You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2 /
1
{1}{W}
Ajani's Mantra
Enchantment
At the beginning of your upkeep, you may gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{W}
Amrou Scout
Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 /
1
{2}{W}
Amrou Seekers
Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
2 /
2
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{W}
Archery Training
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
2 /
2
{3}{W}
Armored Ascension
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{B}{B}
Big Game Hunter
Creature - Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{1}{W}
Blade of the Sixth Pride
Creature - Cat Rebel
3 /
1
{1}{B}
Blightspeaker
Creature - Human Rebel Cleric
{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 /
1
{2}{W}
Bound in Silence
Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
{W}
Children of Korlis
Creature - Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
1 /
1
{5}{W}
Cho-Arrim Bruiser
Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
3 /
4
{2}{W}{W}
Cho-Manno, Revolutionary
Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
2 /
2
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 /
2
{B}{B}
Dunerider Outlaw
Creature - Human Rebel Rogue
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 /
1
{4}{W}{W}
Jhovall Queen
Creature - Cat Rebel
Vigilance
4 /
7
{W}{W}
Knight of the Holy Nimbus
Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2 /
2
{1}{W}{W}
Lin Sivvi, Defiant Hero
Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
1 /
3
{3}{W}
Pious Warrior
Creature - Human Rebel Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
2 /
3
{1}{W}{W}
Ramosian Captain
Creature - Human Rebel
First strike
{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 /
2
{2}{W}{W}
Ramosian Commander
Creature - Human Rebel
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2 /
4
{1}{W}
Ramosian Lieutenant
Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 /
2
{3}{W}
Ramosian Revivalist
Creature - Human Rebel Cleric
{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
2 /
2
{W}
Ramosian Sergeant
Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 /
1
{3}{W}{W}
Ramosian Sky Marshal
Creature - Human Rebel
Flying
{7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3 /
3
{2}{W}{W}
Rappelling Scouts
Creature - Human Rebel Scout
Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
1 /
4
{2}{B}
Rebel Informer
Creature - Human Mercenary Rebel
Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
1 /
2
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 /
3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 /
3
{2}{W}
Thermal Glider
Creature - Human Rebel
Flying, protection from red
2 /
1
{W}{W}
Whipcorder
Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 /
2
{2}{W}
Zealot il-Vec
Creature - Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.