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25/04/21 : Le duo simic rampera sur les tables de niveau 7. Un pack ramp / combo qui manque un peu de protection. (V24)
04/09/22 : Kodama I et Kodama II landeront et relanderont aux tables de niveau 7. Un deck à la stratégie explosive qui ne devra pas oublier de proteger ses outils. (V48)

Il s'agit d'un deck ramp/combo exploitant la capacité du Kodama à outrance, notamment avec Sakishama en copie du Kodama. Durant les 4/5 premiers tours, l'objectif est de ramper efficacement pour avoir idéalement une douzaine de mana disponible en début de tour décisif (5 ou 6) pour assembler une combo avec Kodama ou de jouer Kodama tour 4 avec 8 mana de dispo avec sort protection en main et de partir en combo le tour suivant.

Les combos principales sont les suivantes :

  • Kodama + Meloku ou Mènebrise d'Oboro + Désert brûlé par le soleil et un terrain dispo (Avec 2 terrains "normaux" il est possible d'emporter la partie, soit avec les illusions de Meloku, soit avec une autre wincon)
  • Kodama + Approvisionneuse infatigable ou Colonie de scalaires + bounce land (Commune des sans guilde ou Chambre de croissance des Simic) + wincon (Crabe des ruines)
  • Kodama + Sakashima + bounce land + wincon (ex : Crabe des ruines ou Colonie de scalaires)
  • Kodama + Sakashima + Pickpocket Psychique
  • Kodama + Sakashima + Bibelot de Pierrenuage ou Chaudron de l'orage ou Routes marchandes (+2 terrains) + wincon

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» Revision 64 July 30, 2023 Aralitram
Revision 63 February 6, 2023 Aralitram
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