Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1 /
3
{1}{U}
Aquamoeba
Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1 /
3
{3}{R}{R}
Avarax
Creature - Beast
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
{1}{R}: Avarax gets +1/+0 until end of turn.
3 /
3
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
1
{3}{R}
Coal Stoker
Creature - Elemental
When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.
3 /
3
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent
You control enchanted permanent.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 /
2
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 /
2
{1}{R}
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.
{6}{R}
Macetail Hystrodon
Creature - Beast
First strike, haste
Cycling {3} ({3}, Discard this card: Draw a card.)
4 /
4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{U}
Obsessive Search
Instant
Draw a card.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{U}
Obsessive Search
Instant
Draw a card.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Ovinize
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{3}{R}
Solar Blast
Instant
Solar Blast deals 3 damage to any target.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.
{3}{R}
Solar Blast
Instant
Solar Blast deals 3 damage to any target.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.
{R}
Spark Spray
Instant
Spark Spray deals 1 damage to any target.
Cycling {R} ({R}, Discard this card: Draw a card.)
{1}{R}
Storm Entity
Creature - Elemental
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
1 /
1
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.