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Select Main Deck Cards

{5}{R}{R}{R}
Akroma, Angel of Fury
Legendary Creature - Angel
This spell can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{3}{B}
Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{3}{W}{W}{B}{B}
Angel of Despair
Creature - Angel
Flying

When Angel of Despair enters, destroy target permanent.
5 / 5
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{3}{W}{W}
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5 / 5
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{B}{B}
Bloodgift Demon
Creature - Demon
Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.
5 / 4
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{6}{R}{R}
Bogardan Hellkite
Creature - Dragon
Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5 / 5
--
Bojuka Bog
Land
Bojuka Bog enters tapped.

When Bojuka Bog enters, exile target player's graveyard.

{T}: Add {B}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
--
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{4}{R}{W}{W}
Gisela, Blade of Goldnight
Legendary Creature - Angel
Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5 / 5
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
--
Graven Cairns
Land
{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
{3}{W}{W}
Hallowed Burial
Sorcery
Put all creatures on the bottom of their owners' libraries.
{4}{B}{B}
Harvester of Souls
Creature - Demon
Deathtouch

Whenever another nontoken creature dies, you may draw a card.
5 / 5
{4}{R}{R}
Hellkite Tyrant
Creature - Dragon
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
--
Homeward Path
Land
{T}: Add {C}.

{T}: Each player gains control of all creatures they own.
{6}{W}{W}{W}
Iona, Shield of Emeria
Legendary Creature - Angel
Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.
7 / 7
{1}{R}{W}{B}
Kaalia of the Vast
Legendary Creature - Human Cleric
Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2 / 2
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{2}{R}{R}{R}
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman
Haste

{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}{B}{B}
Liliana Vess
Legendary Planeswalker - Liliana
+1: Target player discards a card.

-2: Search your library for a card, then shuffle and put that card on top.

-8: Put all creature cards from all graveyards onto the battlefield under your control.
L: 5
{3}{B}{R}
Master of Cruelties
Creature - Demon
First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1 / 4
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{2}{W}
Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{5}{B}{B}{B}
Pestilence Demon
Creature - Demon
Flying

{B}: Pestilence Demon deals 1 damage to each creature and each player.
7 / 6
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}{W}
Planar Cleansing
Sorcery
Destroy all nonland permanents.
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{1}{B}{B}
Praetor's Grasp
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
{2}{B}{B}{B}
Promise of Power
Sorcery
Choose one --

• You draw five cards and you lose 5 life.

• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.

Entwine {4} (Choose both if you pay the entwine cost.)
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{3}{W}
Restoration Angel
Creature - Angel
Flash

Flying

When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
--
Rugged Prairie
Land
{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
{5}{B}{B}
Rune-Scarred Demon
Creature - Demon
Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
6 / 6
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}{B}{B}
Sadistic Sacrament
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 / 5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{4}{W}{W}
Terminus
Sorcery
Put all creatures on the bottom of their owners' libraries.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{3}{W}{W}{W}
Twilight Shepherd
Creature - Angel
Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 5
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 / 1