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{3}{W}
Aether Shockwave
Instant
Choose one --

• Tap all Spirits.

• Tap all non-Spirit creatures.
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}{R}{R}
Atsushi, the Blazing Sky
Legendary Creature - Dragon Spirit
Flying, trample

When Atsushi, the Blazing Sky dies, choose one --

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.
4 / 4
{2}{R}
Aura Barbs
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
{W}
Blessed Breath
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{5}{G}{G}
Bounteous Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
4 / 4
{2}{W}{W}
Celestial Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
3 / 3
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{G}{G}{W}{W}{W}{U}{U}
Clarion Ultimatum
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 2
{2}{G}
Elder Pine of Jukai
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
2 / 1
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{3}
Fist of Suns
Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
{W}{U}{B}{R}{G}
Genju of the Realm
Legendary Enchantment - Aura
Enchant land

{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
{1}{B}
Goryo's Vengeance
Instant - Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{G}
Hana Kami
Creature - Spirit
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
1 / 1
{7}{B}{B}
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
{8}{B}{B}{G}{G}
Iname as One
Legendary Creature - Spirit
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.

When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
8 / 8
{4}{G}{G}
Iname, Life Aspect
Legendary Creature - Spirit
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
4 / 4
{4}{R/G}
Jegantha, the Wellspring
Legendary Creature - Elemental Elk
Companion -- No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5 / 5
{1}{U}{R}{W}
Jodah, Archmage Eternal
Legendary Creature - Human Wizard
Flying

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
4 / 3
{3}{B}{B}
Junji, the Midnight Sky
Legendary Creature - Dragon Spirit
Flying, menace

When Junji, the Midnight Sky dies, choose one --

• Each opponent discards two cards and loses 2 life.

• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5 / 5
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 / 1
{U}{U}
Kami of the Crescent Moon
Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
1 / 3
{5}{U}
Keiga, the Tide Star
Legendary Creature - Dragon Spirit
Flying

When Keiga, the Tide Star dies, gain control of target creature.
5 / 5
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 / 2
{4}{G}
Kodama of the Center Tree
Legendary Creature - Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
* / *
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)
6 / 6
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{B}{B}
Kokusho, the Evening Star
Legendary Creature - Dragon Spirit
Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
5 / 5
{1}{G}
Loam Dweller
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
2 / 2
{3}
Long-Forgotten Gohei
Artifact
Arcane spells you cast cost {1} less to cast.

Spirit creatures you control get +1/+1.
{5}{W}{W}{W}
Myojin of Blooming Dawn
Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4 / 6
{5}{W}{W}{W}
Myojin of Cleansing Fire
Legendary Creature - Spirit
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4 / 6
{5}{U}{U}{U}
Myojin of Cryptic Dreams
Legendary Creature - Spirit
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
3 / 3
{5}{B}{B}{B}
Myojin of Grim Betrayal
Legendary Creature - Spirit
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5 / 2
{6}{G}{G}{G}
Myojin of Life's Web
Legendary Creature - Spirit
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8 / 8
{5}{R}{R}{R}
Myojin of Roaring Blades
Legendary Creature - Spirit
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7 / 4
{7}{U}{U}{U}
Myojin of Seeing Winds
Legendary Creature - Spirit
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3 / 3
{5}{G}{G}{G}
Myojin of Towering Might
Legendary Creature - Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8 / 8
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{1}{W}{U}{B}{R}{G}
O-Kagachi, Vengeful Kami
Legendary Creature - Dragon Spirit
Flying, trample

Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
6 / 6
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{6}{W}
Oyobi, Who Split the Heavens
Legendary Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
3 / 6
{2}{B}
Painful Truths
Sorcery
Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}{B}
Primevals' Glorious Rebirth
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
{U}
Reach Through Mists
Instant - Arcane
Draw a card.
{2}{G}
Reki, the History of Kamigawa
Legendary Creature - Human Shaman
Whenever you cast a legendary spell, draw a card.
1 / 2
{1}{W}
Remorseful Cleric
Creature - Spirit Cleric
Flying

Sacrifice Remorseful Cleric: Exile target player's graveyard.
2 / 1
{6}{G}{G}{G}
Reshape the Earth
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
{4}{U}
Ribbons of the Reikai
Sorcery - Arcane
Draw a card for each Spirit you control.
{5}{R}
Ryusei, the Falling Star
Legendary Creature - Dragon Spirit
Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5 / 5
{1}{W}
Selfless Spirit
Creature - Spirit Cleric
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
2 / 1
{U}{U}
Shape Stealer
Creature - Shapeshifter Spirit
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
1 / 1
{1}{U}{U}
Sift Through Sands
Instant - Arcane
Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
{4}{U}{U}
Sire of the Storm
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may draw a card.
3 / 3
{2}{R}{R}
Skyfire Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
3 / 3
{5}
That Which Was Taken
Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.

Each permanent with a divinity counter on it has indestructible.
{1}{W}{U}{B}{R}{G}
The Kami War
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Exile target nonland permanent an opponent controls.

II -- Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
O-Kagachi Made Manifest
Enchantment Creature - Dragon Spirit

O-Kagachi Made Manifest is all colors.

Flying, trample

Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.
{6}{U}{U}{U}
The Unspeakable
Legendary Creature - Spirit
Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
6 / 7
{4}{R}
Through the Breach
Instant - Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.

Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{5}{U}
Tomorrow, Azami's Familiar
Legendary Creature - Spirit
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
1 / 5
{5}{W}{W}
Yomiji, Who Bars the Way
Legendary Creature - Spirit
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
4 / 4

{5}{B}{B}{B}
Myojin of Night's Reach
Legendary Creature - Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
5 / 2