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Select Main Deck Cards

{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{B}{G}
Abzan Charm
Instant
Choose one --

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{R}{R}
Aether Membrane
Creature - Wall
Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0 / 5
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{5}{U}
Aethersnipe
Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 4
{U}{B}
Agony Warp
Instant
Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.
{1}{W}
Ainok Bond-Kin
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.
2 / 1
{1}{G}
Ainok Survivalist
Creature - Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2 / 1
{4}{U}
Air Servant
Creature - Elemental
Flying

{2}{U}: Tap target creature with flying.
4 / 3
{W}
Ajani's Presence
Instant
Strive -- This spell costs {2}{W} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 / 1
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{W}
Alabaster Mage
Creature - Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
2 / 1
{4}{U}
Allied Strategies
Sorcery
Domain -- Target player draws a card for each basic land type among lands they control.
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{2}{G}
Ana Battlemage
Creature - Human Wizard
Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)

When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
2 / 2
{5}{W}{W}
Ancestor's Chosen
Creature - Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
4 / 4
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 / 1
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{6}{W}{W}
Angel of Salvation
Creature - Angel
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5 / 5
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{1}{G}{W}
Anurid Brushhopper
Creature - Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
3 / 4
{3}{G}{G}
Arashi, the Sky Asunder
Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5 / 5
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{1}{R}
Arc Trail
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}{U}{U}
Archivist
Creature - Human Wizard
{T}: Draw a card.
1 / 1
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 1
{W}
Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{R}{G}
Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
{3}{R}
Atarka Efreet
Creature - Efreet Shaman
Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Atarka Efreet is turned face up, it deals 1 damage to any target.
5 / 1
{1}{U}
Augur of Bolas
Creature - Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{1}{B}
Augur of Skulls
Creature - Skeleton Wizard
{1}{B}: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
1 / 1
{G}{W}
Aura Mutation
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{1}{W}{W}
Aven Sunstriker
Creature - Bird Warrior
Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{2}{W}
Azorius Herald
Creature - Spirit
Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
2 / 1
{1}{U}
Azure Mage
Creature - Human Wizard
{3}{U}: Draw a card.
2 / 1
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{2}{B}{B}
Bane of the Living
Creature - Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
4 / 3
{5}{W}
Banishing Stroke
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}
Banshee's Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Barbed Battlegear
Artifact - Equipment
Equipped creature gets +4/-1.

Equip {2}
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{3}{R}{R}
Beacon of Destruction
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
{1}{G}
Beastbreaker of Bala Ged
Creature - Human Warrior
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample
2 / 2
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.
{3}{G}{G}
Bellowing Tanglewurm
Creature - Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.
4 / 4
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 / 1
{2}{U}{B}
Benthic Djinn
Creature - Djinn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of your upkeep, you lose 2 life.
5 / 3
{3}{B}{R}
Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Bituminous Blast deals 4 damage to target creature.
{X}{B}{B}
Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{2}{W}{B}
Blind Hunter
Creature - Bat
Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2 / 2
{1}{B}{B}
Blind Zealot
Creature - Phyrexian Human Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
2 / 2
{1}{B}{R}
Blood Cultist
Creature - Human Wizard
{T}: Blood Cultist deals 1 damage to target creature.

Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
1 / 1
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 / 2
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{R/G}{R/G}{R/G}
Boggart Ram-Gang
Creature - Goblin Warrior
Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)
3 / 3
{2}{B}
Bone Shredder
Creature - Phyrexian Minion
Flying

Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
1 / 1
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}{G}{G}
Boon Satyr
Enchantment Creature - Satyr
Flash

Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2.
4 / 2
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.
2 / 2
{R}{W}
Boros Swiftblade
Creature - Human Soldier
Double strike
1 / 2
{1}{R}{G}
Branching Bolt
Instant
Choose one or both --

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.
{1}{R}
Breath of Darigaaz
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
{3}{G}
Briarhorn
Creature - Elemental
Flash

When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.

Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{2}{R}
Brimstone Volley
Instant
Brimstone Volley deals 3 damage to any target.

Morbid -- Brimstone Volley deals 5 damage instead if a creature died this turn.
{4}{U}{U}
Brine Elemental
Creature - Elemental
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips their next untap step.
5 / 4
{1}{G}
Broodhatch Nantuko
Creature - Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.

Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{4}{R}{W}
Bull Cerodon
Creature - Beast
Vigilance, haste
5 / 5
{4}
Bullwhip
Artifact
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
{1}{R}
Burning Oil
Instant
Burning Oil deals 3 damage to target attacking or blocking creature.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{G}
Burning-Tree Shaman
Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
3 / 4
{R}
Burst Lightning
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
{2}{G}
Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{2}{U}{U}
Careful Consideration
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
{2}{B}{R}
Carnage Gladiator
Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.

{1}{B}{R}: Regenerate Carnage Gladiator.
4 / 2
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{3}{G}
Centaur Chieftain
Creature - Centaur
Haste

Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
3 / 3
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 / 3
{1}{U}
Cetavolver
Creature - Volver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1 / 1
{W}
Chained to the Rocks
Enchantment - Aura
Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Changeling Berserker
Creature - Shapeshifter
Changeling (This card is every creature type.)

Haste

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
5 / 3
{4}{G}
Changeling Titan
Creature - Shapeshifter
Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
7 / 7
{2}{R}
Char
Instant
Char deals 4 damage to any target and 2 damage to you.
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{4}{U}
Chromeshell Crab
Creature - Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3 / 3
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 / 1
{3}{R}
Cinder Elemental
Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
2 / 2
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}
Cloak and Dagger
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip {3}
{5}
Clockwork Hydra
Artifact Creature - Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

{T}: Put a +1/+1 counter on Clockwork Hydra.
0 / 0
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 1
{3}{W}{W}
Cloudgoat Ranger
Creature - Giant Warrior Ranger
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3 / 3
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{1}
Codex Shredder
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.)

{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
{2}{B}
Coffin Queen
Creature - Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.

{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1 / 1
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
{2}{U}
Complicate
Instant
Counter target spell unless its controller pays {3}.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays {1}.
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 / 3
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{3}{B}{B}
Consume the Meek
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
{2}
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{B}
Countersquall
Instant
Counter target noncreature spell. Its controller loses 2 life.
{2}{U}
Court Hussar
Creature - Vedalken Knight
Vigilance

When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
1 / 3
{4}{R}{R}
Crater Hellion
Creature - Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6 / 6
{5}
Creepy Doll
Artifact Creature - Construct
Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
1 / 1
{B}
Cremate
Instant
Exile target card from a graveyard.

Draw a card.
{2}{W}
Crib Swap
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{3}{W}{B}{ // }{X}{B}{G}
Crime // Punishment
Sorcery // Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.



Destroy each artifact, creature, and enchantment with mana value X.
{1}{R}
Crimson Mage
Creature - Human Shaman
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
2 / 1
{1}{R}
Crimson Muckwader
Creature - Lizard
Crimson Muckwader gets +1/+1 as long as you control a Swamp.

{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
2 / 1
{3}{B}{B}
Crux of Fate
Sorcery
Choose one --

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.
{4}{B}
Crypt Angel
Creature - Angel
Flying, protection from white

When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
3 / 3
{2}{B}
Crypt Rats
Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 / 1
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{G/U}{W}
Crystallization
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.
{2}{G}{G}
Cudgel Troll
Creature - Troll
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 3
{2}
Culling Dais
Artifact
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.

{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
{4}{W}{U}
Cunning Breezedancer
Creature - Dragon
Flying

Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
4 / 4
{2}{R}
Cunning Sparkmage
Creature - Human Shaman
Haste

{T}: Cunning Sparkmage deals 1 damage to any target.
0 / 1
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{4}{R}{R}
Cyclops of Eternal Fury
Enchantment Creature - Cyclops
Creatures you control have haste.
5 / 3
{1}{G}
Cylian Sunsinger
Creature - Elf Shaman
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
2 / 2
{1}{G}{U}
Cytoshape
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{4}{B}{B}
Dark Hatchling
Creature - Horror
Flying

When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
3 / 3
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{B}{G}
Darkheart Sliver
Creature - Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
2 / 2
{1}
Darksteel Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}
{6}
Darksteel Sentinel
Artifact Creature - Golem
Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 / 3
{1}{G}{W}
Dauntless Escort
Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
3 / 3
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{X}{B}{B}
Death Denied
Instant - Arcane
Return X target creature cards from your graveyard to your hand.
{2}{B}
Death's Duet
Sorcery
Return two target creature cards from your graveyard to your hand.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{1}{W}
Degavolver
Creature - Volver
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)

If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
1 / 1
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{3}{G}{G}
Deranged Hermit
Creature - Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.
1 / 1
{2}{R}{R}
Desolation Giant
Creature - Giant
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3 / 3
{1}{R}
Desperate Ravings
Instant
Draw two cards, then discard a card at random.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{3}{B}
Disciple of Bolas
Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
2 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{2}{U}{U}
Dismal Failure
Instant
Counter target spell. Its controller discards a card.
{2}{W}
Dismantling Blow
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
{1}{B/P}{B/P}
Dismember
Instant
({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{U}
Dispel
Instant
Counter target instant spell.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{B}
Disturbed Burial
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target creature card from your graveyard to your hand.
{2}{W}{W}
Divine Reckoning
Sorcery
Each player chooses a creature they control. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Diviner's Wand
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{2}{B}
Doomed Necromancer
Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
2 / 2
{U}{U}{R}
Double Negative
Instant
Counter up to two target spells.
{1}{G}{U}
Drakewing Krasis
Creature - Lizard Drake
Flying, trample
3 / 1
{1}{B}{G}
Dreg Mangler
Creature - Plant Zombie
Haste

Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{W}{U}{B}
Dromar's Charm
Instant
Choose one --

• You gain 5 life.

• Counter target spell.

• Target creature gets -2/-2 until end of turn.
{3}{G}
Druid's Familiar
Creature - Bear
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
2 / 2
{6}
Duplicant
Artifact Creature - Shapeshifter
Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2 / 4
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{2}{B}
Dusk Urchins
Creature - Ouphe
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
4 / 3
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{W}
Emerge Unscathed
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{W}{W}
Empyrial Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.
{3}{W}{W}
End Hostilities
Sorcery
Destroy all creatures and all permanents attached to creatures.
{X}
Engineered Explosives
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
{4}{W}{U}{B}
Enigma Sphinx
Artifact Creature - Sphinx
Flying

When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
5 / 4
{4}{G}{W}
Enlisted Wurm
Creature - Wurm
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
5 / 5
{3}
Ensouled Scimitar
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{B}
Entrails Feaster
Creature - Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
1 / 1
{2}
Epochrasite
Artifact Creature - Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
1 / 1
{W}{U}{B}
Esper Charm
Instant
Choose one --

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.
{4}
Etched Oracle
Artifact Creature - Wizard
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
0 / 0
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{W}{U}{B}
Etherwrought Page
Artifact
At the beginning of your upkeep, choose one --

• You gain 2 life.

• Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

• Each opponent loses 1 life.
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{1}{U}
Evasive Action
Instant
Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control.
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 / 1
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{2}{B}{B}
Faceless Butcher
Creature - Nightmare Horror
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 3
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{1}{R}
Falkenrath Exterminator
Creature - Vampire Archer
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
1 / 1
{3}{B}
Falkenrath Noble
Creature - Vampire Noble
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 / 2
{4}{G}{G}
Fangren Pathcutter
Creature - Beast
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
4 / 6
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{W}
Feeling of Dread
Instant
Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{W}{W}
Feudkiller's Verdict
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{R}{G}{W}
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{2}{R}
Fire Imp
Creature - Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2 / 1
{1}{U}{B}{R}
Fire-Field Ogre
Creature - Ogre Mutant
First strike

Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 2
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R/G}
Firespout
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
{R}
Firestorm
Instant
As an additional cost to cast this spell, discard X cards.

Firestorm deals X damage to each of X targets.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{3}{U}
Fledgling Mawcor
Creature - Beast
Flying

{T}: Fledgling Mawcor deals 1 damage to any target.

Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 1
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.

{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 / 2
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{2}{G/W}{G/W}{G/W}
Fracturing Gust
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
{1}{U}{R}
Frenetic Efreet
Creature - Efreet
Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 / 1
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 / 4
{4}{B}{G}{U}
Fungal Shambler
Creature - Fungus Beast
Trample

Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
6 / 4
{1}{R}
Fury Charm
Instant
Choose one --

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{G}
Gaea's Might
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.

Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{3}{R}{R}
Galvanoth
Creature - Beast
At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
3 / 3
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{X}{B}{B}{G}
Gaze of Granite
Sorcery
Destroy each nonland permanent with mana value X or less.
{1}{U}{R}
Gelectrode
Creature - Weird
{T}: Gelectrode deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
0 / 1
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{B}
Ghastly Demise
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
{X}{R}
Ghitu Fire
Sorcery
You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Ghitu Fire deals X damage to any target.
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample

Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 / 4
{3}{B/G}{R}
Giant Ambush Beetle
Creature - Insect
Haste

When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
4 / 3
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{2}{R/G}{R/G}
Giant Solifuge
Creature - Insect
({R/G} can be paid with either {R} or {G}.)

Trample; haste; shroud (This creature can't be the target of spells or abilities.)
4 / 1
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.
{3}{B}
Gild
Sorcery
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{2}{G}{G}
Glissa Sunseeker
Legendary Creature - Elf Warrior
First strike

{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
3 / 2
{2}{R}{W}
Glory of Warfare
Enchantment
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.
{2}{R}
Goblin Assault
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
{1}{B}{G}
Golgari Germination
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
{2}
Gorgon Flail
Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}
Grab the Reins
Instant
Choose one --

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Granite Shard
Artifact
{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}{W}
Griffin Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.
3 / 2
{R}
Grim Lavamancer
Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
1 / 1
{2}{B}{B}
Grinning Demon
Creature - Demon
At the beginning of your upkeep, you lose 2 life.

Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{G}{W}
Grizzled Leotau
Creature - Cat
1 / 5
{4}
Gruul War Plow
Artifact
Creatures you control have trample.

{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
{2}{U}
Guard Gomazoa
Creature - Jellyfish
Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.
1 / 3
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{B}{B}
Guul Draz Specter
Creature - Specter
Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
2 / 2
{3}{W}{W}
Hallowed Burial
Sorcery
Put all creatures on the bottom of their owners' libraries.
{W}
Harm's Way
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{3}{R}
Havengul Vampire
Creature - Vampire
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
2 / 2
{2}{G}
Hedge Troll
Creature - Troll Cleric
Hedge Troll gets +1/+1 as long as you control a Plains.

{W}: Regenerate Hedge Troll.
2 / 2
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch

Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 / 2
{1}{B}{R}
Hellhole Flailer
Creature - Ogre Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
3 / 2
{2}{B}{R}
Hellhole Rats
Creature - Rat
Haste

When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.
2 / 2
{W}
Herald of Anafenza
Creature - Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1 / 2
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 / 1
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{3}{W}
Honden of Cleansing Fire
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
{2}{R}
Honden of Infinite Rage
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
{4}{G}
Honden of Life's Web
Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{4}{U}
Honden of Seeing Winds
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
{1}{W}
Honor the Fallen
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
{2}{G}{U}
Horizon Chimera
Creature - Chimera
Flash

Flying, trample

Whenever you draw a card, you gain 1 life.
3 / 2
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}{B}
Horobi, Death's Wail
Legendary Creature - Spirit
Flying

Whenever a creature becomes the target of a spell or ability, destroy that creature.
4 / 4
{2}{R}{R}
Hound of Griselbrand
Creature - Elemental Dog
Double strike

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 2
{5}{G}
Howlgeist
Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4 / 2
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{2}{W}{W}
Hundred-Handed One
Creature - Giant
Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
3 / 5
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{G}{W}
Hymn of Rebirth
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{4}{G}
Hystrodon
Creature - Beast
Trample

Whenever Hystrodon deals combat damage to a player, you may draw a card.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{4}{G}
Indrik Stomphowler
Creature - Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
4 / 4
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{4}
Infused Arrows
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
{4}{R}
Ingot Chewer
Creature - Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{1}{R}{R}
Inner-Flame Acolyte
Creature - Elemental Shaman
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.

Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{2}
Inquisitor's Flail
Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}
{U}
Intervene
Instant
Counter target spell that targets a creature.
{1}{R}{W}
Intimidation Bolt
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{X}{U}{U}{R}
Invoke the Firemind
Sorcery
Choose one --

• Draw X cards.

• Invoke the Firemind deals X damage to any target.
{2}{G}
Isao, Enlightened Bushi
Legendary Creature - Human Samurai
This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}: Regenerate target Samurai.
2 / 1
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{3}{U}{U}
Jace's Ingenuity
Instant
Draw three cards.
{1}{G}
Jade Mage
Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
2 / 1
{3}
Jar of Eyeballs
Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.

{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{R}{R}
Jaya Ballard, Task Mage
Legendary Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target blue permanent.

{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2 / 2
{1}{R}
Jeering Instigator
Creature - Goblin Rogue
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2 / 1
{2}{R}{R}
Jeska, Warrior Adept
Legendary Creature - Human Barbarian Warrior
First strike, haste

{T}: Jeska, Warrior Adept deals 1 damage to any target.
3 / 1
{G}{U}
Jhessian Infiltrator
Creature - Human Rogue
Jhessian Infiltrator can't be blocked.
2 / 2
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{B}{R}{G}
Jund Charm
Instant
Choose one --

• Exile target player's graveyard.

• Jund Charm deals 2 damage to each creature.

• Put two +1/+1 counters on target creature.
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
{1}{W}
Jötun Grunt
Creature - Giant Soldier
Cumulative upkeep--Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
4 / 4
{3}{W}
Kabira Vindicator
Creature - Human Knight
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.
2 / 4
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{1}{G}
Kavu Predator
Creature - Kavu
Trample

Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
2 / 2
{1}{G}
Kavu Titan
Creature - Kavu
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
2 / 2
{U}{B}{R}
Kederekt Creeper
Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 3
{2}{B}{B}
Kezzerdrix
Creature - Rabbit Beast
First strike

At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4 / 4
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{4}{W}{W}
Kirtar's Wrath
Sorcery
Destroy all creatures. They can't be regenerated.

Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
{2}
Kitesail
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{W}{W}
Knight of the Holy Nimbus
Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2 / 2
{G}{W}
Knotvine Paladin
Creature - Human Knight
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
2 / 2
{2}{W}
Kor Sanctifiers
Creature - Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2 / 3
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{2}{U}{U}
Last Word
Instant
This spell can't be countered.

Counter target spell.
{1}{U}{U}
Latch Seeker
Creature - Spirit
Latch Seeker can't be blocked.
3 / 1
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{W}{W}
Leonin Relic-Warder
Creature - Cat Cleric
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 2
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{1}{R}
Lightning Mauler
Creature - Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Lightning Mauler is paired with another creature, both creatures have haste.
2 / 1
{1}{B}{B}
Liliana's Specter
Creature - Specter
Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.
2 / 1
{2}{W}
Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Livewire Lash
Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."

Equip {2}
{W}
Loam Lion
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1 / 1
{2}{G}
Loaming Shaman
Creature - Centaur Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
3 / 2
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 / 1
{1}{U}
Looter il-Kor
Creature - Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
1 / 1
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 / 2
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.

{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 / 4
{2}{G}{G}
Lumberknot
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.
1 / 1
{7}
Lunar Avenger
Artifact Creature - Golem
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
2 / 2
{1}{W}{U}
Lyev Skyknight
Creature - Human Knight
Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3 / 1
{1}{B}{R}
Lyzolda, the Blood Witch
Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
3 / 1
{1}{B}{G}
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
{5}{R}{R}
Magma Giant
Creature - Giant
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
5 / 5
{3}{R}{R}
Magmaw
Creature - Elemental
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
4 / 4
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{2}
Manriki-Gusari
Artifact - Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{W}
March of Souls
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
{R}{W}{B}
Mardu Charm
Instant
Choose one --

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{2}{R/W}{G}
Marisi's Twinclaws
Creature - Cat Warrior
Double strike
2 / 4
{B}{B}
Marsh Casualties
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}{G}
Masked Admirers
Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3 / 2
{1}{B}{B}
Master of the Feast
Enchantment Creature - Demon
Flying

At the beginning of your upkeep, each opponent draws a card.
5 / 5
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{4}{W}{B}
Merciless Eviction
Sorcery
Choose one --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.
{3}{U}
Merfolk Seastalkers
Creature - Merfolk Scout
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{2}{U}: Tap target creature without flying.
2 / 3
{W}{U}{B}
Merieke Ri Berit
Legendary Creature - Human
Merieke Ri Berit doesn't untap during your untap step.

{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1 / 1
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature

You control enchanted creature.
{4}{R}
Mindclaw Shaman
Creature - Viashino Shaman
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
2 / 2
{4}{W}
Miraculous Recovery
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
{1}{G}
Mire Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{G}: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{3}{U}
Mistfire Weaver
Creature - Djinn Wizard
Flying

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
3 / 1
{3}{G}{G}
Molder Slug
Creature - Slug Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
4 / 6
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
{3}{B}{B}
Morkrut Banshee
Creature - Spirit
Morbid -- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
4 / 4
{2}{U}{B}
Moroii
Creature - Vampire
Flying

At the beginning of your upkeep, you lose 1 life.
4 / 4
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{2}{R}{R}
Mountain Yeti
Creature - Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Protection from white
3 / 3
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{3}{U}{U}
Murder of Crows
Creature - Bird
Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.
4 / 4
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{G}{G}{W}
Mycoid Shepherd
Creature - Fungus
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
5 / 4
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{R}{G}{W}
Naya Charm
Instant
Choose one --

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.
{1}{W}
Nearheath Pilgrim
Creature - Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2 / 1
{B}{G}
Necrogenesis
Enchantment
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 / 1
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{1}{B}
Nezumi Graverobber
Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
2 / 1
--
Nighteyes the Desecrator
Legendary Creature - Rat Wizard

{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
2 / 1
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{4}{B}{B}
Nihilith
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Suspend 7--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
4 / 4
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{1}{B}{G}
Nyx Weaver
Enchantment Creature - Spider
Reach

At the beginning of your upkeep, mill two cards.

{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2 / 3
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 / 5
{1}
O-Naginata
Artifact - Equipment
O-Naginata can be attached only to a creature with power 3 or greater.

Equipped creature gets +3/+0 and has trample.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{G}{G}
Obstinate Baloth
Creature - Beast
When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{U}{R}{ // }{3}{R}{W}
Odds // Ends
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.



Target player sacrifices two attacking creatures.
{1}{G}{G}{U}
Omnibian
Creature - Frog
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
3 / 3
{1}{B}
Onyx Mage
Creature - Human Wizard
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 1
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{2}{R}{R}
Oracle of Bones
Creature - Minotaur Shaman
Haste

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
3 / 1
{1}{U}
Ordeal of Thassa
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.

When you sacrifice Ordeal of Thassa, draw two cards.
{3}{W}{ // }{2}{R}
Order // Chaos
Instant // Instant
Exile target attacking creature.



Creatures can't block this turn.
{1}{W}{W}
Order of Whiteclay
Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
1 / 4
{3}{W}{U}
Ordered Migration
Sorcery
Domain -- Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
{2}{B}
Organ Grinder
Creature - Zombie
{T}, Exile three cards from your graveyard: Target player loses 3 life.
3 / 1
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{W}{B}
Orzhov Charm
Instant
Choose one --

• Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{1}{U}
Overtaker
Creature - Merfolk Spellshaper
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1 / 1
{3}{R}
Oxidda Scrapmelter
Creature - Beast
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
3 / 3
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{2}{R}{R}
Pardic Arsonist
Creature - Human Barbarian
Threshold -- As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
3 / 3
{7}
Pentavus
Artifact Creature - Construct
Pentavus enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.

{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0 / 0
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{4}
Perilous Vault
Artifact
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
{W}
Perimeter Captain
Creature - Human Soldier
Defender

Whenever a creature you control with defender blocks, you may gain 2 life.
0 / 4
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{2}{G}{G}
Phantom Centaur
Creature - Centaur Spirit
Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2 / 0
{3}{B}{G}
Pharika's Mender
Creature - Gorgon
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
4 / 3
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{4}{B}{B}
Phyrexian Gargantua
Creature - Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
4 / 4
{B}
Phyrexian Reclamation
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
{3}
Plague Boiler
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.

{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.

When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
{2}{B}
Plague Spitter
Creature - Phyrexian Horror
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.

When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
2 / 2
{3}{B}{B}
Planar Despair
Sorcery
Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control.
{1}{G}{U}
Plaxcaster Frogling
Creature - Frog Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
0 / 0
{1}{U}
Plaxmanta
Creature - Beast
Flash

When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
2 / 2
{W/U}{W/U}{W/U}
Plumeveil
Creature - Elemental
Flash

Defender, flying
4 / 4
{1}{B}
Plunge into Darkness
Instant
Choose one --

• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.

• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.

Entwine {B} (Choose both if you pay the entwine cost.)
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)

First strike
3 / 1
{2}
Powder Keg
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.

{T}, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
{4}
Power Armor
Artifact
Domain -- {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{4}
Power Matrix
Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{5}
Precursor Golem
Artifact Creature - Golem
When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
3 / 3
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{3}{G}{G}
Pride of Lions
Creature - Cat
You may have Pride of Lions assign its combat damage as though it weren't blocked.
4 / 4
{1}{W}{W}
Prison Term
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
{2}{U}
Probe
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{U}{B}
Psychatog
Creature - Atog
Discard a card: Psychatog gets +1/+1 until end of turn.

Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1 / 2
{1}{W}{W}
Pulse of the Fields
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
{2}{R}
Puncture Blast
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Puncture Blast deals 3 damage to any target.
{W}{U}{U}{B}
Punish Ignorance
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
{1}{R}
Punishing Fire
Instant
Punishing Fire deals 2 damage to any target.

Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{2}{R}
Pyreheart Wolf
Creature - Wolf
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{B}
Quest for the Gravelord
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
{1}{G}{W}{U}
Questing Phelddagrif
Creature - Phelddagrif
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.

{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
4 / 4
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{4}{U}{U}
Quicksilver Dragon
Creature - Dragon
Flying

{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{R}{G}{W}
Radiant Kavu
Creature - Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
3 / 3
{2}{R}
Rage Nimbus
Creature - Elemental
Defender, flying

{1}{R}: Target creature attacks this turn if able.
5 / 3
{2}{R}
Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
{B}{B}{R}
Rakdos Augermage
Creature - Human Wizard
First strike

{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
3 / 2
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{1}{B}{R}
Rakdos Ickspitter
Creature - Thrull
{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
1 / 1
{2}{W}
Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{5}{R}
Rapacious One
Creature - Eldrazi Drone
Trample

Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
5 / 4
{2}
Ratchet Bomb
Artifact
{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
{2}{G}{G}
Ravenous Baloth
Creature - Beast
Sacrifice a Beast: You gain 4 life.
4 / 4
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{1}{W}
Ray of Revelation
Instant
Destroy target enchantment.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{2}{B}
Reaping the Graves
Instant
Return target creature card from your graveyard to your hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{W}
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
{W}
Reciprocate
Instant
Exile target creature that dealt damage to you this turn.
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{4}{B}
Rescue from the Underworld
Instant
As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
{2}{W}
Retribution of the Meek
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{2}{W}{U}
Reviving Vapors
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{4}{B}
Ribbons of Night
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
{1}{U}
Riptide Mangler
Creature - Beast
{1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)
0 / 3
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{B}{R}
Rix Maadi Guildmage
Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.
2 / 2
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{R}{R}
Rockshard Elemental
Creature - Elemental
Double strike (This creature deals both first-strike and regular combat damage.)

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 3
{2}{R}
Rockslide Elemental
Creature - Elemental
First strike

Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
1 / 1
{2}{R}
Rolling Temblor
Sorcery
Rolling Temblor deals 2 damage to each creature without flying.

Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{G}{G}
Root Elemental
Creature - Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6 / 5
{2}{B}{G}
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4 / 1
{1}{R}{ // }{5}{R}
Rough // Tumble
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying.



Tumble deals 6 damage to each creature with flying.
{3}{W}{W}
Rout
Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
{1}{R}{G}{G}
Rumbling Slum
Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
5 / 5
{1}{R}
Rustrazor Butcher
Creature - Goblin Warrior
First strike

Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 / 2
{4}{G}{W}
Sabertooth Nishoba
Creature - Cat Beast Warrior
Trample, protection from blue and from red
5 / 5
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{1}
Sai of the Shinobi
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip {2}
{1}{W}{U}
Samite Archer
Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Samite Archer deals 1 damage to any target.
1 / 1
{4}{G}
Saproling Burst
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
{X}{R}{G}
Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
{B}{R}{G}
Scarland Thrinax
Creature - Lizard
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
2 / 2
{3}{B}
Scavenger Drake
Creature - Drake
Flying

Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
1 / 1
{1}
Scrabbling Claws
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
{1}{B}{B}
Screams from Within
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
{4}{U}
Sea Gate Loremaster
Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
1 / 3
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{1}{G}
Seal of Primordium
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{R}{R}
Searing Blood
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
{2}{R}
Sedge Troll
Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.

{B}: Regenerate Sedge Troll.
2 / 2
{G/W}
Seedcradle Witch
Creature - Elf Shaman
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
1 / 1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{1}{U}
Sejiri Merfolk
Creature - Merfolk Soldier
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 / 1
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.
2 / 2
{3}{B}{B}
Sengir Nosferatu
Creature - Vampire
Flying

{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
4 / 4
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{U}
Serendib Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{3}{U}{U}
Serra Sphinx
Creature - Sphinx
Flying, vigilance
4 / 4
{1}{G}
Seton's Scout
Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)

Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2 / 1
{3}{B}
Sever the Bloodline
Sorcery
Exile target creature and all other creatures with the same name as that creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U/R}{B}
Sewn-Eye Drake
Creature - Zombie Drake
Flying, haste
3 / 1
{1}{U}{B}
Shadowmage Infiltrator
Creature - Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1 / 3
{G}{U}
Shambleshark
Creature - Shark Crab
Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{1}{B}{R}
Shambling Remains
Creature - Zombie Horror
Shambling Remains can't block.

Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 3
{1}{B}{G}
Shambling Shell
Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 / 1
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{1}{G}
Shinen of Life's Roar
Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.

Channel -- {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1 / 2
{U}{B}
Shipwreck Singer
Creature - Siren
Flying

{1}{U}: Target creature an opponent controls attacks this turn if able.

{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
1 / 2
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{3}{R}{R}
Shower of Coals
Sorcery
Shower of Coals deals 2 damage to each of up to three targets.

Threshold -- Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
{4}{B}
Shriekmaw
Creature - Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 2
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{U}
Silent Departure
Sorcery
Return target creature to its owner's hand.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}{B}
Silent Specter
Creature - Specter
Flying

Whenever Silent Specter deals combat damage to a player, that player discards two cards.

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{3}{G}{G}
Silklash Spider
Creature - Spider
Reach

{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
2 / 7
{2}{U}
Silumgar Spell-Eater
Creature - Naga Wizard
Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}.
2 / 3
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
{1}{W}{B}
Sin Collector
Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
2 / 1
{4}{R}{R}
Skarrgan Firebird
Creature - Phoenix
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3 / 3
{4}{B}{B}
Skeletal Vampire
Creature - Vampire Skeleton
Flying

When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.

{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate Skeletal Vampire.
3 / 3
{2}{B}{B}
Skinrender
Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
3 / 3
{1}{G}
Skinshifter
Creature - Human Shaman
{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1 / 1
{3}{R}
Skizzik
Creature - Elemental
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Trample, haste

At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
5 / 3
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
{G}
Skyshroud Elite
Creature - Elf
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
1 / 1
{1}{R}{R}
Slagstorm
Sorcery
Choose one --

• Slagstorm deals 3 damage to each creature.

• Slagstorm deals 3 damage to each player.
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}{U/R}{B}
Slave of Bolas
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{1}{R}
Slavering Nulls
Creature - Goblin Zombie
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
2 / 1
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{U}{B}
Sleeper's Robe
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{2}{U}{U}
Slithermuse
Creature - Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{W}
Smite
Instant
Destroy target blocked creature.
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G/U}
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{2}{R}{W}
Soltari Guerrillas
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3 / 2
{2}{U}{U}
Somnophore
Creature - Illusion
Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 / 2
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.
{W}
Soul Snare
Enchantment
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
{1}{W}
Soul Tithe
Enchantment - Aura
Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{2}
Spawning Pit
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
{2}
Specter's Shroud
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{U}
Spectral Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
{1}{W}
Spectral Lynx
Creature - Cat Spirit
Protection from green

{B}: Regenerate Spectral Lynx.
2 / 1
{2}{G}
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
{2}{G}{G}
Spike Weaver
Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0 / 0
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{1}{B}
Spiteful Returned
Enchantment Creature - Zombie
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.
1 / 1
{2}{R/W}{R/W}
Spitemare
Creature - Elemental
Whenever Spitemare is dealt damage, it deals that much damage to any target.
3 / 3
{3}{G}
Spontaneous Generation
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
{3}{G}
Sporogenesis
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
{B}{R}{G}
Sprouting Thrinax
Creature - Lizard
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
3 / 3
{1}{W}
Squall Drifter
Snow Creature - Elemental
Flying

{W}, {T}: Tap target creature.
1 / 1
{1}{R}
Squealing Devil
Creature - Devil
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.

When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.
2 / 1
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{2}{R}
Staggershock
Instant
Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{R}{R}
Starke of Rath
Legendary Creature - Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
2 / 2
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{W}
Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
{2}{U}{R}
Steam Augury
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
{4}{G}
Stingerfling Spider
Creature - Spider
Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 / 5
{2}{B}
Stinkweed Imp
Creature - Imp
Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 / 2
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{2}{W}
Stonecloaker
Creature - Gargoyle
Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.
3 / 2
{3}{G}
Stonewood Invocation
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
{U}
Stormscape Apprentice
Creature - Human Wizard
{W}, {T}: Tap target creature.

{B}, {T}: Target player loses 1 life.
1 / 1
{G}{G}
Strangleroot Geist
Creature - Spirit
Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 1
{R}{W}
Stun Sniper
Creature - Human Archer
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
1 / 1
{1}{B}{B}
Sudden Death
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets -4/-4 until end of turn.
{1}{R}
Sudden Shock
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to any target.
{1}{U}{U}{R}
Suffocating Blast
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
{2}{R}{R}
Sulfurous Blast
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
{B}{G}{U}
Sultai Charm
Instant
Choose one --

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
{2}{B}{G}{U}
Sultai Soothsayer
Creature - Naga Shaman
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2 / 5
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{2}{W}
Survival Cache
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{W/U}{W/U}
Swans of Bryn Argoll
Creature - Bird Spirit
Flying

If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
4 / 3
{U}{R}
Swerve
Instant
Change the target of target spell with a single target.
{2}{W}{U}{U}
Swift Silence
Instant
Counter all other spells. Draw a card for each spell countered this way.
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{U/B}{U/B}
Sygg, River Cutthroat
Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1 / 3
{W}{U}
Sygg, River Guide
Legendary Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
2 / 2
{1}{G}
Sylvan Might
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{1}{G}
Tangle
Instant
Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.
{5}
Tek
Artifact Creature - Dragon
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
2 / 2
{1}{W}
Temple Acolyte
Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
1 / 3
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.
{G}{U}{R}
Temur Charm
Instant
Choose one --

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{4}{R}
Tephraderm
Creature - Beast
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
4 / 5
{4}{W}{W}
Terminus
Sorcery
Put all creatures on the bottom of their owners' libraries.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{W}
Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{3}{G}
Thelonite Hermit
Creature - Elf Shaman
All Saprolings get +1/+1.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
1 / 1
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{G}
Thornscape Apprentice
Creature - Human Wizard
{R}, {T}: Target creature gains first strike until end of turn.

{W}, {T}: Tap target creature.
1 / 1
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{4}{R}{R}
Thunder Brute
Creature - Cyclops
Trample

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.
5 / 5
{4}{R}{R}
Thunderous Wrath
Instant
Thunderous Wrath deals 5 damage to any target.

Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 / 1
{3}
Thunderstaff
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 / 2
{U}{B}
Tidehollow Strix
Artifact Creature - Bird
Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{3}{U}{U}
Tidings
Sorcery
Draw four cards.
{2}{W}
Timely Reinforcements
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
{1}{R}
Tin Street Hooligan
Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
2 / 1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{B}
Tortured Existence
Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
{1}{W}{U}{B}
Tower Gargoyle
Artifact Creature - Gargoyle
Flying
4 / 4
{3}{U}
Tower Geist
Creature - Spirit
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 / 2
{4}
Trading Post
Artifact
{1}, {T}, Discard a card: You gain 4 life.

{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.

{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.

{1}, {T}, Sacrifice an artifact: Draw a card.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{2}
Trailblazer's Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip {2}
{B}{G}
Treasured Find
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
{G}{W}{U}
Treva's Charm
Instant
Choose one --

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.
{1}{R}
Tribal Flames
Sorcery
Domain -- Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
{1}{G}
Tribal Forcemage
Creature - Elf Wizard
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1 / 1
{2}{B}
Tribute to Hunger
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
{2}
Trip Noose
Artifact
{2}, {T}: Tap target creature.
{1}
Trusty Machete
Artifact - Equipment
Equipped creature gets +2/+1.

Equip {2}
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{3}
Tumble Magnet
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.

{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{3}{B}
Ukud Cobra
Creature - Snake
Deathtouch
2 / 5
{4}{B}
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}{U}{B}
Undermine
Instant
Counter target spell. Its controller loses 3 life.
{1}{B}
Undertaker
Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
1 / 1
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{G}{U}
Vedalken Heretic
Creature - Vedalken Rogue
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
1 / 1
{4}
Vedalken Orrery
Artifact
You may cast spells as though they had flash.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{3}{U}{U}
Vesuvan Shapeshifter
Creature - Shapeshifter
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."

Morph {1}{U}
0 / 0
{R/G}{R/G}
Vexing Shusher
Creature - Goblin Shaman
This spell can't be countered.

{R/G}: Target spell can't be countered.
2 / 2
{2}{B}{G}
Vhati il-Dal
Legendary Creature - Human Warrior
{T}: Until end of turn, target creature has base power 1 or base toughness 1.
3 / 3
{2}{R}
Viashino Heretic
Creature - Viashino
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
1 / 3
{1}{R}
Viashino Slaughtermaster
Creature - Viashino Warrior
Double strike

{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
1 / 1
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{2}
Viridian Claw
Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.

Equip {1}
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{R}{G}
Vithian Renegades
Creature - Human Shaman
When Vithian Renegades enters the battlefield, destroy target artifact.
3 / 2
{2}{R}
Vithian Stinger
Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0 / 1
{3}{B}{R}
Void
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
{1}{U}
Void Stalker
Creature - Elemental
{2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
2 / 1
{U}{U}
Voidmage Prodigy
Creature - Human Wizard
{U}{U}, Sacrifice a Wizard: Counter target spell.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{G}{U}{U}
Voidslime
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{1}{R}{R}
Volcanic Fallout
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.
{X}{R}{R}
Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
{1}{R}
Volcanic Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 / 7
{2}{G}
Vow of Wildness
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
{3}
Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{1}{U}
Wall of Deceit
Creature - Wall
Defender (This creature can't attack.)

{3}: Turn Wall of Deceit face down.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 / 5
{1}{W}
Wall of Glare
Creature - Wall
Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.
0 / 5
{2}{R}
Wall of Heat
Creature - Wall
Defender (This creature can't attack.)
2 / 6
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{1}{R}
Wall of Razors
Creature - Wall
Defender (This creature can't attack.)

First strike
4 / 1
{1}{B}
Wall of Souls
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0 / 4
{2}
Wall of Tanglecord
Artifact Creature - Wall
Defender

{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
0 / 6
{1}{U}
Wall of Tears
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
0 / 4
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{U}{B}
Warped Physique
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
{G}{W}
Watchwolf
Creature - Wolf
3 / 3
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{W}{W}
Whipcorder
Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{1}{R}
Whipflare
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.
1 / 1
{B}
Will-o'-the-Wisp
Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0 / 1
{1}{U}
Willbender
Creature - Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.
1 / 2
{3}{W}{W}
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{U}
Wingcrafter
Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.
1 / 1
{2}{W}
Wispmare
Creature - Elemental
Flying

When Wispmare enters the battlefield, destroy target enchantment.

Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 / 3
{B}{B}
Withered Wretch
Creature - Zombie Cleric
{1}: Exile target card from a graveyard.
2 / 2
{4}{B}
Woebearer
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2 / 3
{1}{G}{G}
Wolfir Avenger
Creature - Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.)

{1}{G}: Regenerate Wolfir Avenger.
3 / 3
{U}{B}
Woodlot Crawler
Creature - Insect
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green
2 / 1
{3}{R}{R}
Word of Seizing
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
{1}{U}
Worldly Counsel
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{W}{B}
Zealous Persecution
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)