Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Tokens

{3}{G}
Acorn Harvest
Sorcery
Create two 1/1 green Squirrel creature tokens.

Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}
Acornelia, Fashionable Filcher
Legendary Creature - Squirrel
Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).

Whenever a Squirrel you control enters the battlefield or dies, you get {A}.

{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.

{G}, Pay X {A}: Target creature gets +X/+X until end of turn.
3 / 3
{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{1}{B}
Aid the Fallen
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target planeswalker card from your graveyard to your hand.
{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
{4}{B}{B}
Archetype of Finality
Enchantment Creature - Gorgon
Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2 / 3
{G}
As Luck Would Have It
Enchantment
Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
{2}
Ashes of the Fallen
Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type.

Each creature card in your graveyard has the chosen creature type in addition to its other types.
{2}{B}{G}
Binding the Old Gods
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Destroy target nonland permanent an opponent controls.

II -- Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III -- Creatures you control gain deathtouch until end of turn.
{B}
Blood Beckoning
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
{3}
Bloodline Pretender
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)

As Bloodline Pretender enters the battlefield, choose a creature type.

Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
2 / 2
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{2}{B}{B}{G}{G}
Casualties of War
Sorcery
Choose one or more --

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.
{G}
Chatter of the Squirrel
Sorcery
Create a 1/1 green Squirrel creature token.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Chatterfang, Squirrel General
Legendary Creature - Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.

{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3 / 3
{1}{G}
Chatterstorm
Sorcery
Create a 1/1 green Squirrel creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{3}{G}
Chittering Doom
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
{2}{G}
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.

Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.

{G}, {T}: Create a 1/1 green Squirrel creature token.
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
{3}{B}{B}
Conspiracy
Enchantment
As Conspiracy enters the battlefield, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {G}.
{3}{G}{G}
Deep Forest Hermit
Creature - Elf Druid
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.
1 / 1
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{B}
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
{3}{B}{G}
Drey Keeper
Creature - Elf Druid
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.

{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
2 / 2
{1}{G}
Durable Handicraft
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.

{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
{4}{G}{G}
Earl of Squirrel
Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.
4 / 4
{3}{G}
Elvish Impersonators
Creature - Elves
As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
* / *
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{3}{G}{G}
Herd Baloth
Creature - Beast
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
4 / 4
{X}{X}{G}{G}
Hydradoodle
Creature - Hydra Dog
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample
0 / 0
{1}{G}
Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose a rarity.

Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
--
Jungle Basin
Land
Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

{T}: Add {C}{G}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{2}{G}{G}
Leyline of Abundance
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional {G}.

{6}{G}{G}: Put a +1/+1 counter on each creature you control.
{2}{G}
Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{B}
Nested Shambler
Creature - Zombie
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
1 / 1
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
{3}{G}{G}
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{G}{G}
Prowling Serpopard
Creature - Cat Snake
This spell can't be countered.

Creature spells you control can't be countered.
4 / 3
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{B}
Raise the Draugr
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
{B/G}
Ravenous Squirrel
Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.

{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1 / 1
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{3}{G}
Reins of the Vinesteed
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
{1}{B}
Return from Extinction
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
{1}{G}
Scurrid Colony
Creature - Squirrel
Reach

Scurrid Colony gets +2/+2 as long as you control eight or more lands.
2 / 2
{2}{G}
Scurry Oak
Creature - Treefolk
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
1 / 2
{1}
Shield of the Avatar
Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Skemfar Shadowsage
Creature - Elf Cleric
When Skemfar Shadowsage enters the battlefield, choose one --

• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.

• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
2 / 5
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{2}{B}{B}
Species Specialist
Creature - Human Warrior
As Species Specialist enters the battlefield, choose a creature type.

Whenever a creature of the chosen type dies, you may draw a card.
2 / 3
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{2}{G}
Squirrel Farm
Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
{1}{G}{G}
Squirrel Mob
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
2 / 2
{1}{G}{G}
Squirrel Nest
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 / 2
{2}{G}{G}
Squirrel Wrangler
Creature - Human Druid
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2 / 2
{2}{B}
Squirrel-Powered Scheme
Enchantment
Increase the result of each die you roll by 2.
{2}
Steel Squirrel
Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

{6}: Roll a six-sided die.
1 / 1
{1}
Stoneforge Masterwork
Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}
{4}{G}
Storm the Citadel
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swarmyard
Land
{T}: Add {C}.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.
1 / 1
{2}{B}{G}
Undercity Uprising
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{B}{B}
Underworld Hermit
Creature - Human Peasant
When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
3 / 3
{1}{G}
Verdant Command
Instant
Choose two --

• Target player creates two tapped 1/1 green Squirrel creature tokens.

• Counter target loyalty ability of a planeswalker.

• Exile target card from a graveyard.

• Target player gains 3 life.

--
Squirrel
Token Creature - Squirrel
Green
1 / 1