Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{W}{W}
Banishing Slash
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
{W}{W}
Banishing Slash
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
{W}{W}
Banishing Slash
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
{W}
Beloved Princess
Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
1 /
1
{W}
Beloved Princess
Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
1 /
1
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
2 /
2
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 /
2
{2}{W}
Masako the Humorless
Legendary Creature - Human Advisor
Flash
Tapped creatures you control can block as though they were untapped.
2 /
1
{W}
Quiet Purity
Instant - Arcane
Destroy target enchantment.
{W}
Reciprocate
Instant
Exile target creature that dealt damage to you this turn.
{W/B}{W/B}{W/B}{W/B}
Resolute Rider
Creature - Human Knight
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.
{W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 /
2
{W/B}{W/B}{W/B}{W/B}
Resolute Rider
Creature - Human Knight
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.
{W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 /
2
{1}{W}{ // }{W}
Shepherd of the Flock // Usher to Safety
Creature - Human Peasant // Instant - Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
3 /
1
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 /
1
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 /
1
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 /
1
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 /
1
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.