Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
{1}{W}
Bathe in Light
Instant
Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2 /
2
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2 /
2
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{R}{W}
Boros Swiftblade
Creature - Human Soldier
Double strike
1 /
2
{R}{W}
Boros Swiftblade
Creature - Human Soldier
Double strike
1 /
2
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 /
2
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 /
2
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}
Galvanic Arc
Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
{2}{R}
Galvanic Arc
Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
{G}
Gather Courage
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
{G}
Gather Courage
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}{W}
Rally the Righteous
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
{1}{R}{W}
Rally the Righteous
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
{1}{G}{G}
Scion of the Wild
Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
* /
*
{1}{G}{G}
Scion of the Wild
Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
* /
*
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2 /
2
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2 /
2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 /
1
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 /
1
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 /
2
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 /
2
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 /
2
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 /
2
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 /
2
{G}{W}
Watchwolf
Creature - Wolf
3 /
3
{G}{W}
Watchwolf
Creature - Wolf
3 /
3
{W}
Wojek Siren
Instant
Radiance -- Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
{W}
Wojek Siren
Instant
Radiance -- Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
{2}{G}
Civic Wayfinder
Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 /
2
{2}{G}
Civic Wayfinder
Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 /
2
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 /
4
{2}{W}
Nightguard Patrol
Creature - Human Soldier
First strike, vigilance
2 /
1
{2}{W}
Nightguard Patrol
Creature - Human Soldier
First strike, vigilance
2 /
1
{2}{W}
Nightguard Patrol
Creature - Human Soldier
First strike, vigilance
2 /
1
{1}
Peregrine Mask
Artifact - Equipment
Equipped creature has defender, flying, and first strike.
Equip {2}
{2}{R}{W}
Sunhome Enforcer
Creature - Giant Soldier
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
2 /
4
{1}{G}
Vinelasher Kudzu
Creature - Plant
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.