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Select Main Deck Cards

{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
{W}{W}
Brought Back
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{1}{W/B}
Cauldron Haze
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 / 2
{2}{B}
Demonic Lore
Enchantment
When Demonic Lore enters the battlefield, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{6}
Dreamstone Hedron
Artifact
{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
{1}{B}
Forever Young
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.

{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 / 3
{B}
Ghastly Demise
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
{2}
Golden Egg
Artifact - Food
When Golden Egg enters the battlefield, draw a card.

{1}, {T}, Sacrifice Golden Egg: Add one mana of any color.

{2}, {T}, Sacrifice Golden Egg: You gain 3 life.
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.
3 / 2
{2}
Guild Globe
Artifact
When Guild Globe enters the battlefield, draw a card.

{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
{1}{W}{W}
Hallowed Spiritkeeper
Creature - Avatar
Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3 / 2
{1}{B}
Heartless Act
Instant
Choose one --

• Destroy target creature with no counters on it.

• Remove up to three counters from target creature.
{W}{B}
Hidden Stockpile
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

{1}, Sacrifice a creature: Scry 1.
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}{B}
Keskit, the Flesh Sculptor
Legendary Creature - Phyrexian Human Artificer
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.

Partner (You can have two commanders if both have partner.)
1 / 3
{5}{W}{B}
Knight of the Last Breath
Creature - Giant Knight
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
4 / 4
{3}{W}
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 2
{2}{W}
Ministrant of Obligation
Creature - Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
2 / 1
{3}{B}{B}
Ogre Slumlord
Creature - Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.
3 / 3
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{1}{B}
Orzhov Enforcer
Creature - Human Rogue
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
1 / 2
{4}{B}
Orzhov Racketeers
Creature - Human Rogue
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3 / 2
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{1}{B}{B}
Pawn of Ulamog
Creature - Vampire Shaman
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2 / 2
{2}{B}
Pelakka Predation
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
--
Pelakka Caverns
Land

Pelakka Caverns enters the battlefield tapped.

{T}: Add {B}.
{3}{B}
Pitiless Plunderer
Creature - Human Pirate
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Prava of the Steel Legion
Legendary Creature - Cat Soldier
During your turn, creature tokens you control get +1/+4.

{3}{W}: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)
1 / 4
{1}{B}
Putrid Goblin
Creature - Zombie Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{3}{B}
Sengir Autocrat
Creature - Human
When Sengir Autocrat enters, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
2 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}
Spare Supplies
Artifact
Spare Supplies enters the battlefield tapped.

When Spare Supplies enters the battlefield, draw a card.

{2}, {T}, Sacrifice Spare Supplies: Draw a card.
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
1 / 1
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
{6}
Thopter Assembly
Artifact Creature - Thopter
Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
5 / 5
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{W}
Tithe Taker
Creature - Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{1}{W}
Unruly Mob
Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1 / 1
{3}{B}
Vindictive Vampire
Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
2 / 3
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1