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Omnath, Locus of Rage (EDH / Commander)

Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:

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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

Favor selecionar as colunas que você gostaria de ver:

Reasons for not ....:

Akroma's Memorial - I was winning anyway when i cast it, felt like win more
Ashaya, Soul of the Wild - never felt good, mostly just a big vanilla
Bane of Progress - Killed too often my own stuff
Blighted Woodland - Replaced it with a Fetchland
Courser of Kruphix - nice lifegain, but needed room
Elemental Bond - replaced by Garruk's Uprising, the one more power doesn't matter, the trample really does
Elemental Mastery - very nice, enables explosive kills with omnath and sac outet on the field, but needed room
Evolutionary Leap - only creatures you want to sac are elementals, replace it with a green creature tutor
Evolving Wilds - replaced it with a fetchland, but its a nice budget alternative
Explosive Vegetation - replaced it with Migration Path, which is a strictly upgrade
Far Wanderings - just never worked for me
Greenwarden of Murasa - nice recursion, but a little too expensive, makes up for it being an elemental, but needed his slot for sth. different
Gruul Turf - just didnt like the comes in tapped in the early turns
Hammer of Purphoros - just got too often blown by being an artefact, replaced it with Fires of Yavimaya
Hanweir Battlements - just not needed anymore
Jund Panorama - replaced it with a fetchland, nice budget alternative
Liege of the Tangle - to great a risk in my meta
Lightning Greaves - trying out Sylvan Safekeeper instead, because the deck contains more creatures than previously
Mana Vault - is more like a dark ritual in this deck, can lead to explosive turns, but i never really had the mana to untap it, just not worth for me, maybe in a more competetive meta
Nissa's Renewal - Replaced it with cheaper ramp
Nissa, Vastwood Seer // Nissa, Sage Animist - nice card, but most of the time it wasn't that good for me
Nylea's Intervention - Very nice and flexibel card in heavy flying metas, but needed room for sth. else
Phyrexian Altar - trying out Ashnod's Altar instead, never needed a specific colour, and 2 sounds better than one
Pir's Whim - fun card, but spots are getting tight, repaced it with Force of Vigor, Pir's often just didn't removed what i want
Praetor's Counsel - not necessary
Raging Ravine - just wasn't useful
Rampaging Baloths - Won me some Games as backup plan, trying the deck without it, maybe not necessary
Regal Force - very nice Carddraw, but a bit expensive, trying with sorcery alternatives for now
Rishkar's Expertise - very nice effect, but requires a board, most of the time sadly dead in hand or counterd by removal due its sorcery speed
Rubblehulk - Nice Combat Trick that enables kills out of nowwhere, also stikes very hard with
Rythm of the Wild - Misreaded, dont enable haste to my Tokens
Second Harvest - too often a dead card in hand
Seer's Sundial - felt a bit to slow and expensive for me
Shamanic Revelation - was dead too many times in my hand
Skarrg, the Rage Pits - don't want too many utility lands
Sword of the Animist - felt too slow
Terramorphic Expanse - replaced it with a fetchland, very nice budget alternative
Thawing Glaciers - provides Landfall Triggers and Ramp in form of a land, but very slow, replaced it with Ghost Town
Tempt with Discovery - My Playgroup got punished too often by it, never get more than one land out of it, awesome card if the playgroup is greedy
Traverse the Outlands - often just dead in hand, nice if you can untap with Omnath in play
Ulvenwald Hydra - Large Creature with Ramp, simply needed that slot
Wayward Swordtooth - needed room for Dryad of the Ilysian Grove, similar effect, but the Dryad could enable Valakut kills
Wrenn and Six - does too little for it's price
Zendikar Resurgent - this decks cast a very low anmount of creatures and get the mana on other ways, not necessary
Zendikar's Roil - didn't impress me

Note that in my Meta Mass Land Destruction and Infinite Combos are banned.

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This deck appears to be legal in EDH / Commander.

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