Arms
Creature - Human Soldier
First strike

{1}{W}: Tap target creature blocking Master of Arms.
2 / 2
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{2}{B}
Mercenary Knight
Creature - Human Mercenary Knight
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
4 / 4
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{1}{U}
Merfolk Traders
Creature - Merfolk
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
1 / 2
{1}{U}
Merfolk Traders
Creature - Merfolk
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
1 / 2
{1}{U}
Merfolk Traders
Creature - Merfolk
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
1 / 2
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{1}{W}
Mesa Falcon
Creature - Bird
Flying

{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
1 / 1
{1}{W}
Mesa Pegasus
Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{W}
Mesa Pegasus
Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{W}
Mesa Pegasus
Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{W}
Mesa Pegasus
Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{X}{X}{R}
Meteor Shower
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
{2}
Millstone
Artifact
{2}, {T}: Target player mills two cards.
{U}
Mind Games
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Tap target artifact, creature, or land.
{1}{B}
Mind Knives
Sorcery
Target opponent discards a card at random.
{1}{B}
Mind Knives
Sorcery
Target opponent discards a card at random.
{1}{B}
Mind Knives
Sorcery
Target opponent discards a card at random.
{B}
Mind Peel
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player discards a card.
{2}{B}
Mind Ravel
Sorcery
Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Mind Ravel
Sorcery
Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
{1}{B}{B}
Mindstab Thrull
Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 2
{4}{B}{B}{B}
Minion of Tevesh Szat
Creature - Demon Minion
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.

{T}: Target creature gets +3/-2 until end of turn.
4 / 4
{3}{B}{B}{B}
Minion of the Wastes
Creature - Minion
Trample

As Minion of the Wastes enters the battlefield, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
* / *
{W}
Miracle Worker
Creature - Human Cleric
{T}: Destroy target Aura attached to a creature you control.
1 / 1
{W}
Miracle Worker
Creature - Human Cleric
{T}: Destroy target Aura attached to a creature you control.
1 / 1
{4}
Mishra's Groundbreaker
Artifact
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
{4}
Mishra's Groundbreaker
Artifact
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
{2}{B}
Moaning Spirit
Creature - Spirit
Flying
2 / 1
{R}
Mob Mentality
Enchantment - Aura
Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
{4}
Mobile Fort
Artifact Creature - Wall
Defender (This creature can't attack.)

{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{G}
Mobilize
Sorcery
Untap all creatures you control.
{G}
Mobilize
Sorcery
Untap all creatures you control.
{2}
Mogg Cannon
Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{1}{R}
Mogg Maniac
Creature - Goblin
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
1 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{2}{W}{W}
Moorish Cavalry
Creature - Human Knight
Trample
3 / 3
{2}{W}{W}
Moorish Cavalry
Creature - Human Knight
Trample
3 / 3
{2}{W}{W}
Moorish Cavalry
Creature - Human Knight
Trample
3 / 3
{2}{W}{W}
Moorish Cavalry
Creature - Human Knight
Trample
3 / 3
{1}{W}{W}
Morale
Instant
Attacking creatures get +1/+1 until end of turn.
{1}{W}{W}
Morale
Instant
Attacking creatures get +1/+1 until end of turn.
{2}{B}
Morgue Thrull
Creature - Thrull
Sacrifice Morgue Thrull: Mill three cards.
2 / 2
{2}{B}
Morgue Thrull
Creature - Thrull
Sacrifice Morgue Thrull: Mill three cards.
2 / 2
{G}
Mortal Wound
Enchantment - Aura
Enchant creature

When enchanted creature is dealt damage, destroy it.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{W}
Mtenda Herder
Creature - Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1 / 1
{G}
Mtenda Lion
Creature - Cat
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
2 / 1
{1}{G}
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
{1}{G}
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
{2}
Mystic Compass
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
{2}
Mystic Compass
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{1}{U}
Mystic Veil
Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{1}{U}
Mystic Veil
Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{G}
Nafs Asp
Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1 / 1
{G}
Nafs Asp
Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1 / 1
{G}
Nafs Asp
Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1 / 1
{G}
Nafs Asp
Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1 / 1
{3}{B}
Nameless Race
Creature
Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
* / *
{3}{G}{G}
Natural Spring
Sorcery
Target player gains 8 life.
{3}{G}{G}
Natural Spring
Sorcery
Target player gains 8 life.
{G}
Nature's Chosen
Enchantment - Aura
Enchant creature you control

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
{1}{G}
Nature's Kiss
Enchantment - Aura
Enchant creature

{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{B}
Nature's Ruin
Sorcery
Destroy all green creatures.
{1}{B}{B}
Necrite
Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2 / 2
{2}{G}
Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
{2}{G}
Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
{B}{B}
Nether Shadow
Creature - Spirit
Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1 / 1
{B}{B}
Nether Shadow
Creature - Spirit
Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1 / 1
{3}{G}
Nettletooth Djinn
Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
4 / 4
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{2}{W}
Noble Steeds
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
{2}{W}
Noble Steeds
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
{2}{B}{B}
Nocturnal Raid
Instant
Black creatures get +2/+0 until end of turn.
{2}{B}{B}
Nocturnal Raid
Instant
Black creatures get +2/+0 until end of turn.
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{W}
Nomads en-Kor
Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
1 / 1
{3}{B}
Norritt
Creature - Imp
{T}: Untap target blue creature.

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1 / 1
{G}
Norwood Ranger
Creature - Elf Scout Ranger
1 / 2
{G}
Norwood Ranger
Creature - Elf Scout Ranger
1 / 2
{3}{G}
Norwood Riders
Creature - Elf
Norwood Riders can't be blocked by more than one creature.
3 / 3
{2}{B}
Noxious Toad
Creature - Frog
When Noxious Toad dies, each opponent discards a card.
1 / 1
{4}{R}
Ogre Berserker
Creature - Ogre Berserker
Haste
4 / 2
{3}{R}
Ogre Warrior
Creature - Ogre Warrior
3 / 3
{3}
Onulet
Artifact Creature - Construct
When Onulet dies, you gain 2 life.
2 / 2
{R}
Orcish Conscripts
Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.
2 / 2
{1}{R}{R}
Orcish Farmer
Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
2 / 2
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{2}{R}
Orcish Mechanics
Creature - Orc
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
1 / 1
{2}{R}
Orcish Mechanics
Creature - Orc
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
1 / 1
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{2}{R}
Orcish Veteran
Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.

{R}: Orcish Veteran gains first strike until end of turn.
2 / 2
{2}{R}
Orcish Veteran
Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.

{R}: Orcish Veteran gains first strike until end of turn.
2 / 2
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{2}{B}{B}
Order of Yawgmoth
Creature - Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2 / 2
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{1}{W}{W}
Orim's Prayer
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{G}
Pale Bears
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{R}
Pallimud
Creature - Beast
As Pallimud enters the battlefield, choose an opponent.

Pallimud's power is equal to the number of tapped lands the chosen player controls.
* / 3
{R}
Panic
Instant
Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.
{4}{G}
Panther Warriors
Creature - Cat Warrior
6 / 3
{X}{X}{U}
Part Water
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{2}{W}
Pearled Unicorn
Creature - Unicorn
2 / 2
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{3}{U}
Pendrell Mists
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{2}{W}{W}{W}
Petra Sphinx
Creature - Sphinx
{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
3 / 4
{3}{B}
Phantasmal Fiend
Creature - Illusion
{B}: Phantasmal Fiend gets +1/-1 until end of turn.

{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
1 / 5
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{2}{B}
Phyrexian Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
{7}
Phyrexian Colossus
Artifact Creature - Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.

Pay 8 life: Untap Phyrexian Colossus.

Phyrexian Colossus can't be blocked except by three or more creatures.
8 / 8
{2}{B}
Phyrexian Ghoul
Creature - Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
2 / 2
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 / 3
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 / 3
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{2}{W}
Piety
Instant
Blocking creatures get +0/+3 until end of turn.
{2}{W}
Piety
Instant
Blocking creatures get +0/+3 until end of turn.
{2}{W}
Piety
Instant
Blocking creatures get +0/+3 until end of turn.
{2}{W}
Piety
Instant
Blocking creatures get +0/+3 until end of turn.
{1}{W}
Pikemen
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{W}
Pikemen
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{B}{B}
Pillar Tombs of Aku
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.
{2}{G}
Pincher Beetles
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
3 / 1
{2}{G}
Pincher Beetles
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
3 / 1
{U}{U}
Piracy
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
{B}
Pit Imp
Creature - Imp
Flying

{B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}
Plated Wurm
Creature - Wurm
4 / 5
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{U}
Power Leak
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
{G}{G}
Powerleech
Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
{G}{G}
Powerleech
Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
{1}{W}{W}
Preacher
Creature - Human Cleric
You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
1 / 1
{1}{B}
Priest of Yawgmoth
Creature - Phyrexian Human Cleric
{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value.
1 / 2
{1}{B}
Priest of Yawgmoth
Creature - Phyrexian Human Cleric
{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value.
1 / 2
{1}{B}
Priest of Yawgmoth
Creature - Phyrexian Human Cleric
{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value.
1 / 2
{2}{G}{G}
Primal Order
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
{1}{R}
Primitive Justice
Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.

Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{W}
Prophecy
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.
{W}
Prophecy
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.
{W}
Prophecy
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.
{1}{G}
Provoke
Instant
Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.
{3}{B}
Prowling Nightstalker
Creature - Nightstalker
Prowling Nightstalker can't be blocked except by black creatures.
2 / 2
{3}{U}{U}
Psychic Allergy
Enchantment
As Psychic Allergy enters the battlefield, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
{U}
Psychic Purge
Sorcery
Psychic Purge deals 1 damage to any target.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{U}{U}{U}
Puppet Master
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
{1}{R}
Pyric Salamander
Creature - Salamander
{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
1 / 1
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{1}{B}
Rabid Rats
Creature - Rat
{T}: Target blocking creature gets -1/-1 until end of turn.
1 / 1
{3}{G}
Radjan Spirit
Creature - Spirit
{T}: Target creature loses flying until end of turn.
3 / 2
{2}{R}
Raging Cougar
Creature - Cat
Haste
2 / 2
{2}{R}
Raging Cougar
Creature - Cat
Haste
2 / 2
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{2}{R}{R}
Raging Minotaur
Creature - Minotaur Berserker
Haste
3 / 3
{3}{R}
Raging Spirit
Creature - Spirit
{2}: Raging Spirit becomes colorless until end of turn.
3 / 3
{2}{B}
Raiding Nightstalker
Creature - Nightstalker
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{2}{R}
Raiding Party
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
{B}
Rain of Filth
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
{4}{R}{R}
Rain of Salt
Sorcery
Destroy two target lands.
{1}{B}{B}
Rain of Tears
Sorcery
Destroy target land.
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
{B}
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
{1}{B}
Rats of Rath
Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
2 / 1
{1}{B}
Rats of Rath
Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
2 / 1
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{U}
Ray of Erasure
Instant
Target player mills a card.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
{U}
Reconstruction
Sorcery
Return target artifact card from your graveyard to your hand.
{U}
Reconstruction
Sorcery
Return target artifact card from your graveyard to your hand.
{U}
Reconstruction
Sorcery
Return target artifact card from your graveyard to your hand.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{4}{G}
Redwood Treefolk
Creature - Treefolk
3 / 6
{4}{G}
Redwood Treefolk
Creature - Treefolk
3 / 6
{1}{U}{U}
Reef Pirates
Creature - Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
2 / 2
{1}{U}{U}
Reef Pirates
Creature - Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
2 / 2
{4}
Reflecting Mirror
Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{R}{R}
Reign of Chaos
Sorcery
Choose one --

• Destroy target Plains and target white creature.

• Destroy target Island and target blue creature.
{W}
Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}{U}
Relic Bind
Enchantment - Aura
Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one --

• Relic Bind deals 1 damage to target player or planeswalker.

• Target player gains 1 life.
{1}{W}
Remedy
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
{U}
Remove
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return target attacking creature to its owner's hand.
{U}
Remove
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return target attacking creature to its owner's hand.
{U}
Remove
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return target attacking creature to its owner's hand.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{2}{G}
Renewal
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
{1}{W}
Renewing Dawn
Sorcery
You gain 2 life for each Mountain target opponent controls.
{1}{W}
Repentant Blacksmith
Creature - Human
Protection from red
1 / 2
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{W}
Resistance Fighter
Creature - Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
1 / 1
{1}{G}
Respite
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
{1}{B}
Restless Dead
Creature - Skeleton
{B}: Regenerate Restless Dead.
1 / 1
{2}{G}
Retaliation
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
{4}{B}
Revenant
Creature - Spirit
Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{1}{W}
Righteous Aura
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Righteous Aura
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
{5}
Ring of Renewal
Artifact
{5}, {T}: Discard a card at random, then draw two cards.
{3}{G}
River Bear
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{X}{R}
Rock Slide
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
{X}{R}
Rock Slide
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
{4}
Rocket Launcher
Artifact
{2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{5}{G}{G}
Rootbreaker Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{2}{U}
Rootwater Hunter
Creature - Merfolk
{T}: Rootwater Hunter deals 1 damage to any target.
1 / 1
{2}{U}
Rootwater Hunter
Creature - Merfolk
{T}: Rootwater Hunter deals 1 damage to any target.
1 / 1
{2}{U}
Rootwater Shaman
Creature - Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
2 / 2
{1}
Roterothopter
Artifact Creature - Thopter
Flying

{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 2
{1}
Roterothopter
Artifact Creature - Thopter
Flying

{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 2
{3}{G}
Rowan Treefolk
Creature - Treefolk
3 / 4
{3}{R}
Rukh Egg
Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0 / 3
{3}{R}
Rukh Egg
Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0 / 3
{3}{R}
Rukh Egg
Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0 / 3
{1}{W}
Rune of Protection: Black
Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Blue
Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Blue
Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Green
Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Red
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{6}
Runesword
Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
{G}
Rust
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
{G}
Rust
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
{G}
Rust
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
{2}{G}
Rysorian Badger
Creature - Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
2 / 2
{2}{G}
Sabertooth Cobra
Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2 / 2
{3}{W}
Sacred Knight
Creature - Human Knight
Sacred Knight can't be blocked by black and/or red creatures.
3 / 2
{3}{W}
Sacred Knight
Creature - Human Knight
Sacred Knight can't be blocked by black and/or red creatures.
3 / 2
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
--
Safe Haven
Land
{2}, {T}: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
{1}{U}
Sage Owl
Creature - Bird
Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{1}{U}
Sage of Lat-Nam
Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
1 / 2
{1}{U}
Sage of Lat-Nam
Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
1 / 2
{1}{U}
Sage of Lat-Nam
Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
1 / 2
{1}{U}
Sage of Lat-Nam
Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
1 / 2
{3}{W}
Samite Alchemist
Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0 / 2
{W}
Samite Blessing
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{2}{W}
Sanctum Custodian
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
--
Sand Silos
Land
Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
{4}
Sandals of Abdallah
Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
{2}{R}{R}
Sandstone Warrior
Creature - Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)

{R}: Sandstone Warrior gets +1/+0 until end of turn.
1 / 3
{2}{R}{R}
Sandstone Warrior
Creature - Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)

{R}: Sandstone Warrior gets +1/+0 until end of turn.
1 / 3
{G}
Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
{G}
Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
{1}{B}{B}
Sanguine Guard
Creature - Phyrexian Zombie Knight
First strike

{1}{B}: Regenerate Sanguine Guard.
2 / 2
{G}
Savaen Elves
Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
1 / 1
{G}
Savaen Elves
Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
1 / 1
{G}
Savaen Elves
Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
1 / 1
{G}
Savaen Elves
Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
1 / 1
{3}{R}{G}
Sawback Manticore
Creature - Manticore
{4}: Sawback Manticore gains flying until end of turn.

{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
2 / 4
{2}{R}{R}
Sawtooth Ogre
Creature - Ogre
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
3 / 3
{5}
Scarecrow
Artifact Creature - Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
2 / 2
{2}{G}{G}
Scarwood Bandits
Creature - Human Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
2 / 2
{R}{G}
Scarwood Goblins
Creature - Goblin
2 / 2
{2}{B}
Scathe Zombies
Creature - Zombie
2 / 2
{G}
Scavenger Folk
Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
1 / 1
{G}
Scavenger Folk
Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
1 / 1
--
Scorched Ruins
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{C}{C}{C}.
{4}{G}
Scragnoth
Creature - Beast
This spell can't be countered.

Protection from blue
3 / 4
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Scryb Sprites
Creature - Faerie
Flying
1 / 1
{G}
Scryb Sprites
Creature - Faerie
Flying
1 / 1
{U}
Sea Kings' Blessing
Instant
One or more target creatures become blue until end of turn.
{4}{U}{U}
Sea Monster
Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
6 / 6
{1}{U}
Sea Scryer
Creature - Merfolk Wizard
{T}: Add {C}.

{1}, {T}: Add {U}.
1 / 1
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{2}{U}
Sea Troll
Creature - Troll
{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
2 / 1
{2}{R}
Searing Spear Askari
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{1}{U}{U}
Seasinger
Creature - Merfolk
When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0 / 1
{G}
Seedling Charm
Instant
Choose one --

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.
{2}{W}{W}
Seeker
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
{2}{W}{W}
Seeker
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
{R}
Seething Anger
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.
{3}{R}{G}
Segmented Wurm
Creature - Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
5 / 5
{1}{G}
Serene Heart
Instant
Destroy all Auras.
{3}{B}{B}
Serpent Assassin
Creature - Snake Assassin
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
2 / 2
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 / 3
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 / 3
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 / 3
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{2}{W}{W}
Serra Paladin
Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2 / 2
{2}{W}{W}
Serra Paladin
Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2 / 2
{2}{W}{W}
Serra Paladin
Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2 / 2
{2}{W}{W}
Serra Paladin
Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2 / 2
{1}{W}
Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{B}
Shadow Guildmage
Creature - Human Wizard
{U}, {T}: Put target creature you control on top of its owner's library.

{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
1 / 1
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{4}{G}{G}
Shambling Strider
Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
5 / 5
{4}{G}{G}
Shambling Strider
Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
5 / 5
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{6}
Shapeshifter
Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
* / 7-*
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{R}
Shatter
Instant
Destroy target artifact.
{X}{B}{B}
Shattered Crypt
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
{1}{G}
Shelkin Brownie
Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
1 / 1
--
Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C}.
{1}{W}
Shield Bearer
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 / 3
{1}{W}
Shield Bearer
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 / 3
{X}
Shifting Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}
Shifting Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}
Shifting Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.
0 / 0
{3}{B}{B}
Shimian Night Stalker
Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
4 / 4
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{U}
Shrieking Drake
Creature - Drake
Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
1 / 1
{G}
Shrink
Instant
Target creature gets -5/-0 until end of turn.
{B}
Sicken
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{3}{U}
Silver Erne
Creature - Bird
Flying, trample
2 / 2
{R}{G}
Simoon
Instant
Simoon deals 1 damage to each creature target opponent controls.
{3}{G}
Singing Tree
Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0 / 3
{3}{G}
Singing Tree
Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0 / 3
{U}
Siren's Call
Instant
Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
{4}
Skull Catapult
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
{G}
Skyshroud Archer
Creature - Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
1 / 1
{G}
Skyshroud Archer
Creature - Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
1 / 1
{1}{U}
Skyshroud Condor
Creature - Bird
Cast this spell only if you've cast another spell this turn.

Flying
2 / 2
{1}{G}
Skyshroud Elf
Creature - Elf Druid
{T}: Add {G}.

{1}: Add {R} or {W}.
1 / 1
{1}{W}
Skyshroud Falcon
Creature - Bird
Flying, vigilance
1 / 1
{2}{G}{G}
Skyshroud Troll
Creature - Troll Giant
{1}{G}: Regenerate Skyshroud Troll.
3 / 3
{2}{G}{G}
Skyshroud Troll
Creature - Troll Giant
{1}{G}: Regenerate Skyshroud Troll.
3 / 3
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{W}
Smite
Instant
Destroy target blocked creature.
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{2}{U}{B}{R}
Sol'kanar the Swamp King
Legendary Creature - Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.
5 / 5
{1}{B}
Soldevi Adnate
Creature - Human Cleric
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
1 / 2
{1}{B}
Soldevi Adnate
Creature - Human Cleric
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
1 / 2
{1}{U}
Soldevi Sage
Creature - Human Wizard
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
1 / 1
{1}
Soldevi Sentry
Artifact Creature - Soldier
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
1 / 1
{5}
Soldevi Steam Beast
Artifact Creature - Beast
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

{2}: Regenerate Soldevi Steam Beast.
4 / 2
{2}{R}
Solfatara
Instant
Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Solfatara
Instant
Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Solfatara
Instant
Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{2}{W}
Soltari Crusader
Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
2 / 1
{2}{W}
Soltari Crusader
Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
2 / 1
{W}
Soltari Foot Soldier
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
1 / 1
{2}{W}
Soltari Lancer
Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.
2 / 2
{1}{R}
Song of Blood
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
{1}{W}
Soul Shepherd
Creature - Human Cleric
{W}, Exile a creature card from your graveyard: You gain 1 life.
2 / 1
{3}{B}{B}
Soul Shred
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
{3}{B}{B}
Soul Shred
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
{U}{B}
Spatial Binding
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
{X}{U}
Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
{4}{G}
Spike Colony
Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0 / 0
{G}
Spike Drone
Creature - Spike Drone
Spike Drone enters the battlefield with a +1/+1 counter on it.

{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0 / 0
{G}
Spike Drone
Creature - Spike Drone
Spike Drone enters the battlefield with a +1/+1 counter on it.

{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0 / 0
{1}{B}
Spinal Graft
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
{U}
Spindrift Drake
Creature - Drake
Flying

At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
2 / 1
{U}
Spindrift Drake
Creature - Drake
Flying

At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
2 / 1
{U}
Spindrift Drake
Creature - Drake
Flying

At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
2 / 1
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{4}{B}{B}
Spinning Darkness
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.

Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
{B}{B}
Spirit Shackle
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
{B}{B}
Spirit Shackle
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
{3}{W}{W}
Spiritual Guardian
Creature - Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life.
3 / 4
{1}{R}
Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{1}{R}
Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{1}{R}
Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{1}{R}
Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{2}{G}{G}
Splintering Wind
Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
{1}{G}{G}
Spore Cloud
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
{1}{G}{G}
Spore Cloud
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
{3}{W}
Spotted Griffin
Creature - Griffin
Flying
2 / 3
{3}{W}
Spotted Griffin
Creature - Griffin
Flying
2 / 3
{1}{W}
Squire
Creature - Human Soldier
1 / 2
{1}{W}
Squire
Creature - Human Soldier
1 / 2
{4}
Staff of Zegon
Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
{4}
Staff of Zegon
Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
{4}
Staff of Zegon
Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
{4}
Staff of Zegon
Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 / 3
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 / 3
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 / 3
{3}{W}{W}
Starlit Angel
Creature - Angel
Flying
3 / 4
{3}{W}{W}
Starlit Angel
Creature - Angel
Flying
3 / 4
{2}{U}
Steam Frigate
Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
3 / 3
{1}{B}{B}
Stench of Decay
Instant
Nonartifact creatures get -1/-1 until end of turn.
{2}{R}{R}
Stone Giant
Creature - Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
3 / 4
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stonehands
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

{R}: Enchanted creature gets +1/+0 until end of turn.
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{5}{U}
Storm Elemental
Creature - Elemental
Flying

{U}, Exile the top card of your library: Tap target creature with flying.

{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
3 / 4
{3}{G}
Storm Seeker
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
{2}{R}
Storm Shaman
Creature - Human Cleric Shaman
{R}: Storm Shaman gets +1/+0 until end of turn.
0 / 4
{2}{B}{B}
Strands of Night
Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{3}{B}
Stromgald Spy
Creature - Human Rogue
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
2 / 4
{1}{R}
Stun
Instant
Target creature can't block this turn.

Draw a card.
{1}{R}
Stun
Instant
Target creature can't block this turn.

Draw a card.
{1}{R}
Stun
Instant
Target creature can't block this turn.

Draw a card.
{G}
Subdue
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
{G}
Subdue
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
{1}{U}
Suffocation
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{G}
Summer Bloom
Sorcery
You may play up to three additional lands this turn.
{1}{W}
Sun Clasp
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3.

{W}: Return enchanted creature to its owner's hand.
{3}{U}{U}
Sunder
Instant
Return all lands to their owners' hands.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{1}{U}{U}
Suq'Ata Firewalker
Creature - Human Wizard
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.

{T}: Suq'Ata Firewalker deals 1 damage to any target.
0 / 1
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Swamp Mosquito
Creature - Insect
Flying

Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
0 / 1
{1}{G}
Sylvan Hierophant
Creature - Human Cleric
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
1 / 2
{1}
Tablet of Epityr
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
{3}{U}
Talas Air Ship
Creature - Human Pirate
Flying
3 / 2
{3}{U}
Talas Air Ship
Creature - Human Pirate
Flying
3 / 2
{1}{U}
Talas Merchant
Creature - Human Pirate
1 / 3
{1}{U}
Talas Merchant
Creature - Human Pirate
1 / 3
{4}{U}
Talas Researcher
Creature - Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared.
1 / 1
{1}{U}
Talas Scout
Creature - Human Pirate Scout
Flying
1 / 2
{1}{W}
Talon Sliver
Creature - Sliver
All Sliver creatures have first strike.
1 / 1
{1}{W}
Talon Sliver
Creature - Sliver
All Sliver creatures have first strike.
1 / 1
{4}{R}
Talruum Champion
Creature - Minotaur
First strike

Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
3 / 3
{U}
Tangle Kelp
Enchantment - Aura
Enchant creature

When Tangle Kelp enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
{3}{U}{U}
Taniwha
Legendary Creature - Serpent
Trample

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
7 / 7
{2}{B}
Tar Pit Warrior
Creature - Cyclops Warrior
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
3 / 4
{1}{W}
Tariff
Sorcery
Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{1}{U}
Teferi's Curse
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{U}{U}
Telekinesis
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{2}
Telim'Tor's Darts
Artifact
{2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker.
{B}
Tendrils of Despair
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target opponent discards two cards.
{3}{W}
Teremko Griffin
Creature - Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{U}
Thalakos Dreamsower
Creature - Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

You may choose not to untap Thalakos Dreamsower during your untap step.

Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
1 / 1
{2}{U}
Thalakos Mistfolk
Creature - Thalakos Illusion
Shadow (This creature can block or be blocked by only creatures with shadow.)

{U}: Put Thalakos Mistfolk on top of its owner's library.
2 / 1
{U}{U}
Thalakos Seer
Creature - Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

When Thalakos Seer leaves the battlefield, draw a card.
1 / 1
{U}{U}
Thalakos Seer
Creature - Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

When Thalakos Seer leaves the battlefield, draw a card.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{1}{G}{G}
Thallid Devourer
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
2 / 2
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{G}{G}
Thelon's Curse
Enchantment
Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{1}
Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
{1}
Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{1}{U}{U}
Thunder Wall
Creature - Wall
Defender (This creature can't attack.)

Flying

{U}: Thunder Wall gets +1/+1 until end of turn.
0 / 2
{2}{G}
Thundering Wurm
Creature - Wurm
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
4 / 4
{U}
Tidal Flats
Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
{U}
Tidal Flats
Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
{U}
Tidal Flats
Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
{2}{U}
Tidal Influence
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
{1}{U}
Tidal Surge
Sorcery
Tap up to three target creatures without flying.
{1}{U}
Tidal Surge
Sorcery
Tap up to three target creatures without flying.
{1}{U}
Tidal Surge
Sorcery
Tap up to three target creatures without flying.
{1}{U}
Tidal Surge
Sorcery
Tap up to three target creatures without flying.
{1}{U}
Tidal Surge
Sorcery
Tap up to three target creatures without flying.
{U}
Tidal Warrior
Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
1 / 1
{G}
Timber Wolves
Creature - Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{2}{U}
Tolarian Drake
Creature - Drake
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2 / 4
{2}{U}
Tolarian Drake
Creature - Drake
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2 / 4
{2}{U}
Tolarian Drake
Creature - Drake
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2 / 4
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{3}{R}
Tor Giant
Creature - Giant
3 / 3
{3}{R}
Tor Giant
Creature - Giant
3 / 3
{1}{B}
Torment
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-0.
{1}{B}
Torment
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-0.
{1}{B}
Torment
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-0.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{3}{U}
Touch of Brilliance
Sorcery
Draw two cards.
{3}{U}
Touch of Brilliance
Sorcery
Draw two cards.
{B}
Touch of Darkness
Instant
One or more target creatures become black until end of turn.
{2}{W}
Town Sentry
Creature - Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
2 / 2
{2}{G}
Tracker
Creature - Human
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
2 / 2
{W}
Trade Caravan
Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
1 / 1
{W}
Trade Caravan
Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
1 / 1
{1}{G}
Tranquil Domain
Instant
Destroy all non-Aura enchantments.
{1}{G}
Tranquil Domain
Instant
Destroy all non-Aura enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{1}{B}
Transmutation
Instant
Switch target creature's power and toughness until end of turn.
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 / 1
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{3}{W}
Trokin High Guard
Creature - Human Knight
3 / 3
{3}{W}
Trokin High Guard
Creature - Human Knight
3 / 3
{3}{G}
Tsunami
Sorcery
Destroy all Islands.
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
{1}{G}
Uktabi Faerie
Creature - Faerie
Flying

{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
1 / 1
{4}
Umbilicus
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
{1}{B}{B}{B}
Uncle Istvan
Creature - Human
Prevent all damage that would be dealt to Uncle Istvan by creatures.
1 / 3
{G}
Undergrowth
Instant
As an additional cost to cast this spell, you may pay {2}{R}.

Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
{G}
Undergrowth
Instant
As an additional cost to cast this spell, you may pay {2}{R}.

Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
{1}{U}{U}
Undo
Sorcery
Return two target creatures to their owners' hands.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{3}{B}
Unnerve
Sorcery
Each opponent discards two cards.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{1}{U}
Updraft
Instant
Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Urborg Mindsucker
Creature - Horror
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
2 / 2
{2}{B}
Urborg Mindsucker
Creature - Horror
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
2 / 2
{6}
Urza's Avenger
Artifact Creature - Shapeshifter
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
4 / 4
{1}
Urza's Chalice
Artifact
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{2}{R}
Uthden Troll
Creature - Troll
{R}: Regenerate Uthden Troll.
2 / 2
{1}{W}{W}
Valorous Charge
Sorcery
White creatures get +2/+0 until end of turn.
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{5}{B}{B}
Vampiric Feast
Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
{2}{B}
Vampiric Touch
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
{2}{B}
Vampiric Touch
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
{1}{B}
Vampirism
Enchantment - Aura
Enchant creature

When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

Other creatures you control get -1/-1.
{2}{U}{U}
Vaporous Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 / 4
{3}{R}
Varchild's Crusader
Creature - Human Knight
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
3 / 2
{3}{R}
Varchild's Crusader
Creature - Human Knight
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
3 / 2
{1}{U}
Veiled Apparition
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
{X}{U}{U}
Venarian Gold
Enchantment - Aura
Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
{R}
Vertigo
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
{2}{R}
Viashino Outrider
Creature - Viashino
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 3
{1}{R}{R}
Viashino Sandstalker
Creature - Viashino Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
4 / 2
{3}{R}
Viashino Warrior
Creature - Viashino Warrior
4 / 2
{4}
Vibrating Sphere
Artifact
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get -0/-2.
{G}
Village Elder
Creature - Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
1 / 1
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{G}
Vitalize
Instant
Untap all creatures you control.
{2}{U}
Vodalian Illusionist
Creature - Merfolk Wizard
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
2 / 2
{1}{U}{U}
Vodalian Knights
Creature - Merfolk Knight
First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

{U}: Vodalian Knights gains flying until end of turn.
2 / 2
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 / 2
{1}{W}
Volunteer Reserves
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
2 / 4
{1}{R}{R}
Vug Lizard
Creature - Lizard
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{3}{B}
Wake of Vultures
Creature - Bird
Flying

{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
3 / 1
{3}{B}
Wake of Vultures
Creature - Bird
Flying

{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
3 / 1
{3}{B}
Wake of Vultures
Creature - Bird
Flying

{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
3 / 1
{1}{B}
Walking Dead
Creature - Zombie
{B}: Regenerate Walking Dead.
1 / 1
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{1}{W}
Wall of Caltrops
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
2 / 1
{2}{R}
Wall of Dust
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
1 / 4
{2}{R}
Wall of Dust
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
1 / 4
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{2}{R}
Wall of Heat
Creature - Wall
Defender (This creature can't attack.)
2 / 6
{2}{R}
Wall of Heat
Creature - Wall
Defender (This creature can't attack.)
2 / 6
{2}{G}
Wall of Ice
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}
Wall of Junk
Artifact Creature - Wall
Defender (This creature can't attack.)

When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 / 7
{2}{W}
Wall of Light
Creature - Wall
Defender (This creature can't attack.)

Protection from black
1 / 5
{3}{R}{R}
Wall of Opposition
Creature - Wall
Defender (This creature can't attack.)

{1}: Wall of Opposition gets +1/+0 until end of turn.
0 / 6
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)

First strike
2 / 3
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)

First strike
2 / 3
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{1}{U}
Wall of Tears
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
0 / 4
{3}{U}
Wall of Vapor
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
0 / 1
{3}{U}
Wall of Vapor
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
0 / 1
{1}{U}{U}
Wall of Water
Creature - Wall
Defender (This creature can't attack.)

{U}: Wall of Water gets +1/+0 until end of turn.
0 / 5
{G}
Wall of Wood
Creature - Wall
Defender (This creature can't attack.)
0 / 3
{G}
Wall of Wood
Creature - Wall
Defender (This creature can't attack.)
0 / 3
{G}
Wall of Wood
Creature - Wall
Defender (This creature can't attack.)
0 / 3
{G}
Wall of Wood
Creature - Wall
Defender (This creature can't attack.)
0 / 3
{4}
Wand of Ith
Artifact
{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
{2}{G}
Wanderlust
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
{3}{W}
War Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{W}
War Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{W}
War Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{W}
Warning
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
{2}{W}
Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
{2}{W}
Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{U}
Water Wurm
Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1 / 1
{U}
Water Wurm
Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1 / 1
{2}{U}{U}
Waterspout Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
4 / 4
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{2}{G}
Whip Vine
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1 / 4
{2}{G}
Whip Vine
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1 / 4
{G}
Whippoorwill
Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
1 / 1
{4}
Whirling Catapult
Artifact
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
{4}
Whirling Catapult
Artifact
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
{W}
White Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.
{W}
White Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.
{1}{B}{B}
Wicked Pact
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
{1}{B}
Wicked Reward
Instant
As an additional cost to cast this spell, sacrifice a creature.

Target creature gets +4/+2 until end of turn.
{2}{W}
Wild Aesthir
Creature - Bird
Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
1 / 1
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{3}{G}
Wild Elephant
Creature - Elephant
Trample
3 / 3
{3}{G}
Wild Ox
Creature - Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{G}
Wild Ox
Creature - Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{G}
Willow Dryad
Creature - Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{1}{G}
Willow Faerie
Creature - Faerie
Flying
1 / 2
{1}{G}
Willow Faerie
Creature - Faerie
Flying
1 / 2
{1}{G}
Willow Faerie
Creature - Faerie
Flying
1 / 2
{1}{U}
Wind Sail
Sorcery
One or two target creatures gain flying until end of turn.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{1}{R}{G}
Windreaper Falcon
Creature - Bird
Flying, protection from blue
1 / 1
{1}{U}
Winged Sliver
Creature - Sliver
All Sliver creatures have flying.
1 / 1
{W}{U}
Wings of Aesthir
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.
{1}{G}{G}
Winter's Grasp
Sorcery
Destroy target land.
{2}{W}{W}
Witch Hunter
Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1 / 1
{2}{W}{W}
Witch Hunter
Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1 / 1
{2}{U}
Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
{2}{G}{G}
Wolverine Pack
Creature - Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2 / 4
{1}{G}{G}
Woolly Mammoths
Creature - Elephant
Woolly Mammoths has trample as long as you control a snow land.
3 / 2
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{2}{B}{B}{B}
Worms of the Earth
Enchantment
Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Xenic Poltergeist
Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1 / 1
{3}{G}{G}
Yavimaya Ancients
Creature - Treefolk
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
2 / 7
{2}{G}{G}
Yavimaya Ants
Creature - Insect
Trample, haste

Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 1
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1
{3}
Zelyon Sword
Artifact
You may choose not to untap Zelyon Sword during your untap step.

{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
{2}{B}
Zombie Scavengers
Creature - Zombie
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
3 / 1