{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0 /
6
{1}{G}{W}{U}
Arcades, the Strategist
Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3 /
5
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
2 /
5
{2}
Consulate Skygate
Artifact Creature - Wall
Defender
Reach (This creature can block creatures with flying.)
0 /
4
{4}{W}
Dazzling Ramparts
Creature - Wall
Defender
{1}{W}, {T}: Tap target creature.
0 /
7
{1}{U}
Doorkeeper
Creature - Homunculus
Defender
{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
0 /
4
{W}
Dragon's Eye Sentry
Creature - Human Monk
Defender, first strike
1 /
3
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 /
5
{3}{W}
Foriysian Interceptor
Creature - Human Soldier
Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature each combat.
0 /
5
{1}{W}
Fortified Rampart
Creature - Wall
Defender
0 /
6
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 /
2
{2}{U}
Geist of the Archives
Creature - Spirit
Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 /
4
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 /
7
{2}
Gleaming Barrier
Artifact Creature - Wall
Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
0 /
4
{1}{G}
Grappling Sundew
Creature - Plant
Defender, reach
{4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
0 /
4
{3}
Guardians of Meletis
Artifact Creature - Golem
Defender (This creature can't attack.)
0 /
6
{1}{W}{U}
High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
{2}{U}
Hover Barrier
Creature - Illusion Wall
Defender, flying
0 /
6
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
2 /
6
{4}
Junktroller
Artifact Creature - Golem
Defender
{T}: Put target card from a graveyard on the bottom of its owner's library.
0 /
6
{1}{U}
Ludevic's Test Subject
Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.