Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para otros:
Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
Lands: I tried playing 17 lands (16 Plains + 1 Steppe), but it didn't feel solid enough. 16+2 is fine, maybe 17+1, but I'd always keep at least one cycling.
Creatures: Trailblazer, Seeker and Skyguard must always be there.
I'm not really sure on Deftblade Elite, I also tried putting Standard Bearers in the mainboard and they both have their pros and cons.
Wingsteed Rider (2/2 flying with Heroic for +1/+1 counters) is worth trying, but CMC 3 is already too high for this deck.
Enchantments:
Ethereal Armor is a must-have Aura, I would never put it out.
Hyena Umbra is also great because of Totem Armor. Depending on the matchup is can be sided out, but I would not play without at least 2 copies.
Cartouche is good, particularly against black or tron decks playing Ulamog's Crusher. Can be sided out against other matchups.
Lifelink is a big maybe. I personally like it because the deck doesn't always start as fast as intended, so this gives you some extra time.
Gift of Granite is another maybe. Becoming a +1/+3 on creatures with Heroic/Prowess is a fair protection against bolts, but nothing against removals. Cho-Manno's Blessing is better, but I preferred the low cost here.
Instants:
Emerge Unscathed is worth +2/+2 on Heroic creatures, plus full protection from a color. Really good.
Mutagenic Growth is a +3/+3 until end of turn for 2 life, absolutely great.
Defiant Strike is good because of the draw effect.
Double Cleave is an excellent finisher.
Sideboard:
As said, Cho-Manno's Blessing is a great protection. Plus, it can be played on enemy creatures to make their auras/buffs completely useless.
Circle of Protection: Red is a response to burn decks. Pretty bad matchups anyway, we're fast but they're faster.
Dust to Dust is the ultimate hate against Affinity and some other decks.
Fragmentize finds place against auras, affinity, tron, mirror...
Journey to Nowhere is there for big creature threats.
Sacred Cat is a nice inclusion against a variety of decks, such as creature-based aggros and those including sac effects.
Shield of Duty and Reason is only useful against green and blue decks.
Standard Bearer against bolts, removals or aura decks.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Probabilidades adicionales |