Probing Telepathy -- Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2 /
3
{2}{B}
Activated Sleeper
Creature - Phyrexian Shapeshifter
Flash
You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
0 /
0
{2}{U}{B}
Alela, Cunning Conqueror
Legendary Creature - Faerie Warlock
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
2 /
4
{3}{W}
Alms Collector
Creature - Cat Cleric
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
3 /
4
{2}{G}{G}
Aluren
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
{1}{G}
Ambush Viper
Creature - Snake
Flash
Deathtouch
2 /
1
{10}
Ancient Stone Idol
Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12 /
12
{5}{W}{W}
Angel of the Dire Hour
Creature - Angel
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
5 /
4
{1}{W}
Archivist of Oghma
Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
2 /
2
{2}{W}
Benalish Knight
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
2 /
2
{3}{B}
Blightwing Bandit
Creature - Faerie Rogue
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 /
2
{1}{B}
Bloodcrazed Paladin
Creature - Vampire Knight
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
1 /
1
{3}{B}
Bold Plagiarist
Creature - Vampire Rogue
Flash
Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
2 /
2
{1}{U}
Borne Upon a Wind
Instant
You may cast spells this turn as though they had flash.
Draw a card.
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 /
1
{2}{G}
Caller of the Claw
Creature - Elf
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2 /
2
{4}{U}{B}
Callidus Assassin
Creature - Human Shapeshifter Assassin
Flash
Polymorphine -- You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
3 /
3
{1}{W}
Cathar Commando
Creature - Human Soldier
Flash
{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
3 /
1
{2}{W}{W}
Cemetery Protector
Creature - Human Soldier
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3 /
4
{3}{U}
Crafty Cutpurse
Creature - Human Pirate
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
2 /
2
{3}{U}
Crookclaw Transmuter
Creature - Bird Wizard
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3 /
1
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash
Spells with flash you cast cost {1} less to cast and can't be countered.
2 /
2
{1}{W}
Deep Gnome Terramancer
Creature - Gnome Wizard
Flash
Mold Earth -- Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2 /
2
{3}{U}{U}
Defiler of Dreams
Creature - Phyrexian Sphinx
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
4 /
3
{3}{B}{B}
Dictate of Erebos
Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature.
{3}{G}{G}
Dictate of Karametra
Enchantment
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{U}{U}
Dictate of Kruphix
Enchantment
Flash
At the beginning of each player's draw step, that player draws an additional card.
{3}{R}{R}
Dictate of the Twin Gods
Enchantment
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{2}{B}{B}
Dirge Bat
Creature - Bat
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3 /
3
{1}{U}{U}
Dragon Turtle
Creature - Dragon Turtle
Flash
Drag Below -- When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
3 /
5
{4}{U}{U}
Dream Eater
Creature - Nightmare Sphinx
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4 /
3
{3}{B}
Dream Spoilers
Creature - Faerie Warlock
Flying
Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
2 /
2
{3}{B}
Dreamspoiler Witches
Creature - Faerie Wizard
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2 /
2
{1}{U}
Dress Down
Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
{3}{B}
Drudge Reavers
Creature - Skeleton
Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
2 /
1
{1}{R}{R}
Dualcaster Mage
Creature - Human Wizard
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
2 /
2
{2}{B}{B}
Ebondeath, Dracolich
Legendary Creature - Zombie Dragon
Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
5 /
2
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{8}
Elder Deep-Fiend
Creature - Eldrazi Octopus
Flash
Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to four target permanents.
5 /
6
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 /
5
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 /
5
{2}{G}{U}
Eureka Moment
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
2 /
1
{2}{B}
Faerie Tauntings
Tribal Enchantment - Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 /
2
{3}{B}{R}
Garna, the Bloodflame
Legendary Creature - Human Warrior
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
3 /
3
{1}
Gerrard's Hourglass Pendant
Legendary Artifact
Flash
If a player would begin an extra turn, that player skips that turn instead.
{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
{4}{W}
Githzerai Monk
Creature - Gith Monk
Flash
Flying
Psychic Defense -- When Githzerai Monk enters the battlefield, tap all creatures you don't control.
3 /
2
{2}{W}{W}
Glorious Protector
Creature - Angel Cleric
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell {2}{W}
3 /
4
{4}{B}
Graveyard Shift
Sorcery
This spell has flash as long as there are five or more mana values among cards in your graveyard.
Return target creature card from your graveyard to the battlefield.
{5}{G}
Great Oak Guardian
Creature - Treefolk
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
4 /
5
{4}{W}
Grey Knight Paragon
Creature - Astartes Knight
Flash
Rites of Banishment -- When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
4 /
4
{1}{B}
Grim Wanderer
Creature - Goblin Warlock
Flash
Tragic Backstory -- Cast this spell only if a creature died this turn.
5 /
3
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 /
2
{2}{U}
Hullbreacher
Creature - Merfolk Pirate
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 /
2
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one --
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7 /
8
{2}{W}
Hushwing Gryff
Creature - Hippogriff
Flash
Flying
Creatures entering the battlefield don't cause abilities to trigger.
2 /
1
{2}{W}{U}
Hussar Patrol
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
2 /
4
{4}{U}
Illusory Ambusher
Creature - Cat Illusion
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
4 /
1
{1}{U}
Joint Exploration
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
{4}{U}
Koilos Roc
Creature - Bird
Flash
Flying
When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
3 /
3
{2}{W}
Kutzil's Flanker
Creature - Cat Warrior
Flash
When Kutzil's Flanker enters the battlefield, choose one --
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
3 /
1
{1}{R}
Latulla's Orders
Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
{2}{U}{U}
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
{3}{G}
Lictor
Creature - Tyranid
Flash
Pheromone Trail -- When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
3 /
3
{2}{B}
Liliana's Standard Bearer
Creature - Zombie Knight
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
3 /
1
{2}{B}
Lobelia Sackville-Baggins
Legendary Creature - Halfling Citizen
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
2 /
3
{4}{U}{B}
Lochmere Serpent
Creature - Serpent
Flash
{U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
7 /
7
{3}{U}
Malleable Impostor
Creature - Faerie Shapeshifter
Flash
Flying
You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
0 /
0
{2}{W}
Masako the Humorless
Legendary Creature - Human Advisor
Flash
Tapped creatures you control can block as though they were untapped.
2 /
1
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 /
2
{2}{B}
Minion's Return
Enchantment - Aura
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
{2}{W/U}{W/U}
Mirrorweave
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
{U}{R}
Mischievous Chimera
Enchantment Creature - Chimera
Flying
Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
2 /
2
{2}{U}
Misleading Signpost
Artifact
Flash
When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
{T}: Add {U}.
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash
Indestructible
When Mithril Coat enters the battlefield, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
{2}{U}
Mizzium Meddler
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
1 /
4
{3}{U}
Mocking Doppelganger
Creature - Shapeshifter
Flash
You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
0 /
0
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 /
3
{3}{B}{B}
Necron Deathmark
Artifact Creature - Necron
Flash
Synaptic Disintegrator -- When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.
5 /
3
{2}{G}{G}
Nightpack Ambusher
Creature - Wolf
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
4 /
4
{3}{U}{B}
Nymris, Oona's Trickster
Legendary Creature - Faerie Knight
Flash
Flying
Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
1 /
6
{2}{G}
Omen of the Hunt
Enchantment
Flash
When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}, Sacrifice Omen of the Hunt: Scry 2.
{3}{G}
One with the Kami
Enchantment - Aura
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 /
2
{3}{U}
Phantom Steed
Creature - Horse Illusion
Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Plated Pegasus
Creature - Pegasus
Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
1 /
2
{W/U}{W/U}{W/U}
Plumeveil
Creature - Elemental
Flash
Defender, flying
4 /
4
{2}{U}
Portal Mage
Creature - Human Wizard
Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
2 /
2
{4}{U}
Pouncing Shoreshark
Creature - Shark Beast
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
4 /
3
{3}
Progenitor's Icon
Artifact
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
{U}
Quicken
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
{3}{R}{R}
Radiant Performer
Creature - Human Wizard
Flash
When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
2 /
2
{2}{W}{U}
Raff Capashen, Ship's Mage
Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3 /
3
{2}{G}{U}
Rashmi, Eternities Crafter
Legendary Creature - Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2 /
3
{3}{W}{W}
Rout
Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
{6}
Runaway Boulder
Artifact
Flash
When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{U}{U}
Sakashima's Protege
Creature - Shapeshifter
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
3 /
1
{2}{B}
Sautekh Immortal
Artifact Creature - Necron
Flash
Elite Troops -- Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
2 /
2
{W}
Scout's Warning
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
{1}{U}{U}
Sea-Dasher Octopus
Creature - Octopus
Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
2 /
2
{2}{U}{U}
See Double
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 /
4
{2}{W}{W}
Seht's Tiger
Creature - Cat
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
3 /
3
{3}{W}
Selfless Squire
Creature - Human Soldier
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1 /
1
{3}{U}
Shadow Kin
Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2 /
2
{3}
Shimmer Myr
Artifact Creature - Myr
Flash
You may cast artifact spells as though they had flash.
2 /
2
{2}{U}
Sicarian Infiltrator
Artifact Creature - Human Soldier
Flash
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah -- When Sicarian Infiltrator enters the battlefield, draw a card.
1 /
2
{X}{U}{U}
Silver Scrutiny
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
{U}{B}{B}
Slitherwisp
Creature - Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
3 /
2
{3}{W}{W}
Solitude
Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke--Exile a white card from your hand.
3 /
2
{1}{U}
Spectral Adversary
Creature - Spirit
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2 /
1
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
1 /
1
{1}{W}{U}
Spell Queller
Creature - Spirit
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2 /
3
{3}{U}
Stunt Double
Creature - Shapeshifter
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
0 /
0
{4}{U}{U}
Sublime Epiphany
Instant
Choose one or more --
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
{4}{G}{G}
Sweet-Gum Recluse
Creature - Spider
Flash
Cascade
Reach
When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
0 /
3
{3}{W}
Swooping Protector
Creature - Bird Citizen
Flash
Flying
Swooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2 /
1
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
1 /
3
{3}{U}
Thought Sponge
Creature - Sponge
Flash
Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When Thought Sponge dies, draw cards equal to its power.
1 /
1
{2}{W}
Timely Ward
Enchantment - Aura
You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
{4}{B}{B}
Twilight's Call
Sorcery
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.
{3}{W}
Vexilus Praetor
Creature - Custodes Warrior
Flash
Vigilance
Aegis of the Emperor -- Commanders you control have protection from everything.
3 /
4
{2}{G}
Vile Redeemer
Creature - Eldrazi
Devoid (This card has no color.)
Flash
When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C}."
3 /
3
{2}{U}
Wavebreak Hippocamp
Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2 /
2
{1}{W}{W}
Werefox Bodyguard
Creature - Elf Fox Knight
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
2 /
2
{1}{G}
Wildborn Preserver
Creature - Elf Archer
Flash
Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2 /
2
--
Winding Canyons
Land
{T}: Add {C}.
{2}, {T}: You may cast creature spells this turn as though they had flash.
{B}{B}
Wreck Hunter
Creature - Human Artificer
Flash
When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")