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Select Main Deck Cards

{1}{W}
Advance Scout
Creature - Human Soldier Scout
First strike

{W}: Target creature gains first strike until end of turn.
1 / 1
{W}{W}
Alaborn Grenadier
Creature - Human Soldier
Vigilance
2 / 2
{W}{W}
Alaborn Grenadier
Creature - Human Soldier
Vigilance
2 / 2
{W}
Alaborn Zealot
Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1 / 1
{1}{W}
Angelic Curator
Creature - Angel Spirit
Flying, protection from artifacts
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Ardent Soldier
Creature - Human Soldier
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 2
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 / 4
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Death Ward
Instant
Regenerate target creature.
{W}
Devout Harpist
Creature - Human
{T}: Destroy target Aura attached to a creature.
1 / 1
{1}{W}{W}
Divine Sacrament
Enchantment
White creatures get +1/+1.

Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{1}{W}{W}
Divine Sacrament
Enchantment
White creatures get +1/+1.

Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{1}{W}
Duskrider Falcon
Creature - Bird
Flying, protection from black
1 / 1
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Moment of Silence
Instant
Target player skips their next combat phase this turn.
{W}
Moment of Silence
Instant
Target player skips their next combat phase this turn.
{W}
Moment of Silence
Instant
Target player skips their next combat phase this turn.
{W}
Moment of Silence
Instant
Target player skips their next combat phase this turn.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Savannah Lions
Creature - Cat
2 / 1
{3}{W}
Serra Advocate
Creature - Angel
Flying

{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
2 / 2
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{W}
Tormented Angel
Creature - Angel
Flying
1 / 5
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.