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Select Main Deck Cards

--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{5}{B}{B}{B}
Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}{B}
Blood for Bones
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{4}{B}
Call to the Grave
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
--
Clearwater Pathway // Clearwater Pathway
Card
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
{1}{B}
Costly Plunder
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
{U}{U}{B}{B}{B}{R}{R}
Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
--
Crypt of the Eternals
Land
When Crypt of the Eternals enters the battlefield, you gain 1 life.

{T}: Add {C}.

{1}, {T}: Add {U}, {B}, or {R}.
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{4}{B}{R}
Deathbringer Thoctar
Creature - Zombie Beast
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.

Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
3 / 3
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{1}{U}{B}
Diregraf Captain
Creature - Zombie Soldier
Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.
2 / 2
{2}{B}
Diregraf Colossus
Creature - Zombie Giant
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2 / 2
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{B}{R}
Dreadhorde Butcher
Creature - Zombie Warrior
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.

When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
1 / 1
{1}{B}
Dreadhorde Invasion
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
{3}{R}
Dreadhorde Twins
Creature - Zombie Jackal Warrior
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have trample.
2 / 2
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{2}{B}{B}
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
{4}{U}
Eternal Skylord
Creature - Zombie Wizard
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.
3 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
{4}
Firemind Vessel
Artifact
Firemind Vessel enters the battlefield tapped.

{T}: Add two mana of different colors.
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{1}{U}{B}
Gleaming Overseer
Creature - Zombie Wizard
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.
1 / 4
{3}{B}{B}
God-Eternal Bontu
Legendary Creature - Zombie God
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.

When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 / 6
{4}{B}{B}
Grave Titan
Creature - Giant
Deathtouch

Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
6 / 6
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{3}{U}{B}
Grimgrin, Corpse-Born
Legendary Creature - Zombie Warrior
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5 / 5
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}{B}{B}
Josu Vess, Lich Knight
Legendary Creature - Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4 / 5
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{R}
Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
--
Kazuul's Cliffs
Land

Kazuul's Cliffs enters the battlefield tapped.

{T}: Add {R}.
{1}{U}
Lazotep Plating
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
{1}{U}{B}
Lich Lord of Unx
Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.

{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2 / 2
{3}{B}{B}
Liliana's Mastery
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
{1}{B}
Liliana's Triumph
Instant
Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
{3}{B}{B}
Liliana, Death's Majesty
Legendary Planeswalker - Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards.

-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.

-7: Destroy all non-Zombie creatures.
L: 5
{2}{B}{B}
Liliana, Untouched by Death
Legendary Planeswalker - Liliana
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.

-2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.

-3: You may cast Zombie spells from your graveyard this turn.
L: 4
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{1}{B}{B}
Lord of the Undead
Creature - Zombie
Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2 / 2
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{3}{U}{B}
Narfi, Betrayer King
Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.

{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4 / 3
{6}{B}
Necrotic Hex
Sorcery
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
{3}
Obelisk of Grixis
Artifact
{T}: Add {U}, {B}, or {R}.
{3}{B}{B}
Open the Graves
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{3}
Rakdos Locket
Artifact
{T}: Add {B} or {R}.

{B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
{2}{B}
Rise of the Dread Marn
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.

Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land

{T}: Add {R}.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{3}{B}{B}
Sidisi, Undead Vizier
Legendary Creature - Zombie Naga
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
4 / 6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{B}
Syphon Flesh
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{4}{U}{B}{R}
Thraximundar
Legendary Creature - Zombie Assassin
Haste

Whenever Thraximundar attacks, defending player sacrifices a creature.

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6 / 6
{X}{B}{B}
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
{3}{B}
Tormod, the Desecrator
Legendary Creature - Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)
4 / 2
{2}{B}
Unbreathing Horde
Creature - Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{B}{B}
Undead Augur
Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
2 / 2
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
{U}{B}{B}{R}
Unscythe, Killer of Kings
Legendary Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.

Equip {2}
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{2}{B}
Vizier of the Scorpion
Creature - Zombie Wizard
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.
1 / 1
{2}{B}
Vona's Hunger
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{3}{B}{B}{B}
Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
{1}{B}{B}
Zombie Master
Creature - Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."
2 / 3