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Select Main Deck Cards

{2}{U}
Aether Channeler
Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one --

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.
2 / 1
{W}{U}{B}
Aminatou, the Fateshifter
Legendary Planeswalker - Aminatou
+1: Draw a card, then put a card from your hand on top of your library.

-1: Exile another target permanent you own, then return it to the battlefield under your control.

-6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.
L: 3
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{6}{B}{B}
Archon of Cruelty
Creature - Archon
Flying

Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
6 / 6
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
{4}{W}{W}{B}{B}
Ashen Rider
Creature - Archon
Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.
5 / 5
{3}{G}{W}{U}{B}
Atraxa, Grand Unifier
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{2}{U}
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{1}{W}
Charming Prince
Creature - Human Noble
When Charming Prince enters the battlefield, choose one --

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2 / 2
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{3}{U}
Displacer Kitten
Creature - Cat Beast
Avoidance -- Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
2 / 2
{3}{G}
Druid of Purification
Creature - Human Druid
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2 / 3
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{4}{W}
Elesh Norn, Mother of Machines
Legendary Creature - Phyrexian Praetor
Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4 / 7
{B}{B}{G}{G}{G}{U}{U}
Emergent Ultimatum
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{5}{R}{R}
Etali, Primal Conqueror
Legendary Creature - Elder Dinosaur
Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.
7 / 7
--
Etali, Primal Sickness
Legendary Creature - Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
7 / 7
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{2}{G}{W}{U}
Galadriel, Light of Valinor
Legendary Creature - Elf Noble
Alliance -- Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn --

• Add {G}{G}{G}.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.
3 / 3
--
Glacial Floodplain
Snow Land - Plains Island
({T}: Add {W} or {U}.)

Glacial Floodplain enters the battlefield tapped.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{1}{W}{W}
Grasp of Fate
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)

Highland Forest enters the battlefield tapped.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{4}{U}{U}
Karn's Temporal Sundering
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
{1}{G}{W}
Knight of Autumn
Creature - Dryad Knight
When Knight of Autumn enters the battlefield, choose one --

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.
2 / 1
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{5}{W}
Leyline Binding
Enchantment
Flash

Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.
2 / 1
{3}{B}{B}{B}
Massacre Wurm
Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.
6 / 5
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{4}{B}{B}
Noxious Gearhulk
Artifact Creature - Construct
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5 / 4
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{9}
Portal to Phyrexia
Artifact
When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{2}{W}
Prison Realm
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.
{2}{B}{B}
Ravenous Chupacabra
Creature - Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
2 / 2
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land

{T}: Add {R}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{1}{B}
Sheoldred's Edict
Instant
Choose one --

• Each opponent sacrifices a nontoken creature.

• Each opponent sacrifices a creature token.

• Each opponent sacrifices a planeswalker.
{1}{W}{W}
Skyclave Apparition
Creature - Kor Spirit
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2 / 2
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{1}{W}{U}
Soulherder
Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{W}
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
{3}{U}
Thassa, Deep-Dwelling
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.
6 / 5
{4}{W}{W}
The Eternal Wanderer
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

-4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
L: 5
--
The Mycosynth Gardens
Land - Sphere
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{2}{G}{G}
Timeless Witness
Creature - Human Shaman
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
2 / 1
{4}{G}{G}{G}
Titan of Industry
Creature - Elemental
Reach, trample

When Titan of Industry enters the battlefield, choose two --

• Destroy target artifact or enchantment.

• Target player gains 5 life.

• Create a 4/4 green Rhino Warrior creature token.

• Put a shield counter on a creature you control.
7 / 7
{6}{W}{W}
Vanquish the Horde
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Destroy all creatures.
{4}{U}{ // }{1}{U}
Virtue of Knowledge // Vantress Visions
Enchantment // Instant - Adventure
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Copy target activated or triggered ability you control. You may choose new targets for the copy.
--
Volatile Fjord
Snow Land - Island Mountain
({T}: Add {U} or {R}.)

Volatile Fjord enters the battlefield tapped.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.
{2}{B}{G}{U}
Yarok, the Desecrated
Legendary Creature - Elemental Horror
Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 5
{3}{W/U}{W/U}
Yorion, Sky Nomad
Legendary Creature - Bird Serpent
Companion -- Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flying

When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4 / 5
--
Ziatora's Proving Ground
Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)