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Select Main Deck Cards

{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 / 4
{1}{G}
Big Play
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
{4}{G}
Blessings of Nature
Sorcery
Distribute four +1/+1 counters among any number of target creatures.

Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{1}{G}
Bull's Strength
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
{G}
Charge Through
Instant
Target creature gains trample until end of turn.

Draw a card.
{2}{G}
Choose Your Weapon
Instant
Choose one --

• Two-Weapon Fighting -- Double target creature's power and toughness until end of turn.

• Archery -- This spell deals 5 damage to target creature with flying.
{G}{G}{G}
Circle of Dreams Druid
Creature - Elf Druid
{T}: Add {G} for each creature you control.
2 / 1
{4}{G}
Conclave Naturalists
Creature - Dryad
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
4 / 4
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Crushing Vines
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target artifact.
{2}{G}{G}
Deadbridge Goliath
Creature - Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
5 / 5
{1}{G}
Death-Hood Cobra
Creature - Phyrexian Snake
{1}{G}: Death-Hood Cobra gains reach until end of turn.

{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
2 / 2
{3}{G}{G}
Declare Dominance
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{5}{G}
Elvish Aberration
Creature - Elf Mutant
{T}: Add {G}{G}{G}.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4 / 5
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{2}
Environmental Sciences
Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
{2}{G}
Evolution Sage
Creature - Elf Druid
Landfall -- Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
{3}
Expanded Anatomy
Sorcery - Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{5}{G}
Fin-Clade Fugitives
Creature - Elf Salamander Rogue
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.

Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7 / 4
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}
Froghemoth
Creature - Frog Horror
Trample, haste

Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4 / 4
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{4}{G}{G}
Green Dragon
Creature - Dragon
Flying

Poison Breath -- When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
4 / 4
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{G}
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
{3}
Introduction to Prophecy
Sorcery - Lesson
Scry 2, then draw a card.
{1}
Leather Armor
Artifact - Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {0}. Activate only once each turn.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Llanowar Scout
Creature - Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 3
{1}{G}{G}
Mirri, Cat Warrior
Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
2 / 3
{4}{G}
Natural Reclamation
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Destroy target artifact or enchantment.
{2}{G}{G}
Nissa Revane
Legendary Planeswalker - Nissa
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

-7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
L: 2
{3}{G}{G}
Nissa, Worldwaker
Legendary Planeswalker - Nissa
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
L: 3
{3}{G}
Oakhame Adversary
Creature - Elf Warrior
This spell costs {2} less to cast if an opponent controls a green permanent.

Deathtouch

Whenever Oakhame Adversary deals combat damage to a player, draw a card.
2 / 3
{X}{G}
Ochre Jelly
Creature - Ooze
Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split -- When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0 / 0
{3}{G}
Once and Future
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant -- If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
{3}{G}{G}
Owlbear
Creature - Bird Bear
Trample

Keen Senses -- When Owlbear enters the battlefield, draw a card.
4 / 4
{11}
Pathrazer of Ulamog
Creature - Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.
9 / 9
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{3}{G}{G}
Primal Command
Sorcery
Choose two --

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{5}{G}{G}
Purple Worm
Creature - Worm
This spell costs {2} less to cast if a creature died this turn.

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
8 / 7
{4}{G}{G}
Rain of Thorns
Sorcery
Choose one or more --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target land.
{1}{G}
Ranger's Longbow
Artifact - Equipment
Equipped creature gets +2/+1 and has reach.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Recollect
Sorcery
Return target card from your graveyard to your hand.
{4}{G}{G}
Revenge of the Hunted
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{2}{G}
Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
{3}{G}
Wild Wanderer
Creature - Elf Druid
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 2
{8}{G}{G}{G}
Worldspine Wurm
Creature - Wurm
Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15 / 15
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4
{2}{G}
You Happen On a Glade
Instant
Choose one --

• Journey On -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp -- Return target permanent card from your graveyard to your hand.