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{3}{R}{W}
Adult Gold Dragon
Creature - Dragon
Flying, lifelink, haste
4 / 3
{1}{W}
Ageless Guardian
Creature - Spirit Soldier
1 / 4
{3}{W}
Arborea Pegasus
Creature - Pegasus
Flying

When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
2 / 3
{4}{R}
Ardent Dustspeaker
Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3 / 4
{1}{W}
Beaming Defiance
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{4}
Biblioplex Assistant
Artifact Creature - Gargoyle
Flying

When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
2 / 1
{R/W}{R/W}{R/W}{R/W}
Blade Historian
Creature - Human Cleric
Attacking creatures you control have double strike.
2 / 3
{W}
Blessed Defiance
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
{1}{R}
Blood Age General
Creature - Spirit Warrior
{T}: Attacking Spirits get +1/+0 until end of turn.
2 / 2
{2}{W}
Borrowed Time
Enchantment
When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
{2}
Campus Guide
Artifact Creature - Golem
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
2 / 1
{W}
Chaplain of Alms
Creature - Human Cleric
First strike

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Chapel Shieldgeist
Creature - Spirit Cleric

Flying, first strike

Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
1 / 1
{6}
Cogwork Archivist
Artifact Creature - Construct
Reach

{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
4 / 5
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{3}{W}
Defend the Campus
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{2}
Environmental Sciences
Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
{1}
Excavated Wall
Artifact Creature - Wall
Defender

{1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
0 / 4
{2}{W}
Expel
Instant
Exile target tapped creature.
{1}{R}
First Day of Class
Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{3}{R}
Fuming Effigy
Creature - Spirit
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
4 / 3
{1}{R}
Hearth Kami
Creature - Spirit
{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
2 / 1
{2}{R}
Heated Debate
Instant
This spell can't be countered. (This includes by the ward ability.)

Heated Debate deals 4 damage to target creature or planeswalker.
{4}{W}
Heron-Blessed Geist
Creature - Spirit
Flying

{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3 / 3
{3}{R}{W}
Hofri Ghostforge
Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4 / 5
{W}
Homestead Courage
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Honored Heirloom
Artifact
{T}: Add one mana of any color.

{2}, {T}: Exile target card from a graveyard.
{2}{R}{R}
Illuminate History
Sorcery - Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
{1}{R}
Illustrious Historian
Creature - Human Shaman
{5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
2 / 1
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{2}{W}
Kindly Ancestor
Creature - Spirit
Lifelink

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Ancestor's Embrace
Enchantment - Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
2 / 3
{W}
Lantern Kami
Creature - Spirit
Flying
1 / 1
{R}{W}
Lorehold Apprentice
Creature - Human Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
2 / 2
--
Lorehold Campus
Land
Lorehold Campus enters the battlefield tapped.

{T}: Add {R} or {W}.

{4}, {T}: Scry 1.
{3}{R}{W}
Lorehold Command
Instant
Choose two --

• Create a 3/2 red and white Spirit creature token.

• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

• Lorehold Command deals 3 damage to any target. Target player gains 3 life.

• Sacrifice a permanent, then draw two cards.
{R}{W}
Lorehold Excavation
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)

{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
{W}
Lunarch Veteran
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Luminous Phantom
Creature - Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 / 1
{R/W}
Make Your Mark
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{W}
Mourning Patrol
Creature - Human Soldier
Vigilance

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Morning Apparition
Creature - Spirit Soldier

Flying, vigilance

If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 / 3
{3}{R}{R}
Pigment Storm
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
{2}{W}
Pilgrim of the Ages
Creature - Spirit
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

{6}: Return Pilgrim of the Ages from your graveyard to your hand.
2 / 1
{4}{W}
Pillardrop Rescuer
Creature - Spirit Cleric
Flying

When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
2 / 2
{3}{R}
Pillardrop Warden
Creature - Spirit Dwarf
Reach

{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
1 / 5
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}{W}
Quintorius, Field Historian
Legendary Creature - Elephant Cleric
Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
2 / 4
{2}{R}{W}
Radiant Scrollwielder
Creature - Dwarf Cleric
Instant and sorcery spells you control have lifelink.

At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
2 / 4
{2}{R}{W}
Reconstruct History
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.
{3}{R}{R/W}{W}
Returned Pastcaller
Creature - Spirit Cleric
Flying

When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.
4 / 2
{R}{W}
Sacred Fire
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.

Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Sanctify
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
{R}
Scorched Rusalka
Creature - Spirit
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
1 / 1
{4}{W}
Soul-Guide Gryff
Creature - Hippogriff Spirit
Flying

When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
3 / 4
{1}{R/W}{R/W}
Spirit Summoning
Sorcery - Lesson
Create a 3/2 red and white Spirit creature token.
{W}
Stonebinder's Familiar
Creature - Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
1 / 1
{1}{R}{W}
Stonebound Mentor
Creature - Spirit Advisor
Whenever one or more cards leave your graveyard, scry 1.
3 / 3
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{1}{W}
Stonerise Spirit
Creature - Spirit Bird
Flying

{4}, Exile a card from your graveyard: Target creature gains flying until end of turn.
1 / 2
{2}{W}
Sungold Barrage
Instant
Destroy target creature with toughness 4 or greater.
{R}{W}
Thrilling Discovery
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
{1}{W}
Thunderous Orator
Creature - Kor Wizard
Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2 / 2
{2}{R}
Tome Shredder
Creature - Wolf
Haste

{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2 / 2
{W}
Traveling Minister
Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
1 / 1
{1}{W}
Twinblade Geist
Creature - Spirit Warrior
Double strike

Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Twinblade Invocation
Enchantment - Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
1 / 1
{1}{W}
Unruly Mob
Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1 / 1
{1}{R}{W}
Venerable Warsinger
Creature - Spirit Cleric
Vigilance, trample

Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
3 / 3
{W}{W}
Voice of the Blessed
Creature - Spirit Cleric
Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.

As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.

As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.
2 / 2
{3}{R}
Volcanic Upheaval
Instant
Destroy target land.
{1}{R}
You Find Some Prisoners
Instant
Choose one --

• Break Their Chains -- Destroy target artifact.

• Interrogate Them -- Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

{3}
Expanded Anatomy
Sorcery - Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
{5}
Introduction to Annihilation
Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
{3}
Introduction to Prophecy
Sorcery - Lesson
Scry 2, then draw a card.
{7}
Mascot Exhibition
Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
{1}{W}{W}
Reduce to Memory
Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.